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 Post subject: Grand Kavatari melee
PostPosted: Sat Aug 06, 2011 12:43 pm 
Elder
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Joined: Sun Jun 05, 2011 1:43 pm
Posts: 136
Hi people, i was wondering if you could help me out, alright so , i need a build for my grand kavatari on a HR, but i need a build that focuses primary on melee hits , ( apparently in my server spaming skills rly suxs, except one or two soul breaks once in a while) , i need build for dyes, what totem's should i use , augmentation , SA for weapon ( but i think it´s still health??) and what elemental should i use in weapon, bcs its super easy to get elemental, and max elemental there is lvl 4, iv seen tyrants using wind and water, bcs people are expecting them to wear fire and already have counter measures in their armor to prevent that?? i donno??

If you could really help me i would be appreciated, cuz i normaly i use spaming skills only, never did a remote melee attacker :oops:
:mrgreen:

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 Post subject: Re: Grand Kavatari melee
PostPosted: Sat Aug 06, 2011 12:50 pm 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
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Location: Cluj-Napoca, Romania
I can't say anything about dyes, tyrant is out of my area. But always have a weapon with critical stun. When you tap under 60% hp just activate bison, get those fists and go slaughter. The point is that when you reach 30% hp your crit rate will be +400. With critical stun fists nothing can move too much in 1v1. And it's by far the best dps you can get through totems. +43% patk and +400 crit rate is downright fucked for melee.

But I don't know if there are any top-grade fists with critical stun. I know there is on s-grade but dunno further.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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 Post subject: Re: Grand Kavatari melee
PostPosted: Sat Aug 06, 2011 8:57 pm 
Baron

Joined: Mon Aug 01, 2011 3:28 pm
Posts: 236
impossible that tyrant make more dmg with simple attack than with skills ... I recommend u to start play another server .. Tyrant depends on skills not simple attacks


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 Post subject: Re: Grand Kavatari melee
PostPosted: Sat Aug 06, 2011 11:51 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
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Location: Cape Town,South Africa
dyes for pvp con+4 dex-4 / str+4 dex-4 / wit+4 int-4

Imperial hvy(or any hvy set) / fists +health and u gonna pwnz
use raging force + the ball when enemy runing

when they come to you use stun , huricane and force of destruction ( punch of doom is best for over hit :D )


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 Post subject: Re: Grand Kavatari melee
PostPosted: Sun Aug 07, 2011 2:47 am 
Baron

Joined: Mon Aug 01, 2011 3:28 pm
Posts: 236
bemyfrag wrote:
dyes for pvp con+4 dex-4 / str+4 dex-4 / wit+4 int-4

Imperial hvy(or any hvy set) / fists +health and u gonna pwnz
use raging force + the ball when enemy runing

when they come to you use stun , huricane and force of destruction ( punch of doom is best for over hit :D )

omg man he says he wants a tyrant played with meele attacks not with skills ...


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 Post subject: Re: Grand Kavatari melee
PostPosted: Sun Aug 07, 2011 10:11 am 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
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Location: Cluj-Napoca, Romania
bemyfrag wrote:
dyes for pvp con+4 dex-4 / str+4 dex-4 / wit+4 int-4

Imperial hvy(or any hvy set) / fists +health and u gonna pwnz
use raging force + the ball when enemy runing

when they come to you use stun , huricane and force of destruction ( punch of doom is best for over hit :D )

The +4 wit shouldn't be used anymore since it isn't as important as it used to be.
It's not even confirmed that it increases sleep resist anymore.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Grand Kavatari melee
PostPosted: Sun Aug 07, 2011 12:17 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
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Location: Cape Town,South Africa
my friend told me that on RPG wit gives some recharge % also but the dyes are looooooooong story anyway :D


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 Post subject: Re: Grand Kavatari melee
PostPosted: Sun Aug 07, 2011 1:06 pm 
Viscount
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Joined: Sat Jan 29, 2011 3:21 am
Posts: 315
BladeTrinity wrote:
omg man he says he wants a tyrant played with meele attacks not with skills ...

seems this guy dont know how to play this char.

for melee fist crit stun, I think vesper fist have that SA but i`m not sure

but in most fights you must try to be away from your opponent and spamming them with your ranged skills

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IdooL wrote:
u ppl forget Str influences doombringer Skill Crit Rate since 1911

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 Post subject: Re: Grand Kavatari melee
PostPosted: Sun Aug 07, 2011 1:48 pm 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
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Location: Cluj-Napoca, Romania
bemyfrag wrote:
my friend told me that on RPG wit gives some recharge % also but the dyes are looooooooong story anyway :D

Lol.. No recharger is gonna be on your ass ever.
Imo +wit not worth it anymore. Wasn't that worth it back in the older chronicles either.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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