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 Post subject: SwM as debuffer.
PostPosted: Wed Aug 12, 2009 2:42 pm 
Vagabond

Joined: Wed Aug 12, 2009 3:40 am
Posts: 9
Hello all ... I've posted something like this on the dye section. If any1 can answer ty.

But the point of creating a new topic is cus here I want to know more about pvp situations.

So, the point is .... I got this lvl 78 SwM on a 7x server. I've been thinking of using it more as a Debuffer role. But I don't know if it will work.

Logic: Put a +4INT -4WIT tattoo, buy a SoM or something, keep using NM heavy set.

If I do that I can get up to 1.090 m.atk. on a mage party (magnus/emp/dance of mystic) with decent casting. But remember it's a SwM, fast casting and low m.atk normally.

With those stats entangle, arrest, psycho symphony and sword symphony will land more often?? how many out of 10 u would say?

What about song of silence (lvl79) .... its land rate is also affected by M.Atk.?

But the problem with all that is I'll have -4WIT wich will make me easier to debuff. Still Elf fighters got the highest WIT of all fighter classes. I would stay with 10 WIT.

So, what u guys think? Is it worth it?
TY 8)

BB


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 Post subject: Re: SwM as debuffer.
PostPosted: Wed Aug 12, 2009 3:01 pm 
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Uriel wrote:
Hello all ... I've posted something like this on the dye section. If any1 can answer ty.

But the point of creating a new topic is cus here I want to know more about pvp situations.

So, the point is .... I got this lvl 78 SwM on a 7x server. I've been thinking of using it more as a Debuffer role. But I don't know if it will work.

Logic: Put a +4INT -4WIT tattoo, buy a SoM or something, keep using NM heavy set.

If I do that I can get up to 1.090 m.atk. on a mage party (magnus/emp/dance of mystic) with decent casting. But remember it's a SwM, fast casting and low m.atk normally.

With those stats entangle, arrest, psycho symphony and sword symphony will land more often?? how many out of 10 u would say?

What about song of silence (lvl79) .... its land rate is also affected by M.Atk.?

But the problem with all that is I'll have -4WIT wich will make me easier to debuff. Still Elf fighters got the highest WIT of all fighter classes. I would stay with 10 WIT.

So, what u guys think? Is it worth it?
TY 8)

BB
all debuffs are affected by mdef and matk ofc.. except cancel

+4int wont make much difference i think but in fullbuff pvp there are alot of resists and ur plan wont be so succesfull ... i suggest taking a draconic bow even in a mage pt with haste pot ur dps would be enough if ur against another robe ....
i saw alot of swm/bd just protecting healers by using aggro on the attacker and mostly other DDs cos after all u are tank type class u got alot of mdef/pdef deflect aroow lvl 2 and one UD that can save you from trouble if you use it wisely and make some combination with elixirs u wont die in pvp.... and yeah those other debuffs should be used all time

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[quote="GoDs3nD"]and u think ur pala is so haxd that has infinite mana to spam sacrifice?[/quote]

[quote="Nekys"]I have seen l2j servers with a lot of people, 5000+ and no lag.[/quote]


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 Post subject: Re: SwM as debuffer.
PostPosted: Wed Aug 12, 2009 3:50 pm 
Vagabond

Joined: Wed Aug 12, 2009 3:40 am
Posts: 9
WaZaWanGa wrote:
+4int wont make much difference i think but in fullbuff pvp there are alot of resists and ur plan wont be so succesfull


You got yourself a point here ... well thought.

The usual way of playing SwM I'm already familiar. Got a DB+focus and a FB+health
guess I was trying to innovate a lil :P
I'll make some practical tests .... that shall give me a definitive answer.

Ty :D


Last edited by Uriel on Wed Aug 12, 2009 5:02 pm, edited 1 time in total.

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PostPosted: Wed Aug 12, 2009 4:13 pm 
Duke
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Arrest is a physical skill, so increasing ur Matk will be useless for it. I think symphony is also physical, and song of silence should also be, cos after all, its a song, and songs are affected by Atk.speed, so the land rate should be influenced by P.atk, or maybe even by no stat at all, maybe STR?

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PostPosted: Wed Aug 12, 2009 4:35 pm 
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good point, i have this same opinion

for example when you equip dagger, animation of song is faster (before 2.3 also reuse)
check dfference with homo+acumen of sword symphony, bechause i didn't played sws much (ocassionally for fun i played my supporting sws)


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PostPosted: Wed Aug 12, 2009 5:06 pm 
Vagabond

Joined: Wed Aug 12, 2009 3:40 am
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razveck wrote:
Arrest is a physical skill, so increasing ur Matk will be useless for it. I think symphony is also physical, and song of silence should also be, cos after all, its a song, and songs are affected by Atk.speed, so the land rate should be influenced by P.atk, or maybe even by no stat at all, maybe STR?


After searching for a while on the internet I guess that's all true.
songs are physical for sure, they're affected by song of champion for instance.

But now comes a new question, which stat affects physical debuffs land rate? Guessing STR .... tests needed. ^^

That's the final answer ... TY :D

EDIT: I found this on a random forum:

They were talking about banish seraph skill, which they said to be physical. After getting up to the same point we did (+STR = +land rate?) a guy posted this:

Max lvl banish seraphs against WOA angels:
+5 str increases land rate a lot! Clearly noticable difference.

So that's a yes ... +STR = +physical skill land rate.
Nice ... discovering more about L2 day by day! :D


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PostPosted: Wed Aug 12, 2009 9:01 pm 
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yes

4 sho on final skills dephend of str, but before it was stupid bcoz not all of 'em

btw now i know why agression have so shit reuse, that u need to arrange 2 tanks to get rb or use hate and aura of hate together


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PostPosted: Wed Aug 12, 2009 9:07 pm 
Count
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that
when
you
+str
you
will
get
bigger landrate
bechause of da fukin p atak

get NG sword and try to debuff sb


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PostPosted: Wed Aug 12, 2009 9:13 pm 
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idiot


senseless flame, gf & hf


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PostPosted: Wed Aug 12, 2009 11:23 pm 
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Banana wrote:
that
when
you
+str
you
will
get
bigger landrate
bechause of da fukin p atak

get NG sword and try to debuff sb


i don't think so ....

matk influencing land rate and mdef as resist makes sense but patk ?

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[quote="GoDs3nD"]and u think ur pala is so haxd that has infinite mana to spam sacrifice?[/quote]

[quote="Nekys"]I have seen l2j servers with a lot of people, 5000+ and no lag.[/quote]


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PostPosted: Wed Aug 12, 2009 11:32 pm 
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if u dont know, dont say euphoria
Image
go play your ugly pinis with da unicorn

hmm, so what can make land rate more if not p atak, str (and imo m atak)?
it is senseless that m atack affect physical skills... maybe nothing, they have just one landrate :roll:


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 Post subject: Re: SwM as debuffer.
PostPosted: Thu Aug 13, 2009 11:01 pm 
Elder
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Joined: Mon May 05, 2008 10:32 am
Posts: 171
WaZaWanGa wrote:
Uriel wrote:
Hello all ... I've posted something like this on the dye section. If any1 can answer ty.

But the point of creating a new topic is cus here I want to know more about pvp situations.

So, the point is .... I got this lvl 78 SwM on a 7x server. I've been thinking of using it more as a Debuffer role. But I don't know if it will work.

Logic: Put a +4INT -4WIT tattoo, buy a SoM or something, keep using NM heavy set.

If I do that I can get up to 1.090 m.atk. on a mage party (magnus/emp/dance of mystic) with decent casting. But remember it's a SwM, fast casting and low m.atk normally.

With those stats entangle, arrest, psycho symphony and sword symphony will land more often?? how many out of 10 u would say?

What about song of silence (lvl79) .... its land rate is also affected by M.Atk.?

But the problem with all that is I'll have -4WIT wich will make me easier to debuff. Still Elf fighters got the highest WIT of all fighter classes. I would stay with 10 WIT.

So, what u guys think? Is it worth it?
TY 8)

BB
all debuffs are affected by mdef and matk ofc.. except cancel

+4int wont make much difference i think but in fullbuff pvp there are alot of resists and ur plan wont be so succesfull ... i suggest taking a draconic bow even in a mage pt with haste pot ur dps would be enough if ur against another robe ....
i saw alot of swm/bd just protecting healers by using aggro on the attacker and mostly other DDs cos after all u are tank type class u got alot of mdef/pdef deflect aroow lvl 2 and one UD that can save you from trouble if you use it wisely and make some combination with elixirs u wont die in pvp.... and yeah those other debuffs should be used all time


Lol.

on topic: Uriel go for freaking classic sws setup, don't bother trying to confuse u'rself with these stuff. U're already confused enuff. If u want land go enchant to +16 or smth. And thank razveck cause he brought some iq in the topic.

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