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 Post subject: Lineage 3
PostPosted: Thu Jul 16, 2015 6:13 am 
Vagabond
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Joined: Tue Feb 24, 2015 6:22 am
Posts: 1
Well, this subject was only to drag your attention, but don't drop reading just yet.

Did you think at least once how lineage 3 should look like? What would you personally change/tweak/fix on your 'dreamed' server, all that big and small changes that would simply make game better visually, mechanically and more community friendly?

There is an idea, a very custom related idea of a possible lineage server that would involve PLENTY of changes including skills, balances, char related skill trees and different possible skill routes for same classes, changes to improve diversity of weapon and armor picks, better (less frustrating, less repeatable and boring) exping/grinding methods, more challenging and less boring mobs, lifted skillcap and more.

Imagine a game that favors teamplay and grouping more, you have more reasons to look for random people to play with if you want (or play with your friends in a smaller group, up to you). But there would be profits for playing in a bigger, more random groups.
Server where there is no such thing as standard buffs and typical buffers. Obviously they would play supporting role helping actively but not buffing every 20 mins and sitting afk. That would mean you do not need a support to exp efficiently if ure smart, but it's easier to play with one at your side.

Don't get me wrong, classic l2 is no more interesting as it stands in current form. Nothing lasts for more than few months which is not normal at all.

Now, there comes the general idea and my request for your opinion about that. Imagine a server where:
- every single armor and weapon of same grade is equal in stats that differs only in it's SA or special passive/active bonuses, meaning you can wear everything you want and you like to wear
imagine diversity of armors through the population. Also you could upgrade your eg. doom heavy set to be an S grade set, looking the same, having as good bonuses as imperial. No more cosmetic limits!
- every single mob is hard and resilient, what does that mean? killing one would normally take 1-2 minutes in an average party. That would get rid of problem that you need to mostly run from a mob to mob cause they die too fast, or you don't have enough mobs on your spot
- most experience would be available from a daily kama, so people playing only 2-4 hours a day would not be very far behind people that play twice as much
- bigger skill variation, higher skillcap and different character development routes, example:

Necromancer - one of them would be a typical summoner, one would base on dark attacks mainly as a dark mage, and the third route would be a typical debuffer with some damage power aswell

There is plenty of possibilities to create such an interesting routes for each character, of minimum two per class. That would create more diversity between same classes making the game more interesting and challenging by the need of learning other classes tactics.

- content for early and mid game, as this would be a long term server. For people to get their proper c grades or b grades, they would have to hunt every single raidboss that would be available to kill, as they would offer easiest way to get crafting materials for their grade
mobs would be balanced in a way that it would be impossible to hunt 52+ lvl mobs with c grades, no more jumping from C to S
- balanced economy with planned adena drop rate and consumables to buy for large level range, meaning even if ure lvl 80 u will need adena for your consumables to ease your hunting and make it faster/better etc.
- no more CP pots neither bsoe's. If you're fighting someone, do it fair, not everyone wants to spam a CP pots, and noone wants their prey to run away in last moment with bsoe
- many more to come, this is general idea that is developed as we speak

Drop me your thoughts about it. Cheers


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 Post subject: Re: Lineage 3
PostPosted: Fri Jul 24, 2015 6:02 pm 
Elder
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Joined: Tue Mar 20, 2012 2:41 pm
Posts: 151
this is servers discussion.


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