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 Post subject: Another critical error problem...
PostPosted: Sat Aug 14, 2010 12:10 am 
Duke
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Joined: Thu Jun 19, 2008 3:57 pm
Posts: 2321
Location: Ararat
I dunno why but today when i tryed to log on some random servers i have played b4 without any probs... today i got this...



Code:
2010.8.14 01:07:01
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD  AMD Sempron(tm) Processor 2800+ @ 1609 MHz 1023MB RAM
Video : Radeon X1300 Series     (6641)
PosCode : LS1(146) 83392:148576:-3404 1/0 [480]

ReadFile failed: Count=0 BufferCount=802 Error=Insufficient system resources exist to complete the requested service.
History: FCompactIndex<< <- ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad287 64184514)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Elf.MElf_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop


HALP :(

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 Post subject: Re: Another critical error problem...
PostPosted: Sat Aug 14, 2010 12:49 am 
Grand Duke
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Joined: Mon May 25, 2009 7:08 pm
Posts: 5185
kisi wrote:
2010.8.14 01:07:01
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Sempron(tm) Processor 2800+ @ 1609 MHz 1023MB RAM
Video : Radeon X1300 Series (6641)
PosCode : LS1(146) 83392:148576:-3404 1/0 [480]

ReadFile failed: Count=0 BufferCount=802 Error=Insufficient system resources exist to complete the requested service.
History: FCompactIndex<< <- ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad287 64184514)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh Elf.MElf_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop


not enough ram memory ?
maybe you are trying to open more than 2 clients/ip ?

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 Post subject: Re: Another critical error problem...
PostPosted: Sat Aug 14, 2010 1:24 am 
Marquis
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Joined: Fri Feb 19, 2010 4:57 am
Posts: 1202
or maybe page file?


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 Post subject: Re: Another critical error problem...
PostPosted: Sat Aug 14, 2010 1:34 am 
Duke
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Joined: Thu Jun 19, 2008 3:57 pm
Posts: 2321
Location: Ararat
no no no no
everything was fine...till today
dunno why i cant play on any server
i get crt errors after max 5 minutes
its not coz of 2box(my pc can hold even 3 XD )
hmm mby full check will be required? :o

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 Post subject: Re: Another critical error problem...
PostPosted: Sun Aug 15, 2010 9:00 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
check ur virtual memory


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 Post subject: Re: Another critical error problem...
PostPosted: Mon Aug 16, 2010 9:35 pm 
Marquis
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Posts: 1202
Lhyno wrote:
check ur virtual memory

BigLoL wrote:
or maybe page file?


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 Post subject: Re: Another critical error problem...
PostPosted: Wed Aug 18, 2010 8:28 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
page file may very well refer to network issues as well afaik
i always call it virtual memory, that way no-one can misunderstand it


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