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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Thu Jun 12, 2025 4:33 am 
Heir
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Hello!
Reposting a message from Copyleft that he posted on your discord server!

Quote:
The reason why making our server is taking so much time is because we are doing the work that we believe NCSoft should have done if they were actually competitive in their field. We consider our server what L2 Classic should have been. This is our own vision. We are giving it our best. We don't need to do this, we choose to do this because we believe it will be fun.

We try to condense all player actions into meaningful gameplay choices. To give the best gameplay possible in this old game with so much untapped potential.

We have Interlude items, no Dynasty and above. No cloaks. We love the nostalgia feeling they evoke. We reworked all armor sets to provide different gameplay to classes because it's an easy way to display it to others, it's very visual which one you are wearing.

We focus on personal skill expression and class balance. We want players to have fun playing against each other. To learn and improve, with clearly defined class roles and expectations from each class. We want to create a pvp environment where it will be fun to participate and your actions to matter.

We have a great, long-lasting economy that funnels players into pvp. We start with the endgame in mind. No enchant limit, but diminishing returns ensure that each stat point you get from enchants is "fair" (much more expensive than stats of lower gear players). Dedication is rewarded, but not absolutely. Stats from gear difference don't change gameplay, only damage/defense numbers (which you could argue do change gameplay, but you get my point). No new abilities from gear difference, just plain stats advantage.

The whole map is available, as always has been (Not very important for a pvp server, but... we hope to grow beyond pvp servers, eventually). If the pvp server, which focuses on endgame - works... can you imagine a midrate? lowrate? epic.

Love you all. We hope to bring you more news soon ❤️


I want to take a moment to thank you again for your continues support!
You guys didn't give up on us when we left you with no updates for so long!
You are amazing!


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sat Jun 14, 2025 11:05 pm 
Duke
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crumatower wrote:
We reworked all armor sets to provide different gameplay to classes


Really glad to hear that. It's a bummer when PvP servers just make one (often custom) set which then everyone wears. Curious if you guys manage a true variety or if the meta just finds the best set soon enough anyway :P Either way thx for an update, looks really exciting! :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Jun 16, 2025 4:40 am 
Heir
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Herlitz wrote:
crumatower wrote:
We reworked all armor sets to provide different gameplay to classes


Really glad to hear that. It's a bummer when PvP servers just make one (often custom) set which then everyone wears. Curious if you guys manage a true variety or if the meta just finds the best set soon enough anyway :P Either way thx for an update, looks really exciting! :)


Basically S grade armors are always a good option, the most balanced one, but A grade armors boost something else in exchange for other stats.

Basically you chose an armor based on what you like or feel better for you!


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Jun 16, 2025 10:54 pm 
Duke
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crumatower wrote:
Herlitz wrote:
crumatower wrote:
We reworked all armor sets to provide different gameplay to classes


Really glad to hear that. It's a bummer when PvP servers just make one (often custom) set which then everyone wears. Curious if you guys manage a true variety or if the meta just finds the best set soon enough anyway :P Either way thx for an update, looks really exciting! :)


Basically S grade armors are always a good option, the most balanced one, but A grade armors boost something else in exchange for other stats.

Basically you chose an armor based on what you like or feel better for you!


Sounds good! It would be cool to see sets like Tallum Light being actually used :P Can't wait :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Fri Jun 20, 2025 7:12 pm 
Duke
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/bump :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Fri Jun 20, 2025 11:10 pm 
Vassal

Joined: Tue May 19, 2015 9:22 pm
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Herlitz wrote:
/bump :)

why do you bump, website dead, can't join, server dead too?


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sun Jun 22, 2025 1:32 pm 
Heir
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HeYoo wrote:
Herlitz wrote:
/bump :)

why do you bump, website dead, can't join, server dead too?


Hihi, we are almost ready to announce the official dates after a long development period!


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Tue Jun 24, 2025 10:26 am 
Duke
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crumatower wrote:
HeYoo wrote:
Herlitz wrote:
/bump :)

why do you bump, website dead, can't join, server dead too?


Hihi, we are almost ready to announce the official dates after a long development period!


Hypes! /bump :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sun Jun 29, 2025 5:31 am 
Duke
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/bump :P

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sun Jun 29, 2025 11:41 am 
Heir
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The web is coming soon, few bug fixes and the backend is left!
With the website there will also be pre-registers!


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sat Jul 05, 2025 9:58 am 
Duke
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/bump, some big update coming fo sho, I can feel it my bones :P

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sat Jul 05, 2025 4:58 pm 
Viscount

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Herlitz wrote:
/bump, some big update coming fo sho, I can feel it my bones :P


In order to feel it you must have bones, Herlitz. :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Jul 07, 2025 2:48 pm 
Duke
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inkblot wrote:
Herlitz wrote:
/bump, some big update coming fo sho, I can feel it my bones :P


In order to feel it you must have bones, Herlitz. :)


Oh I have tons of bones, look... Oh wait I already used them all to craft CBPs. Well I feel it in my coarse bone powders then! :mrgreen: /bump

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Jul 07, 2025 9:20 pm 
Vassal

Joined: Tue May 19, 2015 9:22 pm
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Herlitz wrote:
inkblot wrote:
Herlitz wrote:
/bump, some big update coming fo sho, I can feel it my bones :P


In order to feel it you must have bones, Herlitz. :)


Oh I have tons of bones, look... Oh wait I already used them all to craft CBPs. Well I feel it in my coarse bone powders then! :mrgreen: /bump


you still bumping the server, but is it up?


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Jul 07, 2025 10:32 pm 
Duke
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HeYoo wrote:
Herlitz wrote:
inkblot wrote:
Herlitz wrote:
/bump, some big update coming fo sho, I can feel it my bones :P


In order to feel it you must have bones, Herlitz. :)


Oh I have tons of bones, look... Oh wait I already used them all to craft CBPs. Well I feel it in my coarse bone powders then! :mrgreen: /bump


you still bumping the server, but is it up?


Nope, just continuing the tradition. Hopefully soon though :P

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