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gladi/necro/sps in ct2
https://forum.pmfun.com/viewtopic.php?f=7&t=4581
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Author:  mystiq [ Thu Jan 22, 2009 12:04 am ]
Post subject:  gladi/necro/sps in ct2

okey... so i got gladi, necro and sps. and i got few questions about sets and dyes.

for sps i have dc with wit and int dyes [-men], thats probably best what i could get for this char...

now...
gladi. here comes the troubles. i'm thinking about s-g duals with +5con dyes +3dex and -8str, comming up with s80 set "shield master". how do you think, this would be? i can have all avaible buffes, so i should have plenty of cp, hp and mana. low str isn't that big deal, since diffcrence per hit is not that big and with buffs and +3dex i will have better attack speed and cri rate.



necro...
currently i use same set as in sps with same dyes. yes, i know that int is most important for necro if he don't have some uber chance debuff enchant [which i haven't :( ].

anyway...
what do you advice for those chars?
please, don't spam, or flame, m'kay?

Author:  Azure [ Thu Jan 22, 2009 12:14 am ]
Post subject: 

SPS - for armor Dynasty Wizard is slightly better, unless you insist on having the 8% P.def which is small diference anyway.. same for Necro. Dyes are fine, you can add one for + CON - STR or max ur WIT/INT.
Now for Gladi Weapon Master is maybe better, unless there are A LOT of mages. -8 STR is a bad idea, you are not only cutting out ur P.atk but ur skill critical too, and TSS crit is really big, you wanna do that. The best is +5 STR +4 CON, cuz u wont be needing DEX - you will use only skills in PvP, you are not Tyrant to go and hit for Crt. Stun or something else XD

Author:  mystiq [ Thu Jan 22, 2009 10:40 am ]
Post subject: 

pmfun.com wrote:
STR (STRENGTH)
Affects P.Atk. stat through the strength modifier

DEX (DEXTERITY)
affects Atk. Spd., Critical and Speed stats through the DEX modifier
each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2%


infos about str increasing critical rate were never confirmed, i will check that later... :>

dynasty wizard is better for necro, yes, but not for sps i believe, since it have 'only' +1 wit. yes, it increases m.attack and gives extra one point in int. maybe someone else could give his answer? :>

Author:  Mistral [ Thu Jan 22, 2009 11:19 am ]
Post subject: 

+STR also increase skill critical rate and stun success rate and ofc P.Atk

That's the point Glad & Tyrant must make criticals hits from skills, and these phisical skills never miss the target, while from normal hit critical chance depents of +DEX

Author:  mystiq [ Thu Jan 22, 2009 5:28 pm ]
Post subject: 

and what duals i should use?
s-g gives me cp, hp mp
and s80 give me cri rate+15% hp

also... which of those duals would be better to have on olly? :>

Author:  Azure [ Thu Jan 22, 2009 5:36 pm ]
Post subject: 

Probably Icarus would be the best since the better P.atk, altought Crit. rate is only works with normal hits.. (I thinko0 right?) but atleast you get HP.

Author:  SoulBlade [ Thu Jan 22, 2009 6:58 pm ]
Post subject: 

tallum*dle+16+ > all

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