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 Post subject: [L2J] Lineage 2 Repulse - High Five X1000
PostPosted: Fri Jul 25, 2014 7:45 pm 
Vagabond

Joined: Fri Jun 13, 2014 1:52 am
Posts: 3
Hello guys, you have been invited to join one of the best private server!

Website: L2Repulse . com

for more infos! you wont regret checking this website


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 Post subject: Re: [L2J] Lineage 2 Repulse - High Five X1000
PostPosted: Sun Jul 27, 2014 11:48 pm 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
so lets see ho best serv it rly is
Quote:
Ok after dozens of broken serv i bothered with I decided to make template
that I will post in every HR NOT OFF server to filter out trash servers.
So... Does your server have:

BUGS:
1. Block/massblock windwalk/shield -doesnt have bane effect=broken.
2. Focus death/focus power - have also 90/30 / 60/30 crit dmg working for blows= broken.
3. Heal enemy w/o force - either oly/open pvp
4. Mirage "fixed" - OFF= 80% triger/ 100%-lvl mod landrate
5. Cancel:
a)should work from last to first buffs
b)cancel resist is based on buff level and cancel level, and has (25% chance/buff)^cancel slots left(5 slots for cancelation f/e)
(https://www.youtube.com/v/f5SSV_I ... PLTt#t=988)
c)Cancel stick cancel is broken - should remove 3(h5)/5 buffs for every crit.
d)"u cant get canceled on celestial/sub cele" - rly what brainiack made it up?
6. POS stat - chance to hit/crit is calculated accordingly according to target position- above/below/side/front/back.
7. BOE mostly broken cleanse - should cleanse debuffs with 40% chance 10 times one debuff if cleansed move to second one with tries left (cancel style- taken from gf off script)
8. Erase/summons - often broken derangement power from epics.
9. debuffs generaly broken - formula based offlike:
Code:
 (1-x) * [(skill power + bj power)*(skill lvl mod) - (target resist[1])*(target lvl mod)]  +  x* [  Matk /(m att mod)[3]]*[1/mdef] [2]
-----------------------------------------------------------------------------------------------------------------------------------      %
                         MENorCONorSTR(for disarm) mod * DEBUFF REZ[4] buffs   

   [1] include bj rez, mental(derengement,sleep, root) /res shock (shock) / invigor (bleed) / poison res / physical para (not derengement) depending on atribute
   [2] for not mag atks x=0
   "x" is m att mod- cant say exacly but smthn 0,2- 0,3 max (tough might be goemetric averege of both)
   [3] is smkind of log that is used for m att dmg boost which fits that: (had math too long ago- u sure know what i mean, its same as bss mod)

   4*matk *mod = 2* dmg
   matk *mod = dmg

   [4] icon/arcane/tol/zea etc

AND debuffs like limit/suspence/abyss/hex/power break/vortex/slow/ETC have no trait - I hope its obvious
10. Protections triggers at 47~% instead of 20% (caused by pasives stac or actualy triggers being triggered by any dmg instead of mag/element/aligment)
11. Icon broken- doesnt give crit dmg for blunts or does not stack (flame icon + angelic)
12. "cannot see target" issue - if u gets interapted with this before skill_hit_cancel_time of skill is left to end cast- U guessed its broken
f/e trance with acu once casted should never get interupted skill_hit_cancel_time=0,5 s which is less than whole cast
13. chain heal - complex skill- broken if:
a) heals urself even if u are not target
b) heals everyone with 30%
c) doesnt heal your target LEAST from whole grup healed
14. Immunity:
a)u can get debuffs on mi/hero zerk??? wtf?
b) u can get buffs on MI in GF? O RLY?
c)u cant get auraflash/mirage detarget on mi? yeah these are all bugs
15. stigma/ real target 99% broken - off: u can use them w/o flag 100% chance unless has immunity
16. Geodata/ target position: example of broken:
https://www.youtube.com/v/D54U1-n ... 4Xrw#t=679
also: if u get melee from 300 range/get stuck in textures/cant move threw empty space
17. bluff/blinding blow- often just visual but no, they should make u turn ONCE not for 10 seconds-
if u have log "blinding blow has worn off" being target - broken.
18. Maximum clarity - if u can drain on ol or rush impact with 0 mp- broken(initial mp consumption)
19. Life force- should be able to get interupted by dmg
20. counter attack: off- is based on caster p atk and atacker p def, also effect is multiplied for: blows x2, blinding/critical blow x3
21. cubics- often not working as off
22. 90/10 debuff cap in h5- often doesnt work
23. ellegia DOES give 100+ crit rate bonus it's NOT translation error.
24. counter critical: yeas it does 100% crit dmg bonus, and yes also for blows (7 sec/13s reuse/300mindmg)
25. OFF skill formulas:
www.speedyshare.com/YSAvj/Gladiator-Dam ... ator-1.xls

MINOR OFF BUGS:(i love off so i like them- barely ever seen)
1. Macro glitch -1 sec final reuse
2. BSSS being loaded after cast- spam = no cast bonus

NERFS/boosts: (never liked any, never will- official like all the way)
1. EXTRA SKILLS FOR LOL CLASES?
2. any + dmg for clases?
3. any custom reuse changes?
4. any skill power/ landrate changes?
5. any skills removed?

FEATURES:
1. how many hours till endgame? (full ele/max ench/pvp/full epics)
2. % chance/ agument?
3. Buff regeneration time after cancel? (lol on servs with less than 10 secs- even fullbot parties barely ever can rebuff in this time in action)
4. mana potions? reuse? (best if none- npc heal @ town is more than enough)
5. olympiadtime/period?
6. does donation give more than 10% advantage over regular players?

guess thats it- played on servs that doesnt keep OFF almost anything so ur serv is not crossed out yet.


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 Post subject: Re: [L2J] Lineage 2 Repulse - High Five X1000
PostPosted: Wed Jul 30, 2014 1:47 am 
Vagabond

Joined: Fri Jun 13, 2014 1:52 am
Posts: 3
50% or more has been fixed but thanks for the info ,it may be very helpful


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 Post subject: Re: [L2J] Lineage 2 Repulse - High Five X1000
PostPosted: Wed Jul 30, 2014 5:03 pm 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
thats nice, surely gona give it a try

still would be nice if u answeared to each issue separately till servstart ^^, hopefully with 70%+ fixed by then ;]


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 Post subject: Re: [L2J] Lineage 2 Repulse - High Five X1000
PostPosted: Fri Aug 01, 2014 8:18 pm 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
zosiek wrote:
thats nice, surely gona give it a try

still would be nice if u answeared to each issue separately till servstart ^^, hopefully with 70%+ fixed by then ;]

sadly u aint fixing stuff customizing it instead as every java i see:
Quote:
Angelic Icon/Flame Icon/Boost Morale are unstackable
Curse of Doom has been boosted up to 100%
Curse of Abyss has been boosted by 10%
Hammer Crush nerfed from 80 to 55% at max enchant route
Fortune seeker blow dmg increased by 30%
Fixed Elegia Breastplate + Leather crit.rate 127.4 to 17.05 and 12.74 for leather elegia


and yeah "fixed" says it all, sad that copy gave up on skirmish he was so close to 100% offlike instant serv, with mby very few bugs + geodata issue left

https://www.youtube.com/v/D54U1-n ... BC4bJa4Xrw
RIP


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