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PostPosted: Sun Jul 13, 2008 5:25 pm 
Elder

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Location: Azure L2 <3
bate wrote:
Gladis are good enough without dyes (just their speed is low). If I were you I woudn't put any dyes, they don't actually need them.


B U L L S H I T.

+++ STR increases chance of skill cryt and p atack = more dmg made to target.
Imo best Dyes are +2str -2con and +3str -3dex. Few duelists (one was twice hero) got it.
IC > TALLUM 4 ever. More p def, +++hp, better resists (bleed/posion - useless; sleep/root - FTW!) And ofc o/e duals S grade.


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PostPosted: Sun Jul 13, 2008 6:34 pm 
Duke
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SoulBlade wrote:
Icarus wrote:
Do you drop con from a destro?
THEY DO!! xD

o.O
bate wrote:
Gladis are good enough without dyes (just their speed is low). If I were you I woudn't put any dyes, they don't actually need them.

You need dyes, don't worry. If you want to reach the full potential of your class that is.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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PostPosted: Sun Jul 13, 2008 8:29 pm 
Count

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imo +5 str - 5 con. I think duelist is slow enough to slow him even more. talking about speed. But its about what you prefer more, if slowing yourself or taking some HP out. Anyway, +dex is silly, +con, dunno. +str all the way, most important for DD. But, gladiator is not about speed, so -9 dex seems logical too. Depends who stands against you. If fighting close combat classes, then -9 dex is best for sure, but i dont know how about vs archers, daggers (with bow), mages (sps mainly, sh and sorc after). I think your only chance is reflecting slow effect, then i think any non-dumb player can kite you (yes, its a bit more difficult then any other fighter cuz your 600 range rage + blasters but they still have range 900 and are faster, mages can slow you down, some archers too, daggers have most work with kiting, they have so small distance to work with, their range is 750 - not much higher range then yours 600).

always depends on skill of a player, and luck of the player (for example, if you will reflect ice vortex and frostbolt back to sps, even a god cannot save him, if he lands both, only god can save you)


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PostPosted: Sun Jul 13, 2008 8:36 pm 
Duke
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Dagger's range is 700. Just try that setup, and then talk. I've tried it and i'm very satisfied on a hr, but just tallum plate instead of ic.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Sun Jul 13, 2008 8:54 pm 
Count

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>icarus> no way 700. Daggers have pre 40 skill called long shot, what increases range to 750 (and maybe hellbound archer will increase too, but dunno how much), only archers got long shot level 2, which increases to 900. Im sure, because when i lvled my dagger, power shot got range 700..........i could fired normal arrow from a little more distance then powershot with 700 range, so i think its about 750 range - just as pre 40 nuke of any wizard (blaze/twister/aqua swirel)


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PostPosted: Sun Jul 13, 2008 9:10 pm 
Duke
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No, it increases to 700.
http://l2p.l2wh.com/passives.html
I also thought it was 750, but it's not.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Mon Jul 14, 2008 12:24 am 
Marquis
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lol @ all except icarus and soulblade... Boys and girls = A grade set up
Fanboy gladi vs Trained gladi
Teh First one - Tallum + Kesh*Kesh +4 : 75 lvl = 4108 HP and 3562 CP + 785 P.atk + 819 p def. Dye : +4 DEX -4 CON

Teh second one - NM heavy + Kesh*Dama +4 75 lvl = 7197 HP and 5074 CP + 799 P. atk + 860 p.def Dye : +4 CON - 4dex

Since on 75 lvl you will have DUelist spirit 2 lvl and you will try to defeat your opponent only with your skills the difference in the re-use delay for all physical skills between the faster gladiator and the other one will be 3-4 seconds. But the second one has 4k HP + CP more, more P def, more P atk - Guess who will win ? This can be your pvp setup for 75 lvl. IF you use NM heavy and you are a carebear use +4STR -4 CON for pve. DEX = useless for the gladiator. The calculations are with self buffs !

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PostPosted: Mon Jul 14, 2008 2:41 am 
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Whats wrong with dual keshanberks? I really like them.. not only the bonus atk. spd but they look sweet too :D
Anyway for gladiator I really like majestic + dual keshanberks, also I use the -DEX dyes.. its not really hard vs. magicians, since most of them are dumb to run.. they just sit there and cast spells.. I cant explain it O_O.. well some run and its kinda harder but with more luck you can beat them ;)


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PostPosted: Mon Jul 14, 2008 7:41 am 
Duke
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You don't need atk speed that bad. +8% atk speed versus +25% hp? I'd go for the second too.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Mon Jul 14, 2008 8:21 am 
Heir

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gladi pvp set:ic set/tal bld*dle+4
now for dyes if you decrease dex means that your attack speed will decrease.since you dont have duals or amor that gives you attack speed your skills reuse delay will increase and gladi use only skills in pvp and if you have low dex how you can catch a sr since sonic move has high reuse delay?

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eglobal>PersonalJesus=68lvl gladi
eglobal>Sink=62lvl sorc
l2dex>stafferou=59lvl sps
sapphire>PersonalJesus=78lvl duelist


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PostPosted: Mon Jul 14, 2008 9:18 am 
Elder

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PersonalJesus wrote:
gladi pvp set:ic set/tal bld*dle+4
now for dyes if you decrease dex means that your attack speed will decrease.since you dont have duals or amor that gives you attack speed your skills reuse delay will increase and gladi use only skills in pvp and if you have low dex how you can catch a sr since sonic move has high reuse delay?


On serwer where i've played (not retarded l2j) it has +/- like a dash. 20 sec or so.


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PostPosted: Mon Jul 14, 2008 9:22 am 
Baron
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Powah wrote:
PersonalJesus wrote:
gladi pvp set:ic set/tal bld*dle+4
now for dyes if you decrease dex means that your attack speed will decrease.since you dont have duals or amor that gives you attack speed your skills reuse delay will increase and gladi use only skills in pvp and if you have low dex how you can catch a sr since sonic move has high reuse delay?


On serwer where i've played (not retarded l2j) it has +/- like a dash. 20 sec or so.

Cant be so fast, since it's affected by attack spd. .Even with duelist spirit and buffs for atk.spd

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PostPosted: Mon Jul 14, 2008 9:44 am 
Duke
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The reuse is higher than dash, there's no question. Maybe 30 sec base or so. But on l2j servers, it's like dash, and that's not right.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Mon Jul 14, 2008 1:40 pm 
Marquis
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Icarus wrote:
The reuse is higher than dash, there's no question. Maybe 30 sec base or so. But on l2j servers, it's like dash, and that's not right.


the re-use delay is higher cause you use dual swords to turn it on = NORMAL speed. Dagger is Very fast > low re-use delay. And can I ask why everyone chose MJ instead of NM ?

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PostPosted: Mon Jul 14, 2008 2:32 pm 
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have no idea:D mj looks better


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