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 Post subject: [L2J - Hellbound] L2Fantasy 100x
PostPosted: Thu Aug 07, 2014 7:55 pm 
Vagabond

Joined: Thu Aug 07, 2014 7:46 pm
Posts: 1
SERVER START: August 7th 2014
WEBSITE: lineage2fantasy webs com

L2 Fantasy
Client version: Hellbound (CT1.5)

XP/SP rate: 100x
Adena rate: 50x
Drop rate: 1x (custom drop lists)

Safe enchant: +3 (+4 for full armors)
Enchant chance: 75% (all scrolls)
Max enchant: unlimited

Server info:

-Buff potions instead of NPC buffer (one click = all buffs)
-Modified clan hall support magic (CoV, PoF, PoWi, PoWa, Greater Shield, Greater Might)
-GM shop with everything you need (equipment from No-Grade to S80-Grade)
-Raid's soul shop - it contains things that you only can buy after killing a few bosses
-Fragment system - to get better equipment (S-Grade and higher + interlude weapons) you need fragments, which can be droped by any monster
-Modified drop lists for all monsters and bosses - they only drop what you need
-Modified spoil - better chance to get fragments
-PvP zone, where you get rewards for killing other players
-Champions with rewards
-No quest for subclass
-No quest for noblesse - Caradine's Letter in shop, but not so easy to get
-Noblesse circlets - you can get one after becoming a noblesse, it improves your stats a little
-Special tattoo system
-Special BONUS scrolls - they can be droped by any monster and they improve your stats a little (for example cast. speed + 0.1%)


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 Post subject: Re: [L2J - Hellbound] L2Fantasy 100x
PostPosted: Fri Aug 08, 2014 10:04 am 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
its designed for gf-h5 but guess u will find something to answear from these too:
and as usual:
Quote:
Ok after dozens of broken serv i bothered with I decided to make template
that I will post in every HR NOT OFF server to filter out trash servers.
So... Does your server have:

BUGS:
1. Block/massblock windwalk/shield -doesnt have bane effect=broken.
2. Focus death/focus power - have also 90/30 / 60/30 crit dmg working for blows= broken.
3. Heal enemy w/o force - either oly/open pvp
4. Mirage "fixed" - OFF= 80% triger/ 100%-lvl mod landrate
5. Cancel:
a)should work from last to first buffs
b)cancel resist is based on buff level and cancel level, and has (25% chance/buff)^cancel slots left(5 slots for cancelation f/e)
(https://www.youtube.com/v/f5SSV_I ... PLTt#t=988)
c)Cancel stick cancel is broken - should remove 3(h5)/5 buffs for every crit.
d)"u cant get canceled on celestial/sub cele" - rly what brainiack made it up?
6. POS stat - chance to hit/crit is calculated accordingly according to target position- above/below/side/front/back.
7. BOE mostly broken cleanse - should cleanse debuffs with 40% chance 10 times one debuff if cleansed move to second one with tries left (cancel style- taken from gf off script
Code:
effect = {{i_hp_per_max;100};{i_mp_per_max;100};{i_cp;9000;diff};{i_dispel_by_category;slot_debuff;40;10}}
)
8. Erase/summons - often broken derangement power from epics.
9. debuffs generaly broken - formula based offlike:
Code:
 (1-x) * [(skill power + bj power)*(skill lvl mod) - (target resist[1])*(target lvl mod)]  +  x* [  Matk /(m att mod)[3]]*[1/mdef] [2]
-----------------------------------------------------------------------------------------------------------------------------------      %
                         MENorCONorSTR(for disarm) mod * DEBUFF REZ[4] buffs   

   [1] include bj rez, mental(derengement,sleep, root) /res shock (shock) / invigor (bleed) / poison res / physical para (not derengement) depending on atribute
   [2] for not mag atks x=0
   "x" is m att mod- cant say exacly but smthn 0,2- 0,3 max (tough might be goemetric averege of both)
   [3] is smkind of log that is used for m att dmg boost which fits that: (had math too long ago- u sure know what i mean, its same as bss mod)

   4*matk *mod = 2* dmg
   matk *mod = dmg

   [4] icon/arcane/tol/zea etc

AND debuffs like limit/suspence/abyss/hex/power break/vortex/slow/ETC have no trait - I hope its obvious
10. Protections triggers at 47~% instead of 20% (caused by pasives stac or actualy triggers being triggered by any dmg instead of mag/element/aligment)
11. Icon broken- doesnt give crit dmg for blunts or does not stack (flame icon + angelic)
12. "cannot see target" issue - if u gets interapted with this before skill_hit_cancel_time of skill is left to end cast- U guessed its broken
f/e trance with acu once casted should never get interupted skill_hit_cancel_time=0,5 s which is less than whole cast
13. chain heal - complex skill- broken if:
a) heals urself even if u are not target
b) heals everyone with 30%
c) doesnt heal your target LEAST from whole grup healed
14. Immunity:
a)u can get debuffs on mi/hero zerk??? wtf?
b) u can get buffs on MI in GF? O RLY?
c)u cant get auraflash/mirage detarget on mi? yeah these are all bugs
15. stigma/ real target 99% broken - off: u can use them w/o flag 100% chance unless has immunity
16. Geodata/ target position: example of broken:
https://www.youtube.com/v/D54U1-n ... 4Xrw#t=679
also: if u get melee from 300 range/get stuck in textures/cant move threw empty space
17. bluff/blinding blow- often just visual but no, they should make u turn ONCE not for 10 seconds-
if u have log "blinding blow has worn off" being target - broken.
18. Maximum clarity - if u can drain on ol or rush impact with 0 mp- broken(initial mp consumption)
19. Life force- should be able to get interupted by dmg
20. counter attack: off- is based on caster p atk and atacker p def, also effect is multiplied for: blows x2, blinding/critical blow x3
21. cubics- often not working as off
22. 90/10 debuff cap in h5- often doesnt work
23. ellegia DOES give 100+ crit rate bonus it's NOT translation error.
24. counter critical: yeas it does 100% crit dmg bonus, and yes also for blows (7 sec/13s reuse/300mindmg ANY TYPE except dot/80% chance)
25. OFF skill formulas:
http://www.speedyshare.com/YSAvj/Gladia ... ator-1.xls
26. talismans: after u use divine protection or any short term tali prewious SHOULD NOT be given back
27. Only buff augment that should stack with others is celestial
28. Macros:
a)can u use item>use item skill?
b)can u change full set instantly from macro?
29. AFTER skill is casted game should automaticly equip item U were trying to equip during cast "soulshot use-like"- rarely works and its annoying stuff on disarm since u have to stop doing any casting anythin to equip

MINOR OFF BUGS:(i love off so i like them- barely ever seen)
1. Macro glitch -1 sec final reuse
2. BSSS being loaded after cast- spam = no cast bonus

NERFS/boosts: (never liked any, never will- official like all the way)
1. EXTRA SKILLS FOR LOL CLASES?
2. any + dmg for clases?
3. any custom reuse changes?
4. any skill power/ landrate changes?
5. any skills removed?

FEATURES:
1. how many hours till endgame? (full ele/max ench/pvp/full epics/augs for oly)
2. % chance/ agument?
3. Buff regeneration time after cancel? (lol on servs with less than 10 secs- even fullbot parties barely ever can rebuff in this time in action)
4. mana potions? reuse? (best if none- npc heal @ town is more than enough)
5. olympiadtime/period?
6. does donation give more than 10% advantage over regular players?

guess thats it- played on servs that doesnt keep OFF almost anything so ur serv is not crossed out yet.


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