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 Post subject: Phantom Ranger/Ghost Sentinel playstile
PostPosted: Fri Sep 14, 2007 2:58 am 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
Posts: 21
Since I'm a first-timer with archers
i would like to know a good way to play with it... mainly in PVP


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 Post subject: Re: Phantom Ranger/Ghost Sentinel playstile
PostPosted: Fri Sep 14, 2007 4:23 am 
Count
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Joined: Tue Aug 21, 2007 9:03 am
Posts: 845
Location: Romania
Frindt wrote:
Since I'm a first-timer with archers
i would like to know a good way to play with it... mainly in PVP

you should learn how to pve first..take your time to learn how your character plays..strengths and weaknesses and then go pvp...high rate servers are bad :P
but anyway,your main way of pvping is casting stunning shot then hit him with your normal attack and hope for crits.also,you can(should) use hex and if you want to go ahead and use drain health or power break and fi you like to be on the edge,fatal counter

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PostPosted: Fri Sep 14, 2007 4:54 am 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
Posts: 21
well
i think I had great times using the pr...

stun
hex
hit
run
hit
run
hit
run (faaaast xD)

guess that's the basic playstile for the PR...
but I would like to use it for PVP... to maximize he¡s natural powa... ^^


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PostPosted: Fri Sep 14, 2007 10:03 am 
Heir

Joined: Tue Sep 04, 2007 10:37 pm
Posts: 61
U forgot freezing strike against melee fighters.


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PostPosted: Fri Sep 14, 2007 4:50 pm 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
Posts: 21
yeah
i forgot...

but since the casting speed of my PR is really slow (T.T) and so do the speed of the spell I dn't rely much on it...
btw it doesn't land very often too

I prefer to wait until I can use hamstring shot... it's fast and really effective against melee players and add more damage too...

btw I don't use +wit dyes...


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PostPosted: Fri Sep 14, 2007 5:23 pm 
Count
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Joined: Tue Aug 21, 2007 9:03 am
Posts: 845
Location: Romania
Frindt wrote:
yeah
i forgot...

but since the casting speed of my PR is really slow (T.T) and so do the speed of the spell I dn't rely much on it...
btw it doesn't land very often too

I prefer to wait until I can use hamstring shot... it's fast and really effective against melee players and add more damage too...

btw I don't use +wit dyes...

use blessed spiritshots for better cast speed and land rate

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PostPosted: Sun Sep 16, 2007 1:34 am 
Vassal

Joined: Wed Aug 29, 2007 10:57 pm
Posts: 26
If you are playing Interlude server i think that the playstyle should be diffrent.

You know,skills can have critical hits so:
Stun
Hex
Doubleshot
Hit
Stun
Doubleshot
Hits
Down :>
This is the playstyle for normal (pp) buffs only.

If you have songs,dances,feline buff,prophecy/cov, things are diffrent:
Stun
Hex
Hit
Hit...
...
...
Down :>

Against daggers make sure to turn ON the Accurancy toggle or just hit them with skills only,then kite them.if you are lucky you may land freezing strike.

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PostPosted: Sun Sep 16, 2007 7:32 am 
Vagabond
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Joined: Thu Aug 23, 2007 8:06 pm
Posts: 6
Location: Ukraine
I play PR/GS Only two months, but I can tell, that this class is very combined for PvP, if does not pass critical damage Or stun shot, you suffer defeat. Correct for me if I am mistaken, please :(
----------------
Who knows, what tattooes can be put on mine archer? Except for standard WIT+4 INT-4, certainly. And one interesting question: Whether passage of skills depends Hex and Power Break (its Magic skills) from M.Def The character on whom the spell is directed?


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PostPosted: Sun Sep 16, 2007 8:47 am 
Vagabond

Joined: Tue Sep 11, 2007 4:43 pm
Posts: 8
I play alot GS, and my tactics are (dye +3str +3dex)(dead eye always off;/)(bop+4 gui, majestic light)(tragedy is soul+dead eye atc speed 197;/)

Hit
Lethal Shot
Hit
Double Shot
Hit
Stun
Hit
Fatal Counter...
(if enemy is archer or mag, arecher have light majestic resist on stun)

but melee +hex + freazing strike thats all and alot running :]


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