Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
  Print view Previous topic | Next topic 
Author Message
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 5:30 am 
Nekys wrote:

Why can't it be better than Dex? Can you defen.......



Dream on. Never will be better. rofl


Reply with quote
Top
  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 5:58 am 
Marquis
User avatar

Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
Define "better"...

_________________
RaidFight Interlude server
* No bots
* No pay2win
* True international community


Facebook:
https://www.facebook.com/RaidFight


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 7:25 am 
Baron

Joined: Sun Apr 19, 2009 1:41 am
Posts: 234
It can be (and probably is) a better server than dex, based only on the files, being very retail-like and not stuck on hellbound, but a high population means more pvp, bigger seiges, and overall more fun. So while this server is better in some aspects, dex definately takes the cake since even a server with rpg club files can fail if it doesn't have enough players.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 8:04 am 
Marquis
User avatar

Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
HipHip wrote:
It can be (and probably is) a better server than dex, based only on the files, being very retail-like and not stuck on hellbound, but a high population means more pvp, bigger seiges, and overall more fun. So while this server is better in some aspects, dex definately takes the cake since even a server with rpg club files can fail if it doesn't have enough players.


Completely true.
And if we want to talk with examples, when I opened my server, I had less players than Adrenaline for almost a year and it was vanilla L2J (with whatever advantages and disadvantages this carry). People was telling me that I will fail, all the time. Now I have more people than rpg-club...
Of course as I said before, population means nothing about the quality of the server. What I mean to say is that any server can succeed no matter of how rich the owners are...

Quality of software, minor.
Population at start, minor.
Machine's hardware, minor.
Depth of owner pocket, minor.
Owner's passion, priceless.

_________________
RaidFight Interlude server
* No bots
* No pay2win
* True international community


Facebook:
https://www.facebook.com/RaidFight


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 2:07 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
i whant to say only 1 thing...avery server that has just started will never get 1000+ only players in 1 week..mabye not even in 5 month.but if u come and stay,another player will come and he will stay too...that server will get faster populated.but if u whant a server that was opened 2 months ago and u whant they have 1000+ players on....that server will never get a chance.
my ideea is this...come,trie it and if u dont like then dont stay.but i am shure u will love it ;)

_________________
Image


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 6:04 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
i whant to show u guys 1 part of our work


this is our Changelog from latest 20 days from L2DC Server Development.

Part 1:

Added new Quest: Expulsion Of Evil Spirits.
Fixed typo mistake in Kamaloka 78.
Fixed spawn location in all Solo (Rim) Kamaloka.
Fixed typo mistake in Newbie Guide System.
Added correct check for Instance Exit.
Added core support for skills with multiple hits.
Update for Multiple Hits Skills – Now abort the cast if target is dead.
Updated Skill: Seven Arrows with multiple hits.
Updated Skill: Meteor with multiple hits.
Updated Skill: Star Falls with multiple hits.
Updated skill: Boost HP
Fixed target bug on resurrection skills. Implements a shared targets array and (experimental) target remove from targets array when target die. (useful for multiple hits skills)
Fixed bug with Castle Crown purchase.
Partial revert of “Multiple Hits Skills – Now abort the cast if target is dead” update.
Added Spectral Dancer, Doomcryer and Shillien Saint enchant cost multipliers.
Added Phoenix Knight and Ghost Sentinel enchant cost multipliers.
Added Grand Khatavari enchant cost multipliers.
Added Duelist enchant cost multipliers.
Added Titan enchant cost multipliers.
Added Cardinal enchant cost multipliers.
Added Soul Hound enchant cost multipliers.
Added Doombringer enchant cost multipliers.
Added Mail System “Alpha”.
Updated some Warehouse titles. Freightman doesn’t exist anymore.
Updated Enchant cost multiplier as 5 by default.
Added enchant cost multipliers for skills:
Burst Shot
Backstab
Summon Life Cubic
Hawk Eye
Snipe
Lethal Blow
Bluff
Silence
Servitor Recharge
Servitor Heal
Summon Reanimated Man
Servitor Magic Shield
Servitor Physical Shield
Servitor Haste
Bright Servitor
Death Spike
Corpse Life Drain
Summon Corrupted Man
Corpse Burst
Curse Death Link
Curse: Weakness
Curse Fear
Anchor
Curse Chaos
Summon Boxer the Unicorn
Summon Mirage the Unicorn
Transfer Pain
Curse Gloom
Curse Disease
Summon Merrow the Unicorn
Summon Aqua Cubic
Mass Slow
Servitor Empowerment
Mass Summon Aqua Cubic
Summon Unicorn Seraphim
Mass Fear
Mass Gloom
Fixed small bug in Skill Enchant.
Fixed Rift bug with 2 parties enter in the same time.
Fixed small typo on Skill: Soul Gathering and Skill: Critical Sense.
Updated skill names to Gracia Epilogue.
Updated syntax and white spacing in Skills.
Updated normal and Noblesse Teleports to Gracia Epilogue (Aden, Dark Elven, Dwarven, Elven, Kamael, Giran, Gludin, Gludio, Goddard, Heine, Talking Island and Dion).
Added new Gracia Epilogue Noblesse and normal Teleports.
Added Hell Knight enchant cost multipliers.
Added Accessory Augmentation, experimental implementation.
Added missing skill enchant options for Skill:
Pride of Kamael
* Power “Increases P. Atk”
* Power “Increases M. Atk”
* Power “Increases critical”
* Time
Soul Guard
* Power
War Frenzy
* Power
Fire Vortex
* Power
* Cost
* Chance
* Fire Attack
Final Frenzy
* Power
Final Fortress
* Power
Aura Flash
* Power
* Chance
Dark Vortex
* Power
* Chance
* Dark Attack
Benediction
* Bravery
Greater Might
* Time
Greater Shield
* Time
Transfer Pain
* Power
Stigma of Shilen
* Time
Poisonous Cloud
* Power
* Chance
Blinding Blow
* Power
Fire Vortex Buste
* Power
* Fire Attack
Two-handed Weapon Mastery
* Power “patk”
* Power “accuracy”
Mana Regeneration
* Power
* Time
Earth Chant
* Time
War Chant
* Time
Song of Renewal
* Time
Song of Meditation
* Time
Song of Champion
* Time
Siren’s Dance
* Time
Dance of Shadows
* Time
Holy Resistance
* Power
* Time
Unholy Resistance
* Power
* Time
Warrior Servitor
* Time
Wizard Servitor
* Time
Assassin Servitor
* Time
Final Servitor
* Time
Duelist Spirit
* Power “atk speed”
* Power “pvp dmg”
Real Target
* Decrease Defense
* Decrease Attack
* Decrease Magic Defense
* Decrease Magic Attack
Fell Swoop
* Power
* Time
Chant of Spirit
* Time
Dark Weapon
* Power
* Time
Shadow Bind
* Time
Death Spike
* Power
* Dark Attack
Bluff
* Power

Updated normal and Noblesse Teleports to Gracia Epilogue (Hunters Village, Orc Village, Oren, Rune, Schuttgart )
Updated Mail system with some improvements.
Fixed Cubic bug on Subclass change.
Fixed and updated Skill: Snipe.
Fixed Fortress: Suspicious Merchant NPC spawn after siege, without having to restart server.
Added Trap rework.
Added Core Support to define skill MP consume.
Added missing skill enchant options for Skill:
Stun Attack
* Power
Magnus’ Chant
* Time
Hamstring Shot
* Power
* Chance
Vengeance
* Power
* Decrease Penalty
* Recovery

Updated last teleports to Gracia Epilogue. Noblesse teleport completed.
Updated core formating, white spaces etc.

Updated Mail system.
Updated all Merchant NPC to Gracia Epilogue: Removed “Sell”.
Updated Vitality System to Gracia Epilogue.
Updated Vitality for Lv76+: Removed multipliers.
Fixed Quest: Reed Field Maintenance.
Fixed Recipes: When creating Dynasty Sigil in Foundation item case, we get Chaotic Arcana Sigil.
Added: All hellbound npcs converted into Java.
Added: Some system converted into Java.
Added: Missing system message for Skill Link.

Updated Freight: Removed all references for freight in Core.
Updated Mail system.
Added Mail expiration.
Added SQL update, it should move all freight items from Freight to WH.
Added more Sysmessages.
Geodata:
Fixed Geodata/ Pathfinding issues with Iron Castle on Hellbound.

Fixed Skill Geocheck code.
Fixed custom Low-Level PK protection.
Fixed Mail system.
Updated Baium Quest to Gracia Epilogue.
Updated default multiplier for skill enchant to 9 for 3rd class skill and 5 for other skills.
Updated Skill Enchants for:
Ice Vortex
Wind Vortex
Light Vortex
Dark Vortex
Fire Vortex Buster
Count of Fire
Fixed Skill:
Ice Vortex Crusher
Diamond Dust
Throne of Ice
Wind Vortex Slug
Empowering Echo
Throne of Wind
Divine Power
Added 10 minute log-in protection.

Fixed Mail system.
Fixed error in Class Certification.
Fixed Summon/ Pet buffing at Adventurer Helper.
Fixed Skill:
Holy Water
Magic Bottle
Added: Allow siege enabled clan member to start fortress siege.
Added Skill Enchant:
Touch of Death
Shield Slam
Shackle
Updated Spawnlist: Removed mobs spawned inside Fortress.
Updated Skill Enchant: Ultimate Defense

Fixed Olympiad monitor.
Fixed wrong vulnerabilities for accessory augmentation.
Fixed Mail system.
Added GM Command to refresh skill-reuse.

Added:
Elven Village dialogs up to Gracia Epilogue.
Missing reward for Quest: Dragon Fangs.

Updated:
Summon Items to Gracia Final.
Epic Boss MP stat to Gracia Final.
Added:
Zone Creator System.
Full working Gracia Geodata.
Reuse on Recovery Scroll.
Saving Santa, Christmas Event
Quest: Seven Signs Embryo
Quest: Heart in Search of Power, in Java
Dawns Bracelet
Fixed:
Kief AI
Customs:
Anti-PK protection is now working again.
Spawn Protection system is now improved.

Added:
Bow Distance damage formula.
Played blocklist rework. Now its stored.
Shadai AI in Java.


Added:
Retail Event: Yuletide Revelries
Mail System: Send Mail to all server by GMs.
Fixed:
Festival mobs agro range
Wrong rewards on Kamaloka 70-80

Fixed:
Petrification effect.
Dance of Medusa can be canceled by cleanse and purify.
Echo Crystal – Theme of Celebration (id 4416) is not cunsumed on usage.
Hellbound native proliferation. Fixing broken respawn.
Updated:
Better view of recipe book, now ordered by the recipe Id.
Vanguard Stance doesn’t reduce pdef anymore.
Vanguard Skills Part 1: Cleave, Full Swing, Double Strike, Blade Hurricane.
Added:
Skill: Counter Critical (83) – increase defence against critical atk, by chance increase crit damage.
Skill: Oblivion Trap.
Benom AI (needs retail messages).


Added/ Updated Skill Enchants:
Backstab
* New: Duel
* Updated: Elemental
Ultimate Evasion
* Updated: Recycle
Deadly Blow
* New: Duel
* Updated: Elemental
Lethal Blow
* New: Duel
* Updated: Elemental
Critical Blow:
* New: Duel
Triple Slash
* New: Duel
Double Sonic Slash
* New: Duel
Sonic Blaster
* New: Duel
Sonic Storm
* New: Duel
Sonic Buster
* New: Duel
Triple Sonic Slash
* New: Duel
Added:
New Vanguard Skills: Boost Morale, Guillotine Attack, Triple Blade Slash.
Config options to allow/forbid Dualboxing and logout on TvT.
Pin and Pouch Unseal, in java. Works 100% now.

Fixed:
Spawn Protection working even on Peace Zone.
Smart Cubic cancel debuff skill.
Added:
Vanguard Dark Avenger Transformation skills.
Removed:
“Sell” from Merchant dialogs.

Added:
New voicecommand for those who want to use that for their custom servers. What it does i simply buffs the users by doing .fb .mb
Fixed:
Shield deflect magic have to reflect 75% of times at lvl 4, not 100%.
Added missing skill enchants:
Soul of Pa’agrio
* Time
* Cost
Soul Web
* Cost
* Chance
* Time
Death Spike
* Duel
Surrender to the Unholy
* Power
* Chance
* Time
Shadow Bind
* Power

Updated:
Retail Event: Saving Santa.
War Chant/ Earth Chant/ Chant of Spirit/
Dialogs for Hellbound Traitor.
Fixed:
Warrior Ability – Haste fix for non-ranged weapon activation.
Added missing skill enchant:
Benediction
* Cost
Restore Life
* Cost

Added:
Retail-Like loot system.
Blessing of Protection support.
Increasing margin in geoengine to prevent baium floor penetrate in some places.
Retail like Dawn/ Dusk NPC.
If player send summon into bosszone, but he is not allowed to enter – summon removed and player teleported to the town.
For the olympiad stadiums only participants, observers and GMs allowed, all others teleported to the town on enter.
Updated:
A chance to score a Critical hit on use has been added to some skills according to Epilogue patch notes.
Partial sync with L2J Gracia Epilogue code.
Remove stupid core strings.

Fixed:
Subclass certification to fit village masters rework.
Visual inventory update if item was unequipped due restrictions.
Toggle skill enabled while enchanting, learning. Disable skill enchant while locked.
Summon Move To/ Stop/ Change Mode.
Exploit fix with time limited items.
Quest: Whisper of Dreams 1, Adena Drop Rate.
Added:
2 New GM rooms on teleport menu.
Support for displaying server time in /time command.
More mobs that can see through silent move.
Territory Wars NPC skills.
Skills for Mithril Mines.
Skills for Reed Field Area.
Forge of Gods Fire/ HP Regeneration zones.
Button on admin menu to get buffs from character.
Reuse time displayed for potions.
Anti-flooder.
Complete Trap rework.
Little rework of Castle/ Fort siege zones.
New name is now added to Cache when changing a player’s name.
Admin can now edit skills for npc through the menu.
Removed duplicate functions for takecase/fort.
Flood protector for sending mail.
Reworked “Kicked” accounting message, and also logged wrong protocol versions in accounting log.
Clan reputation score rework.
Engrave rework.
Mother Tree zone rework.
Port to the Talking Island if no closest town found.
Give holy pormaders if player change class from NPC cat.
Anti-feeder. Can prevent players from feeding pvp/ pk/ clan reputation points.
Check for death interval and dualbox.
Teleport prices are half at weekends.
Support for last fame manager dialogs.
There isn’t any sys message when you unregister for a fortress siege.
Enchanted weapon support for npc (visual).
Login autoban for invalid user attempts.
Resurrect players in the olympiad mode only if they are in stadium: Prevent “half-dead” exploit for defaulted (relogged) players, silently resurrected by oly system.
Activate auto ss/bss even without a weapon or a wrong grade weapon.
Config of the min level for the Gracia Epilogue PvE penalties.
Added support for adding and removing auto announcements.
Auto announcements now loaded after server start and not before.
Nickname color change support.
Clan Hall, Castle, Fort regen Hp, Mp apply only if player is in his own.
Fireworks for enchant item.
Manor manager rework.
Community Server rework.
Set instance id to 0 while porting to the olympiad. Also clean observer info in client during arena change.
Enchant Animations.
Updated:
Augmentation dialogs up to Gracia Epilogue.
Skill Trainers dialogs up to Gracia Epilogue.
Other html dialogs up to Gracia Epilogue.
Pet stats to Gracia Epilogue.

Added:
New skill handler to add vitality points.
New Antharas AI and some new on Valakas.
Mithril Mines teleports.
Stronghold teleports.
Kadomas Transform.
Skill in Kadomas Transform.
Added Passive Skills for NPC that can spawn through a Quest in Mithril Mines.
Aqua Elf Transforming Harps and Kadomas Transformation Stick.
Updated:
Quest: More than meets the eye.
Quest: Fate’s Whispers.
Quest: The Clan’s Reputation.
Quest: The Clan’s Prestige.
Quest: A Clan’s Reputation.
All Seven Signs dialogs.
Trader Mila not spawned on retail anymore.

soon i will show u guys part 2 too.

_________________
Image


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 10:44 pm 
Gl with your server but maybe think of being a bit more silent as this big mouth behaviour (*/sarcasm on* that you fix soooo many bugs which other devs wont ever fix in their whole life */sarcasm off*) and that your insider software is so better than any other software out there. Cmon how many things did you steal by now from other devs and how much did you code by now on your own? Make a list of that (with the name of the coder) and then I maybe try your server or just stfu and stop taking honors from others work, thank you.


Reply with quote
Top
  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 10:49 pm 
Marquis
User avatar

Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
Haha, you are pathetic. See, all the serves which use L2DC, do develop for L2DC. This is why we are so good. We do not steal but some l2j forks do steal by us and we have proofs for this. Do you?

_________________
RaidFight Interlude server
* No bots
* No pay2win
* True international community


Facebook:
https://www.facebook.com/RaidFight


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 03, 2010 11:03 pm 
Yeah.

Again, gl with your "self-made" quality server.


Reply with quote
Top
  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Jan 04, 2010 12:06 pm 
from where do u know that server is half-made?if u dont know nothing about...dont dspeak ;)


Reply with quote
Top
  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Jan 04, 2010 8:00 pm 
Count

Joined: Mon Dec 07, 2009 7:19 pm
Posts: 682
Guest wrote:
Gl with your server but maybe think of being a bit more silent as this big mouth behaviour (*/sarcasm on* that you fix soooo many bugs which other devs wont ever fix in their whole life */sarcasm off*) and that your insider software is so better than any other software out there. Cmon how many things did you steal by now from other devs and how much did you code by now on your own? Make a list of that (with the name of the coder) and then I maybe try your server or just stfu and stop taking honors from others work, thank you.

Stupid guest is stupid.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Jan 04, 2010 9:00 pm 
Marquis
User avatar

Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
From L2DCproject.com

Quote:
L2DC was founded in Jan 09, 2009 by TheOne. The full name of L2DC is L2DragonClaw.

L2DC started as a fork on L2j sources because L2j had slow development and a branch of administrators and developers that parted the project in first place was bored to maintain long patches with fixes and retail features which L2J didn’t want or was too slow to commit on its SVN.

So we started our own SVN and after that carefully sync with L2j sources (or other l2j forks).

Very soon we decided to completely split out of L2j and loose some compatibility (although moving from l2j to l2dc is smooth) as L2j has many bad coded pieces of code and we started rewrite many of them (mostly to fix exploits and improve performance).

Since then we do not completely sync with L2j and its forks as our code is quite different in a big part and its either difficult or they add after some time features we have already coded in better way.

Our project is closed-source and we do not share builds but from time to time we share parts of our code with L2j (although they do not want to commit them in most).

Right now L2DC is quite different from L2j, with only common some parts of L2J code and the… Java programming language.

L2DC is made by developers and admins for developers and admins. To take part in L2DC you have to contribute decent code. If you stop contribute you are kicked out. Team is pretty big and development is very fast and right now we are at least 3 months ahead of L2j or any of its forks.

L2DC features are mostly well known from servers that use L2DC software (you may see most of them posted on this website) so we won’t discuss them right now.

L2DC performance is far better than L2j of any of its forks because we prefer to rewrite most parts of the code than doing simple hacks to get some temporary workarounds. L2DC performance is about 30% better than any other Java based Lineage 2 server software, with almost all exploits fixed and very little bugs. L2DC server load time is half of any other server software.

Our data sources are retail player info, leaked retail server files (usually Gracia Final), L2j and its forks.

Enjoy playing on L2DC servers as they cover a big branch of server gameplay types (from low rates to PvP and Faction ones), being sure you will play on an almost bug-free, very stable server software without noob admins that just download a build and install it, as all L2DC members and servers that use it are developers.


Never claimed we did this from zero. But since we got our l2j base, the code is 85% ours.
We use L2J and L2JOff code commits as base for our owns as usually we see what they coded and we rewrite it for ours on better way.
We don't "steal" code over other private projects or developers.
But some L2J fork (I do not want to speak names) has stolen our Kamaloka and Pailaka code (we was the first project/ servers to have fully working Kamaloka and Pailaka - and not only).
Also recently we had a source code leak although the code leaked was beta epilogue and was pretty buglang...
On the other hand we share some parts of our code with L2J. Sometimes, l2j accepts the shares but usually they ignore it.

We are not here to play it smartass and as long as you are not a developer, you have absolutely no idea what is going on and you want understand ever.
So you can either find the balls to code or keep QQ about stollen code etc.

When we need something we don't steal and buy (like rpg-club or dex or any other l2off server), we code it. We do not code it ourselves because we are cheap or poor. We code it ourselves because we will do it the best way.

Have fun.

_________________
RaidFight Interlude server
* No bots
* No pay2win
* True international community


Facebook:
https://www.facebook.com/RaidFight


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Jan 09, 2010 11:39 am 
Vassal
User avatar

Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
+1 to nekys,btw i don't wanna say crap things but what about dex it's true it stuck on HB and they even can't fix some problems on 2 servers (dex,wrath)they will open new server...and there are many idiots from dex,and they wanna show something like Dex is good as official ROFL, dex server is simple server like all the others just with some popularity which can't pass official's and NEVER will be like official.to all idiots that say dex is best, i would say....i would rather go to official and start now or start a new one (retail-like) with even 1 person for 1 year than play that failure dex with omfg premium aCC.....


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Jan 09, 2010 11:55 am 
Baron
User avatar

Joined: Mon Jun 22, 2009 2:36 pm
Posts: 281
Location: Crete-Greece
+1 demonic :D

ps: stupid guest is stupid


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Jan 11, 2010 8:44 pm 
L2DC FTW !


Reply with quote
Top
  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy