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 Post subject: dance/song deflect arow
PostPosted: Fri Dec 05, 2008 7:49 pm 
Duke
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any1 know the effects of
Sword Muse

* Song of Windstorm: Increases party members’ resistance to bow attacks.


Spectral Dancer

* Dance of Blade Storm: Greatly incrases party members’ resistances to bow attacks and decreases M. Atk.

? the def amount i mean

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PostPosted: Fri Dec 05, 2008 10:59 pm 
Count
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All I know is that the Dance SUCKS A LOT.

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PostPosted: Tue Dec 09, 2008 4:33 pm 
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sd dance dance of bladestrom is like a ud for archer
it increase your resistance against bow/crossbow by 90%
but it just run for 15 seconds and have a looooooooooong reuse time

song of windstorm is a good thing, it increase resistance against bow/crossbow by 50% and is a song so it last for 2 minutes and is instant reuse.
no one go out with his sws in siege/clan war on retail :)
btw archer are still too ubber with 150 fire on a draco bow and an augment that inscrease little more your critical rate, every running archer have 500 critical and crit you for 3-4k (one crit me with 7.3k but i'm in robe)
both opponents with same top buff (cov, all pdef buff, resist fire buff, song and dance)
the joking "nerf" they had for doing less damages when they are near the target is a pure joke


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PostPosted: Tue Dec 09, 2008 11:09 pm 
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lightoflife wrote:
sd dance dance of bladestrom is like a ud for archer
it increase your resistance against bow/crossbow by 90%
but it just run for 15 seconds and have a looooooooooong reuse time

song of windstorm is a good thing, it increase resistance against bow/crossbow by 50% and is a song so it last for 2 minutes and is instant reuse.
no one go out with his sws in siege/clan war on retail :)
btw archer are still too ubber with 150 fire on a draco bow and an augment that inscrease little more your critical rate, every running archer have 500 critical and crit you for 3-4k (one crit me with 7.3k but i'm in robe)
both opponents with same top buff (cov, all pdef buff, resist fire buff, song and dance)
the joking "nerf" they had for doing less damages when they are near the target is a pure joke


so light the difference is MINIMAL(the range thingie)?could u try to find some exact stats?would be great
question2:resist fire does what?resist the fire enchantment of the DB?


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PostPosted: Tue Dec 09, 2008 11:29 pm 
Count
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GoDs3nD wrote:
so light the difference is MINIMAL(the range thingie)?could u try to find some exact stats?would be great
question2:resist fire does what?resist the fire enchantment of the DB?

Resist the fire enchantment of the Weapon of your opponents.
A lot of then put 150 Fire Element with Fire Stone (the cheaper) in their weapon, so you should use Fire Protection to avoid some of the extra damage.

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PostPosted: Tue Dec 09, 2008 11:30 pm 
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Vawned wrote:
GoDs3nD wrote:
so light the difference is MINIMAL(the range thingie)?could u try to find some exact stats?would be great
question2:resist fire does what?resist the fire enchantment of the DB?

Resist the fire enchantment of the Weapon of your opponents.
A lot of then put 150 Fire Element with Fire Stone (the cheaper) in their weapon, so you should use Fire Protection to avoid some of the extra damage.


woot thx:Dhad no idea about that


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PostPosted: Wed Dec 10, 2008 7:04 pm 
Duke
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lightoflife wrote:
the joking "nerf" they had for doing less damages when they are near the target is a pure joke

So it's not really a substantial nerf, is it?

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PostPosted: Wed Dec 10, 2008 8:41 pm 
Duke
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EUPHORIA wrote:
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OMG i can't live like this. Theese cats are soo cute :D
And i can't feeed them with EUPHORIA :(((


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PostPosted: Thu Dec 11, 2008 1:32 pm 
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Icarus wrote:
lightoflife wrote:
the joking "nerf" they had for doing less damages when they are near the target is a pure joke

So it's not really a substantial nerf, is it?


in fact, the "nerf" is not really a nerf
at optimized range, archer do now around 10% more damages than before
optimized range is around 900
but after 900 range, they do same damages as before
and below 900 range, bonus is reduced and below 500 range it become a malus of max 10% damages less (at 40 range)

so it's not really a nerf, for me an archer have to do around 95% less damages at 40 range but NC are dumb :)

for the SD dance/sws song, yes the difference between 90% resist and 50% resist seems pretty small but u feel it really in pvp
in castle siege, we have sws song up all the time
and sd dance up during a rush (sd+sws arrow resist gives you around 95-97% resist archer) => ubber ownzor archer with 150 fire & dracbow+11 focus+augment focus 3 passive hit you for 36 damages critical hit !
it's really fun to see :)


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PostPosted: Thu Dec 11, 2008 1:35 pm 
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Vawned wrote:
GoDs3nD wrote:
so light the difference is MINIMAL(the range thingie)?could u try to find some exact stats?would be great
question2:resist fire does what?resist the fire enchantment of the DB?

Resist the fire enchantment of the Weapon of your opponents.
A lot of then put 150 Fire Element with Fire Stone (the cheaper) in their weapon, so you should use Fire Protection to avoid some of the extra damage.


also, sagittarius enchant their skills for "add fire element" that double the power of their skill with a DB 150 fire


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PostPosted: Thu Dec 11, 2008 6:48 pm 
Duke
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lightoflife wrote:
in fact, the "nerf" is not really a nerf
at optimized range, archer do now around 10% more damages than before
optimized range is around 900
but after 900 range, they do same damages as before
and below 900 range, bonus is reduced and below 500 range it become a malus of max 10% damages less (at 40 range)

so it's not really a nerf, for me an archer have to do around 95% less damages at 40 range but NC are dumb :)

I thank you for the info.
/bow

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What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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PostPosted: Thu Dec 11, 2008 11:19 pm 
Count
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But the dance in a mage party will make the mages useless by a moment.

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PostPosted: Thu Dec 11, 2008 11:23 pm 
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To a range, I know, that this is just a game, but logically, shouldn't archer give more dmg from lower range? It's more accurate and stronger to shoot on target within 30m range than 90m range.

This song is pretty good, 50% lower dmg? 1500 dmg from crit instead of 3k? Is this right formula?

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PostPosted: Fri Dec 12, 2008 3:10 pm 
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yes the formula is right and "normally" yes a bow must miss less at short range but in melee, i doubt a bow can make as much damages.
btw it's ncsoft decision :)

for bd dance, yes, it reduce matk by 90% too, tihs dance is generally used by an archer team with ol/sws/bd and an EE (for recharge and individual heal) of a wc to replace ol and a bishop


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