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 Post subject: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Sat Feb 02, 2019 8:58 pm 
Vassal

Joined: Thu Feb 01, 2018 11:48 pm
Posts: 24
Hello players! Chronicles of the past reopened yesterday on 01-02-2019.


Quick info:
- L2J Interlude Build
- 15XP, other rates are all 5
- Alt+B Buffer in towns. Buff duration 2 hours
- Overhauled and rebalanced PvP system (read website for more info)
- Balanced Adena based economy with its own correction measures
- Unique raid boss and epic system (read website for more info)
- Multiple methods of guaranteeing our players large PvP battles
- Very good mob pathing and geodata


Other options:
- S grade Apella. Upgradeable from A grade. Apella set bonus working
- Enchant system ensures A grade and B grade armor can be used on end game build
- Olympiad, retail like
- Boosted siege experience. Guards / Mercenaries are a force to be reckoned with


We attempt to make a long lasting server. This server is for people who want longevity and stability.


Here are some youtube movies about our build:






1. General Philosophy:
L2COTP is a craft / pvp type server. No custom GM shop for B/A/S exist. We have a custom VIP shop that allows players to buy epic quest items (Portal Stone, Floating Stone, Noble Quest Item etc.). On this server with our relatively low rates, players must farm to create batches of gear which they will then enchant to the desired level. This is the craft aspect of the game. The PvP aspect of the game refers to multiple measures that force players to PvP for certain gains. Examples are:
- Grand Boss Combat Zone (AQ, Core, Orfen, Zaken, Antharas, Baium, Valakas, Frintezza/ImperialTomb)
- Players flag whenever they hit a normal raid boss

We have ensured that our economy will stay stable enough for new players and existing players who use extensive asset management to build their characters towards an end game build.

The VIP status that can be bought with donation coins, offers you Alt-B functionality anywhere on the map. In addition, VIPs can buff:
– Elemental Protection
– Divine Protection
– Arcane protection
– Resist Holy / Unholy
– Resist Fire / Aqua / Wind
– Song of Storm / Flame Guard
– Dance of Aqua Guard


2. More about the raid system:
On our server, the general idea on epic bosses and regular raid bosses, is that after PvP has taken place, the winner gets the opportunity to kill the boss. On most private servers, killing bosses has become a routine job. We have therefore, boosted all bosses in game.

All epic and regular raid bosses have been boosted. Stats have been increased drastically. Killing bosses means bringing the right classes and enough people. You will also need to bring escorts to protect you against enemy players. Attacking any boss will make you flag so enemy players can easily sabotage your raid. Bosses level 58+ and epic bosses also drop the Gold currency. Relevant areas around epic bosses are turned into combat zones. In this area, killing other players is without consequence. Additionally, killing a player outside of the zone while the killer is standing in the zone, will not lead to karma or PK points.

To make epic bosses more challenging, their stat boost is substantial but they have also been made vulnerable to debuffs. Root, stun, sleep, slow / entangle / freezing strike, poison, bleed, silence, Demon Wind, Blizzard, Inferno etc., are landable.

The following skills have been changed specifically for epic boss slaying:
- Demon Wind: Sets HP Regen to 0 for 120 seconds
- Blizzard: Sets speed to 40% for 120 seconds
- Inferno: Deals ALOT of damage per tick. Ticks once per 3 seconds for 120 seconds. Total damage: 700.000+ HP on an epic boss
These skills are absolutely nessecary for Baium, Antharas and Valakas.

Example:
A clan is killing Baium. Baium has +/- 5.000.000 hit points. The clan has a party of 9 sorcerers. Each sorcerer takes turn to put Inferno on Baium. Baium will take a Total of 6.300.000 damage during 18 minutes meaning Baium was literally bled to death.

To guarantee PvP on bosses, players automatically flag when attacking ANY raid boss.


3. More about Clans / Alliances:
Clans are made and levelled up just like official servers. Multiple quests need to be done and reputation must be farmed at some point. For clan reputation, raidbosses can be killed. They instantly offer clan reputation to the party dealing the final hit. Beware though, attacking any raid boss will make you flag.

Regarding alliances, we allow only up to 2 clans in 1 alliance. This has been done to ensure a 3 or 4 sided server. Coalition deals between alliances are always possible but this still leads to separate sovereign alliances.


4. Enchanting / S, A, B:
We will not disclose the exact mechanism behind our enchant system. We consider +6 S grade to be a good end-game armor set. We have measured and ensured that our enchant system gives players a reasonable chance to obtain +6 S grade armor when they have invested the proper time and effort. To give PvP and character builds an extra dimension, we have modified the A and B enchant rates so that the effort to enchant A and B armors to +10 and +12, is about just as difficult as S grade to +6. The pdef of A and B armor items has been changed appropriately. This leads to a situation where A, B and S enchanted at +12, +10 and +6, have similar pdef. Players are now able to use any A. B or S armor set on an end game built without having to sacrifice unreasonable amounts of pdef. As +6 S grade is considered to be end game, new players will not be at a very great disadvantage compared to older players.

Examples:
- Archers with a +10 MJ Light set have similar pdef to Drac +6 Light
- Daggers with +10 DC Light or +10 NM Light have similar pdef to Drac +6
- Daggers with +12 Zubei Light have similar pdef to Drac +6
- Duelists / Destroyers with +10 Tallum Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
- Tanks / SWS with +12 Doom Heavy have similar pdef to IC +6 (ex. the pdef % bonus)


5. Sieges
We have made sieges more realistic. Walls can not b ebroken by players. Doors and gates can only be attacked by players who belong to an attacking clan. Guards have received an incredible boost and are now equal to level 76 players with +0 S grade gear. All guards use soulshots and spiritshots. Last but not least, each type of guard has skills corresponding with his class. Guards are running around using: Shield stun, Earthquake, Shock Stomp, Shock Blast, Armor Crush, Tribunal, Stun Shot, Double Shot, Hurricane, Aqua Splash, Prominence, Greater Battle Heal, Heart Of Paagrio. We advise you to bring a large force if you do not want to be destroyed by guards. You will need a stacked party of damage dealers who assist on 1 guard. In addition, you need to bring a party that can handle the crowd control on large groups of guards.

Sleeping Cloud, Poisonous Cloud, Dominators and Dreadnoughts will be very useful.


6. Other Effects:
We have reintroduceerd Might Mortal on C and B grade daggers. We think Might Mortal is part of the game and gives daggers a more useful role. Daggers will work as follows:
- Backstab landrate from behind: 100%
- Backstab landrate from the side or front: 0%
- Dagger blow landrate from behind: 80%+x
- Dagger blow landrate from the side: 60%+x
- Dagger blow landrate from the front: 30%+x
Where x is any other modifier to the landrate (Might Mortal etc.). To ensure daggers will not be overpowered. A Patk modifier is added to all dagger strike skills. This means a dagger using a Demon Sword Might Mortal will land substantially more blows but will deal lower damage per blow compared to an AS+CD.
Might Mortal has been added as SA on the following daggers:
- Dark Elven Dagger (C)
- Stiletto (C)
- Crystal Dagger (C)
- Demon Sword (B)

We have given the SwordSinger and BladeDancer passive heavy armor mastery and deflect arrow. They are now able to soak damage similar to tanks. Ultimately, without Majesty, Aegis or Guard Stance, tanks are still the masters of Pdef. The landrate and damage of negative SWS / BD skills has been boosted. SWS and BD are now very usefull in mass PvP and potent Olympiad classes.

We have given the Phantom Summoner Death Spike. This makes the PS more useful in PvP and Olympiad.

Archers have received 250 extra range on longshot 2. Archers now have the longest range. Fatal counter has received an exponential of 10.

We have increased the damage of DoT attacks to 150 per tick. 1 tick is dealt per 3 seconds. These skills are: Bleed, Poison, Flame, Decay and any other similar DoT skill or DoT AoE skill. The landrate has also been drastically increased. Resistance to poison and bleed is now very relevant. If you do not dress and buff appropriately, you will bleed out in 10 or 15 seconds.

Using the above effects and perhaps more in the future, each class has its clear strengths and weaknesses. There will not be an all-dominating class on our server. Each class can be effectively countered by another.

The measures described above are a part of our complete build. We invite you to read our website and read our changelog on facebook.

As you can see, this is a serious build. The above written policies have all been coded professionally. Many other small tweaks have been made to offer players a stable long lasting server.


We hope to see you on our server! You can find us on https://l2cotp.com/ and on https://facebook/l2cotp !


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Feb 04, 2019 12:09 am 
Vassal

Joined: Thu Feb 01, 2018 11:48 pm
Posts: 24
Hello guys! Here is an impression of the first 2 days.

Alot of people in D and C grade. So far, there are no complete B or A sets on the server. Today the first player hit 76+ & Third class.

One clan was able to kill a higher level boss. This was done the old fashioned way by debuffing and slowing the boss. They used DEMON WIND to stop his HP regeneration. Then they kited the boss and brought enough firepower and heal/recharge power to outlast the boss.

Image

Image

Image

D and C armor while farming, debuffing, kiting and outlasting raid bosses. This is the old L2 like C1 - C4 retail. This is what COTP is about.

So far, no epics killed. The server is progressing steadily with a loyal core of players.


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Feb 04, 2019 7:53 pm 
Vagabond

Joined: Sat Jan 26, 2019 2:35 pm
Posts: 1
Have been on a lot of servers but this one really stands out!
Gotta love the geodata & this active GM team!

Started on server launch already managed to become 75 myself :D


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Tue Feb 05, 2019 10:47 pm 
Vassal

Joined: Thu Feb 01, 2018 11:48 pm
Posts: 24
Here's another small update for all you classic L2 lovers.

We have welcomed yet another clan to our server. A Greek clan that has been playing on many servers has chosen to give COTP a try.

In addition, 2 players have created Top B weapons (Wizards Tear and Bow Of Peril). Multiple players are working on their B grade armor set. We really like that our configuration and features are appealing to players.

Activity has again gone up. Here is a screenshot taken today on Giran. Note the C armor :-).

Image

If you like classic gameplay and natural C -> B -> A item progression, this server is for you.


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Feb 11, 2019 3:03 pm 
Vassal

Joined: Thu Feb 01, 2018 11:48 pm
Posts: 24
We have been open for a good week now and see our online number increasing. Yesterday a polish CP of 10 people came to check us out. In addition, we are getting more latin players to our server meaning that there will be nice activity in the European night hours 

So far we are happy to see people enjoy the classic gameplay on COTP. We keep going as long as we have a lively community.

Any of you who are tired of having to switch server every 2 months, come check us out. We are a safe bet!


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Feb 18, 2019 3:50 pm 
Vagabond

Joined: Mon Feb 18, 2019 3:48 pm
Posts: 4
Muy buen server de los mejores en este momento, no es p2w, muy buena geodadata , las clases estan balanceadas y la comunidad no para de crecer dia a dia!


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Thu Feb 21, 2019 10:19 pm 
Vagabond

Joined: Sat Jun 10, 2017 12:02 pm
Posts: 16
I just wanted to get this bumped.
Played for a few days, had a short talk with the admin and am pleasantly surprised.
The VIP thing doesn't seem to be p2w and the server runs very well/fast.
Up to C is available, after that you'll have to craft.
Every new player gets a nice present, I got mine today. :shock:
When an admin looks for you to say hi and hand you a present you know you're in a good place. 8)


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Tue Feb 26, 2019 3:10 pm 
Vagabond

Joined: Mon Feb 18, 2019 3:48 pm
Posts: 4
one of the best servers on atm! long term server and not p2w, come and join us!!


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Thu Feb 28, 2019 2:17 pm 
Vagabond

Joined: Mon Feb 18, 2019 3:48 pm
Posts: 4
dont waste your time on 1 week servers! we w8 u here! :D


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Thu Feb 28, 2019 5:29 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2060
Glad to see the server is doing well. With recent fiasco on NCwest with the dragon pendants, I believe you can attract a lot of players being disappointed with the offi servers looking for oldschool L2 :wink:

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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Fri Mar 01, 2019 1:40 pm 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
Posts: 4819
Location: Cluj-Napoca, Romania
Herlitz wrote:
Glad to see the server is doing well. With recent fiasco on NCwest with the dragon pendants, I believe you can attract a lot of players being disappointed with the offi servers looking for oldschool L2 :wink:

What happened exactly?

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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Fri Mar 01, 2019 10:34 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1039
Location: Cape Town,South Africa
Icarus wrote:
Herlitz wrote:
Glad to see the server is doing well. With recent fiasco on NCwest with the dragon pendants, I believe you can attract a lot of players being disappointed with the offi servers looking for oldschool L2 :wink:

What happened exactly?


l2Store happened. Its going on the same route as Live servers, it was well known from start when they announced f2p model tho.

What ppl dont understand is everyone can buy Adena and buy w/e they need so its p2w regardless of what they add to the NCstore. i dont get the point of the whole drama but meh ... l2 community 2019 xd

on topic: Server seems nice, there are plenty of Gifts for new players and so on :P


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Mar 04, 2019 3:20 pm 
Vagabond

Joined: Mon Feb 18, 2019 3:48 pm
Posts: 4
muy buen server! tendrian que checkearlo el mejor server interlude onlina ahora mismo! que esperas?


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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Mar 04, 2019 8:31 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2060
Icarus wrote:
Herlitz wrote:
Glad to see the server is doing well. With recent fiasco on NCwest with the dragon pendants, I believe you can attract a lot of players being disappointed with the offi servers looking for oldschool L2 :wink:

What happened exactly?


Basically what bemyfrag said. Here's a spreadsheet with the P2W accessories.

But tl;dr of the issue:

Let's say you become a leader or VIP of the top 5 clan. You eep raiding Orfen. After several months, you get your hands on Orfen's Earring. It gives you 5% mp consumption reduction.

Then spend X months in TOI and make TOI 6 talisman. That's another 4%.

When you stack those up, you get 9% mp consumption. That's pretty rad.

or

Be a rich daddy's kid, steal his credit card and get yourself Water Dragon Pendant level 10. Then go farm the noob above because you have a whopping 40% mp consumption reduction. That's not a typo, in game where every 3% of mp consump reduction can be felt, they added 40%. Imagine the possibilites with this crap on bishops. Now any bishop with enough money is virtually a hero by default.

The stats are just so grossly overpowered it's just grotesque. But funniest thing is that they often give flat stats and are not level locked, so even a char level 20 with ~150 m.atk can get a pendant which gives him 1344 m. critical damage (alongside with other hefty m.atk/m.crit rate bonuses). Just pure lol.

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 Post subject: Re: [L2J] Lineage 2 Chronicles Of The Past
PostPosted: Mon Mar 04, 2019 8:33 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2060
/Sorry for offtopic btw. But what I typed above is jsut another reason to try L2 COtP instead of offi classic if you're looking for oldschool L2.

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