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 Post subject: key modifyer (binds for interlude)
PostPosted: Sat Mar 17, 2012 12:35 pm 
Baron
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Joined: Wed Jun 22, 2011 3:18 pm
Posts: 205
http://www.autohotkey.com/download/

you just have to write a script ex
select edit script from autohotkey then write
q::2
save it and now when you press q it will be 2 , lineage ex: lets say you have enter chat meaning that f6 = 6 , you write q::f6 now you have new bind for f6 to Q , you can go like this till f12 and you got 12 binds instead of 5 cause lets be serious its not practical to press anything after f6

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 Post subject: Re: key modifyer (binds for interlude)
PostPosted: Sat Mar 17, 2012 3:34 pm 
Viscount
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Joined: Sat Jan 29, 2011 3:21 am
Posts: 315
this is for lame noobs and kids that think if they use it they will look pr0, but no matter you use shit programs or you just press skillbar with mouse it wont make you better player.

Also there is no char in interlude that use more than 6 skills in pvp

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u ppl forget Str influences doombringer Skill Crit Rate since 1911

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 Post subject: Re: key modifyer (binds for interlude)
PostPosted: Sat Mar 17, 2012 3:40 pm 
Baron
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Joined: Wed Jun 22, 2011 3:18 pm
Posts: 205
might have some uses when you play retail and you have to pick up attack next target and still be ready for pvp , and about the noob part you are so mistaken why not have binds ? they make the game easyer so why the hell not ? btw if you ever played some game with WASD for movement you will be more used to full binds

and your attitude is exactly the reason why we dont have addons for lineage

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 Post subject: Re: key modifyer (binds for interlude)
PostPosted: Sat Mar 17, 2012 6:40 pm 
Heir

Joined: Sun Dec 11, 2011 9:30 pm
Posts: 67
yeah im + binds are helpful, when u use bind that not make u pro or lame.


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