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Olympiad
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Author:  Liquie [ Thu Oct 30, 2008 1:53 pm ]
Post subject:  Olympiad

My intention for this topic is to collect the experience of Olympiads and continuously edit this topic with results to share with others.

I have the following favor to those who intend to post in this topic: I kindly ask only those to post, who have participated in olys and share their experience with their class or the class they faced.

Please refrain from asking questions, commenting, having a discussion or double posting. If you want to add, change something or made a mistake, please edit your post, leave a pm or post that you edited, thank you.

For each poster, please try to be as explicit and short as possible:
1) State what class you played, level, dyes
2) For each class you WON or LOST against state your ITEMS (SA,OE) and BUFFS

Example:
STS, 79, +4 WIT -4 MEN,...
Win (DC robe +3+3+3+4, AM ACU +3, MAJ Jewls...): Fortune Seeker, ...
Lose (DC robe +3+3+3+4, AM ACU +3, MAJ Jewls...): Duelist, ...


I know it will require some work on your part, however, I am sure the collected outcome will be rewarding for everyone.

With each post i will add the results in the following list:

Warsmith (Maestro):
Bounty Hunter (Fortune Seeker):

Berserker (Doombringer):
Soulbreaker (Soul Hound):
Arbalester (Trickster):
Inspector (Judicator):

Overlord (Dominator):
Warcryer (Doomcryer):
Destroyer (Titan):
Tyrant (Grand Khavatari):
Sekkurel wrote:
Class : Grand Kavatari
Gear : Ic set + 3 tts set + 0 Fist Demon Splinter+Helth

Wins : Daggers ( all ), Archers ( all ), Nukers ( all ), Summoners ( Arcana Lord and Elemental Master)
Lose : Duelist, SK,Tk, Grand Kavatari

Tactics : start with -con set and conversion weapon on when oly start put btb staff on and try to get btb ( with fist fury on ) after you do get btb equip doom set heavy + health weapon when match almost begins equip the set you fight in ( Ic Drac ) and hit zealot ( actually hit zealot before equip fighting set ) always have charges on before match start you can use barrior at start vs glads to have an dmg advantage

Enchanted Skills : Stun ( forgot its name ) + chance, Hurricane fist + power and same with range skill also you might want to enchant cripple too vs kitters

always begin next to target and when in low hp use bison + barrior and zealot if its ready

Shillien Knight (Shillien Templar):
Bladedancer (Spectral Dancer):
Phantom Ranger (Ghost Sentinel):
Abyss Walker (Ghost Hunter):
Icarus wrote:
Class: Abyss Walker (Ghost Hunter)
Equipment:
- armor
Assume we have a few epics... Stun resist especially.
Wear draconic set, except these situations:
Use heavy armor vs glad. This is worth it. Recommend tallum plate set.
Use anything to assure great dps vs nukers. Also recommend tallum plate.
Vs buffer with mana burn don't even think of using anything else than nm robe. Assures you sleep and hold resistance and high maximum mana. If your mana gets depleted, switch to light immediately.
Assume we don't have epics...
Vs any class that has stun, USE MJ LIGHT. This is incredibly important.
- weapon
As haste, or if you can afford dynasty knife/icarus disperser cd. (as cd isn't that worth it, since it gives +265 patk during crit while dyn/icarus gives +559, that's almost double)
- dyes:
Highly depends on preferences. +4 wit -4/5 int is a flying MUST. Aside that, you can decide to go for either +5 dex or +5 con, -5 str. Personally, I'd go for +5 con if you really want this dye.
Anyway, I have to admit that I am fully satisfied with this class, so I only use +5 wit -5 int.

Now... You know all that pre-start advantage. Get your SA weapons up and do anything you can to get as many buffs on you. Most important are btb and mental shield. Also, you have to be an idiot to forget focus death and mortal strike.

Vs nukers: when the gate opens, get to him as fast as you can. Starting the match near your enemy is a must. First thing you do is blinding blow in every case. If you get slowed it's game over. Also, always trick enemy's vortexes. Beware of the sorc. If he lands vortex, that's -atk speed. What could be worse? The blaster that follows it.

Vs summoners: this is difficult. Start the match near him. You have two options. 1. Get the summoner. Recommended vs phantom summoner from gracia. You stop the summon, but death spike will still be coming. 2. Kill the summon. Trick when the summoner heals. Recommended vs the other two summoners.

Vs buffers: battle starts near your enemy. Remember what I said about nm robe. Just knife him and trick when he tries to heal. That's your only option. Eventually make him hit you to get the evasion counter stun. That's your window.

Vs glads: stick to your oponent. Wear heavy armor. Don't forget. Your trick target is sonic barrier and tss. These are dangerous. Save your bluff and trick for that. If he tries tss, expect a sonic barrier.

Vs tyrants: about the same strategy. But use blinding blow. He may try to cripple you and then kite.

Vs archers: stick to them. Trick their hamstrings and double shots. Those are dangerous. You can support lethal shots. But if double shot crits, you are dead. Also don't foget to ue at the beginning.

Vs tanks: light armor and ultimate evasion. This is all about your evasion counter. You hit ue. If he doesn't hit, he will die. If he hits, he can get stunned. Once he gets stunned, jump at his throat. Trick shield slam. Hold is not a problem.

Vs daggers: simply outsmart them. Trick at the appropriate moment to interrupte and jump at their backs and keep a steady target on them. That's essential.

Spellhowler (Storm Screamer):
Shaddow wrote:
class : Storm Screamer
gear : DC robe + 6/ MA set +6 , zaken +7 ,antharas +7 ,baium +7 ,AQ +8 ,tts necklace +9 - AM +8 acu ( WM lvl 10 augument )
dye : +4 wit +4 Int - 8 men +4 con - 5 str
enchanted skills : silence +13 /hurri +13 / d.spike +9 /vamp +12 /surrender to wind +7 /slow +11

wins: all classes
lose : aprox. all classes

tactics :

vs nukers : stay on position - let him to come -don't go close to him never -in this mode you will win half a sec to cast your vortex
strategy - start with wind vortex / surrender / hurri / slug = win
if vortex fail ( interrupt) use silence - it's your last hope to win .

vs archers/daggers/stuners - same as above - but -MA set on
-against daggers - use slow...if fails it's not over...use aura flash when is near you...never run if you failed slow ...don't give him the mach by showing him your back. Always keep your pointer on the target...don't lose him not even for 1 sec.

vs high hp class - now is the moment to kite :lol: ; and yes...you can..
always start the mach far from your enemy ...don't let him come close to you or you are dead ! use slow ! , wind wortex ,hurri , ...after that you can swith your tactic and use dark spells -dark vortex and vamp....even fear.
If they reach you ...always use aura flash and slow him again...and again run...and kite

vs summoners - same as mages - but I use MA set ...I ignore or fear the summon...and kill the summoner...always use wind vortex against any class that cast something :wink:

vs spoliers : run - they are mad lol :lol:

All this time -empowering echo ON !
Key to succes : always stay far from your opponent be fast and think quick ! ...if they are close use aura flash...he can save your life !
Low hp -try to use CDL -it may save you. :)

Phantom Summoner (Spectral Master):
Shillien Elder (Shillien Saint):

Temple Knight (Eva Templar):
Sword Singer (Swordmuse):
Silver Ranger (Moonlight Sentinel):
Plains Walker (Wind Rider):
Spellsinger (Mystic Muse):
SoulBender wrote:
class: sps
gear : DC set +6 , baium +3 , tts ring +3 , zaken +3 , tts earring +3 , tts necklace +5 , AM acu +3
dye: wit+5 int+4 -9men

wins : all classes
lose : all except dwarfs lol

tactics : get staff of evil spirits with bless the body SA , and sprite staff with mental shield SA , always use shield lvl 1 on ya, buffs from oly npc : ww zerk , acu , emp , conc

vs other mages : always start near them , aura flash , ice vortex , cancel , aura flare , flash , flare , vortex crusher , and should be over and vs OLs you might want to cancel them twice :P

vs DA , pala , dwarfs , titan : first sllow them with frost bolt , ice vortex on them , run away , kill DA's panther or dwarfs golem , run away , cancel , nuke , nuke , stay away all the time don't risk yourself to any stun and you should win them every time , if they equip bow stop running and nuke hard, vs paladins make sure you have cancel ready when u bring him to 30% hp so u can cancel his angelic icon , and remember to keep them slow all time

vs TK , SK : i start with frost bolt , if they reflect it back i stop running and nuke with aura flash flare , if they get it i use ice vortex and kite until they are dead surrender +hydro +crusher .. run hydro +ice dagger , i never do cancel :P they might reflect that too

vs archers : stay near them always and start with ice vortex , cancel , aura flash flare flash ...... + pray that stun wont land :P

vs tyrant : they usually use barrier at the beginning so you have to be very careful and run away if they start with it and pray that he wont crit on ranged skill :-P , always look at him or you can even count the seconds of barrier 10- 7 idk for sure how long and start nuking : ice vortex , crusher , hydro hydro

vs gladi : they usually want to get near and use tts , don't let that happen or you're dead, so run as far as you can in the beginning , even try to be tricky as i am :D , the start with frost bolt , ice vortex , and then when he starts using range skills cancel him , run away and kite with hydro , try to stay over 600 range :P

vs PP and SE : pretty much dead from these , just go near them and try aura flash , flare before your mana runs out and hope for some magic crits :)

vs bishop : stay near at start and use flash , flare .. he will trance you and run away then.... ice vortex , cancel , crusher , hydro , ice dagger , hydro ........ if you take out his acumen and zerk he wont be able to heal the amount of dmg so he is fucked :)

vs EE with nuke aug : pretty much fucked in the ass hole , use fear on him and cancel meanwhile :P

vs summoners : i start killing their summon first , even use vortex on them and when they get near to attack i use flash/flare , then start with the summoners themself : ) i always like to play with them a bit after their summon is dead and use fear / sleep or just try blizzard / elemental symphony and see how they get fucked by massive dmg

vs TH : i always risk myself to take a backstab :P so i start running frost bolt , run run , ice vortex (by this time his dash will be over), run again , cancel , maybe frost bolt again , surrender+nuke+nuke and more nukes


vs PW/AW :it's hard if you use skills with your mouse , i got all my skill bar shortcuts on my keyboard (f1 f2 f3 ... 1 2 3 .. NUM1 NUM2 bla bla ) so i can keep the click on them so i wont turn the back on them :P ... so i start with ice vortex , crusher if vortex landed , aura flash/flare to death

well this is all my tactics with sps i hope it will help ya , on the server i played i got over 100 points


Elemental Summoner (Elemental Master):
Elven Elder (Evas Saint):

Gladiator (Duelist):
Warlord (Dreadnought):
Paladin (Phoenix Knight):
Ruud44 wrote:
Class: Paladin
Dyes: +4 DEX - 4 STR
Equipment: IC set +3, FB Focus +3, BBH +3, tts set +3
Tactics: Use as more SA buffs as you can


the key against every fighter is shield slam , shield stun and tribunal
against archers u should root too...

against nukers u should try root even if it has low land rate on them then stun to the bone...

against summoner (and ur eternal enemy the DA) u should try root the summon... or even better aoe root if u have the chance then shield sstun on the summoner until he dies... if the root goes try it again..

against a healer
if he starts spamming heal do sthing very evil..... use aggression ...i bet u understand what happens when u get close start stun

if u are going to die ofc try ud and heal yourself if u havent healed enough use vengeance too in hellbound u have one more ud that lasts 15 sec and u can move too...also dont use heal when u are in AI cause its gonna suckand waste much mp

u should use focus weapons in oly...

PS... if u play against a dagger u should not go shield slam directly cause if he bluffs u he will interupt it and u will have to w8 for the reuse which is long... Also, when you fight against archer/dagger have a blunt equiped.

Soul wrote:
class: Phoenix Knight
gear : IC set +3 to +6 , baium +3 , aq ring +3 , ocasionally zaken +3 , tts earring +4 , tts necklace +4 , FB focus +3, DB focus +3
dye: +4 str -4 con +4 wit -4 int

wins : all classes
lose : TK, summoners

tactics : Except the stuff buffs I use ww, haste, might, death whisper and focus vs mages. Vs fighters i choose concetration instead of focus so they cant interupt my heals

Vs nukers: Sacrifice a few times in npc buffer and pre-AI + ToL just befor
vs mages e the mtach starts. Shield of faith just when he is going to use vortex + crusher/buster/slug (at the begining of the game). If their slow lands and he has stun/root resist equip(MA + epic jewel) bow him to death, and try always to stay close incase his criticals force me to use UD, and i some extra hits before he leave my range. This tacktic fail only if some lucky sps/sorc manage to bypass ToL resist and cancel some major buffs, like ww/haste/ToL

vs DA: In the beginning I use fortitude to resist his stuns and try to retarget quickly his panther if he try to aggro me(If he use SoF to keep him alive another 15 seconds, just run). Even if tod lands panther should be dead before i have less than my 1/2 hp. Fortitude is removed and then its time to tol, which bring me back in full hp and the hp regeneration is bigger than his damage. If da try to ud an resummon, i ud next to him stunning him and trying to interupt his casting. After tod effect has been removed, i can heal myself with sacrifice if tol is still up or if i have zaken(concetration and sacrifice enchanted helps). At 30% hp AI is what will bring me clear advantage in damage.

vs dwarfs: kill the summon if its maestro first, and then focus on him. ToL would be enough to leave long enough to kill them without difficulty

vs titan: If they start with OtB+Frenzy+Zealot I use vengeance as soon as they are next to me, and UD after that. If they w9 my uds to worn off, they will end up without frenzy and 30%hp 1-2k cp(easy opponent). If they try to hit me(and they hit me very hard even with ud) I hit them back and and ToL myself in the middle of the fight, and that would be enoughfor me to stay aliveand him be almost dead after ud end. If they dont start with theses skills, qwhn i reach 40% of their hp i try to stun or slam them, and i dont hit him until i manage it, so i can deal some damage before he enter in frenzy mode and he is almost dead, or if slam lands he wont be able to use them at all

vs TK , SK : SK: If lighting strike lands, game over. If it dont land, with many heals and sacrifice at ToL i can beat them. For once more AI is the one that will make me last man standing.
TK: The worst enemy for a Paladin. He can survive as much as i can(heal + ToL), and even more, because of healing cubic. His smart cubic does more damage that he does to me, and i cant stun him for long because of its cleance effect. Most times I am the one who dies in this mach

vs archers : I just need to keep them imoblile to hit them, and root+stun would do the job. If they manage to get me to 30% hp, (hardly ever), AI+ToL will result in their death

vs tyrant : shield fortress and heals will keep me alive until they reach 30% hp. When they go for zealot + bishon, i ud and bow them, unless they prefer to stay away until ud ends, so they wont have zealot too. (i wouldnt suggest slam and stun because of ripose stanse)

vs gladi : Their damage output is far greater that mine, but their weakness is in their mp. Once again i go with with shield fortress (only TSS bypass shield defence), ToL and ud once in a while to heal myself. If done with good timing, i would be 3/4 hp with Sof and AI available when their mp ends,even if they use no toggles, and them my dps would be far greater than his. (i wouldnt suggest slam and stun because of ripose stanse)


vs PP and SE : Root wont land easily in IC+mental shield, so this fight is easy
vs bishop and ee: I try to chain stun them and aggro their heals, so i can kill them. Trance wont land often. Even with all the mp burned, i can still stay alive with ToL+ sacrifice

vs PP/SE/bish/EE with nuke aug : I use the nuker strategy

vs summoners : Every time i use different tactic, i havent found the best yet

vs daggers : I try to use fortitude up so bluff wont land, and use stun root to immobilise them. I almost always am the winner, unless leathal strike lands or he critical backstub me

OL/WC: I usually enter with AI+ToL like for nukers, except if they prefer heavy armor+soulguard and meelee weapon and nuke only to restore hp, so then i prefer to make the fight last long with my heals, until they are out of mp

This strategy works for opponents with equal or not much highter equip. PK is a very strong olympiad character if you know how to use them

Dark Avenger (Hellknight):
Treasure Hunter (Adventurer):
Hawkeye (Sagitarius):
Sorceror (Archmage):
Necromancer (Soultaker):
Warlock (Arcanalord):
Bishop (Cardinal):
Prophet (Hierophant):
phoenixxxx wrote:
Class : Hierophant
Gear : Maj Robe , Arc Maj Robe , Drac Lght , imprial Crus
Homu Conv +16, Som Acc +8 , demon splinter crit stun +12
Drac Bow Focus +10 , Jewels all +4 , AQ +3

Win : ALL classes except from
Lose : Phoenix Knights , DA , SwS

Start with maj robe for mp regenerationetc and do ur full buffs
Then Equip 2-3 secs before match with Maj Arc Robe
Mana burn Full (at start erase pet ((if excists)))
U R about 3/4 Mp
Now it is time to use PoF...use it and change to Imp crus (if u r against fighter)
Or Drac (against mage-summoner)
Then start hittng (with root and drac if fighter) (with splinter+crit stun for mage)
If tank (i ve won some times tanks) try using bow but u will hit for 110-200dmg xD) and root never does its work in tanks

***Notice*** : U R Fully buffed
But keep this in mind: Mpregeneration in fighter is about 100mp/20sec
and at elf and dark elfs is 150-160mp/20sec sooooo what i do is that i have a clock next to me and every 15-20 sec i use mana burn
Very usefull(it must be done to gladies and tyrant or u r dead)
Also u must use block WW etc...to fighter and mages for lowest speed
U must learn to hate elfs for their speed and silence

(some usefull dies are wit +4men-4) i Only got those...!!! GL & HF :idea:

Author:  Sekkurel [ Thu Oct 30, 2008 2:18 pm ]
Post subject: 

Class : Grand Kavatari
Gear : Ic set + 3 tts set + 0 Fist Demon Splinter+Helth

Wins : Daggers ( all ), Archers ( all ), Nukers ( all ), Summoners ( Arcana Lord and Elemental Master)
Lose : Duelist, SK,Tk, Grand Kavatari

Tactics : start with -con set and conversion weapon on when oly start put btb staff on and try to get btb ( with fist fury on ) after you do get btb equip doom set heavy + health weapon when match almost begins equip the set you fight in ( Ic Drac ) and hit zealot ( actually hit zealot before equip fighting set ) always have charges on before match start you can use barrior at start vs glads to have an dmg advantage

Enchanted Skills : Stun ( forgot its name ) + chance, Hurricane fist + power and same with range skill also you might want to enchant cripple too vs kitters

always begin next to target and when in low hp use bison + barrior and zealot if its ready

GL & HF

Author:  phoenixxxx [ Thu Oct 30, 2008 4:39 pm ]
Post subject: 

Class : Hierophant
Gear : Maj Robe , Arc Maj Robe , Drac Lght , imprial Crus
Homu Conv +16, Som Acc +8 , demon splinter crit stun +12
Drac Bow Focus +10 , Jewels all +4 , AQ +3

Win : ALL classes except from
Lose : Phoenix Knights , DA , SwS

Start with maj robe for mp regenerationetc and do ur full buffs
Then Equip 2-3 secs before match with Maj Arc Robe
Mana burn Full (at start erase pet ((if excists)))
U R about 3/4 Mp
Now it is time to use PoF...use it and change to Imp crus (if u r against fighter)
Or Drac (against mage-summoner)
Then start hittng (with root and drac if fighter) (with splinter+crit stun for mage)
If tank (i ve won some times tanks) try using bow but u will hit for 110-200dmg xD) and root never does its work in tanks

***Notice*** : U R Fully buffed
But keep this in mind: Mpregeneration in fighter is about 100mp/20sec
and at elf and dark elfs is 150-160mp/20sec sooooo what i do is that i have a clock next to me and every 15-20 sec i use mana burn
Very usefull(it must be done to gladies and tyrant or u r dead)
Also u must use block WW etc...to fighter and mages for lowest speed
U must learn to hate elfs for their speed and silence

(some usefull dies are wit +4men-4) i Only got those...!!! GL & HF :idea:

Author:  SoulBender [ Thu Oct 30, 2008 4:39 pm ]
Post subject: 

class: sps
gear : DC set +6 , baium +3 , tts ring +3 , zaken +3 , tts earring +3 , tts necklace +5 , AM acu +3
dye: wit+5 int+4 -9men

wins : all classes
lose : all except dwarfs lol

tactics : get staff of evil spirits with bless the body SA , and sprite staff with mental shield SA , always use shield lvl 1 on ya, buffs from oly npc : ww zerk , acu , emp , conc

vs other mages : always start near them , aura flash , ice vortex , cancel , aura flare , flash , flare , vortex crusher , and should be over and vs OLs you might want to cancel them twice :P

vs DA , pala , dwarfs , titan : first sllow them with frost bolt , ice vortex on them , run away , kill DA's panther or dwarfs golem , run away , cancel , nuke , nuke , stay away all the time don't risk yourself to any stun and you should win them every time , if they equip bow stop running and nuke hard, vs paladins make sure you have cancel ready when u bring him to 30% hp so u can cancel his angelic icon , and remember to keep them slow all time

vs TK , SK : i start with frost bolt , if they reflect it back i stop running and nuke with aura flash flare , if they get it i use ice vortex and kite until they are dead surrender +hydro +crusher .. run hydro +ice dagger , i never do cancel :P they might reflect that too

vs archers : stay near them always and start with ice vortex , cancel , aura flash flare flash ...... + pray that stun wont land :P

vs tyrant : they usually use barrier at the beginning so you have to be very careful and run away if they start with it and pray that he wont crit on ranged skill :-P , always look at him or you can even count the seconds of barrier 10- 7 idk for sure how long and start nuking : ice vortex , crusher , hydro hydro

vs gladi : they usually want to get near and use tts , don't let that happen or you're dead, so run as far as you can in the beginning , even try to be tricky as i am :D , the start with frost bolt , ice vortex , and then when he starts using range skills cancel him , run away and kite with hydro , try to stay over 600 range :P

vs PP and SE : pretty much dead from these , just go near them and try aura flash , flare before your mana runs out and hope for some magic crits :)

vs bishop : stay near at start and use flash , flare .. he will trance you and run away then.... ice vortex , cancel , crusher , hydro , ice dagger , hydro ........ if you take out his acumen and zerk he wont be able to heal the amount of dmg so he is fucked :)

vs EE with nuke aug : pretty much fucked in the ass hole , use fear on him and cancel meanwhile :P

vs summoners : i start killing their summon first , even use vortex on them and when they get near to attack i use flash/flare , then start with the summoners themself : ) i always like to play with them a bit after their summon is dead and use fear / sleep or just try blizzard / elemental symphony and see how they get fucked by massive dmg

vs TH : i always risk myself to take a backstab :P so i start running frost bolt , run run , ice vortex (by this time his dash will be over), run again , cancel , maybe frost bolt again , surrender+nuke+nuke and more nukes


vs PW/AW :it's hard if you use skills with your mouse , i got all my skill bar shortcuts on my keyboard (f1 f2 f3 ... 1 2 3 .. NUM1 NUM2 bla bla ) so i can keep the click on them so i wont turn the back on them :P ... so i start with ice vortex , crusher if vortex landed , aura flash/flare to death

well this is all my tactics with sps i hope it will help ya , on the server i played i got over 100 points

Author:  phoenixxxx [ Thu Oct 30, 2008 4:44 pm ]
Post subject: 

SoulBender wrote:
class: sps
gear : DC set +6 , baium +3 , tts ring +3 , zaken +3 , tts earring +3 , tts necklace +5 , AM acu +3
dye: wit+5 int+4 -9men

wins : all classes
lose : all except dwarfs lol

tactics : get staff of evil spirits with bless the body SA , and sprite staff with mental shield SA , always use shield lvl 1 on ya, buffs from oly npc : ww zerk , acu , emp , conc

vs other mages : always start near them , aura flash , ice vortex , cancel , aura flare , flash , flare , vortex crusher , and should be over and vs OLs you might want to cancel them twice :P

vs DA , pala , dwarfs , titan : first sllow them with frost bolt , ice vortex on them , run away , kill DA's panther or dwarfs golem , run away , cancel , nuke , nuke , stay away all the time don't risk yourself to any stun and you should win them every time , if they equip bow stop running and nuke hard, vs paladins make sure you have cancel ready when u bring him to 30% hp so u can cancel his angelic icon , and remember to keep them slow all time

vs TK , SK : i start with frost bolt , if they reflect it back i stop running and nuke with aura flash flare , if they get it i use ice vortex and kite until they are dead surrender +hydro +crusher .. run hydro +ice dagger , i never do cancel :P they might reflect that too

vs archers : stay near them always and start with ice vortex , cancel , aura flash flare flash ...... + pray that stun wont land :P

vs tyrant : they usually use barrier at the beginning so you have to be very careful and run away if they start with it and pray that he wont crit on ranged skill :-P , always look at him or you can even count the seconds of barrier 10- 7 idk for sure how long and start nuking : ice vortex , crusher , hydro hydro

vs gladi : they usually want to get near and use tts , don't let that happen or you're dead, so run as far as you can in the beginning , even try to be tricky as i am :D , the start with frost bolt , ice vortex , and then when he starts using range skills cancel him , run away and kite with hydro , try to stay over 600 range :P

vs PP and SE : pretty much dead from these , just go near them and try aura flash , flare before your mana runs out and hope for some magic crits :)

vs bishop : stay near at start and use flash , flare .. he will trance you and run away then.... ice vortex , cancel , crusher , hydro , ice dagger , hydro ........ if you take out his acumen and zerk he wont be able to heal the amount of dmg so he is fucked :)

vs EE with nuke aug : pretty much fucked in the ass hole , use fear on him and cancel meanwhile :P


vs summoners : i start killing their summon first , even use vortex on them and when they get near to attack i use flash/flare , then start with the summoners themself : ) i always like to play with them a bit after their summon is dead and use fear / sleep or just try blizzard / elemental symphony and see how they get fucked by massive dmg


I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about ranGed dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS

Author:  SoulBender [ Thu Oct 30, 2008 4:48 pm ]
Post subject: 

phoenixxxx wrote:

I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about raned dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS


i won gladis many times because they are slow as hell , just try to keep them away from you and if he doesn't make crit on ranged skills he will be dead for sure don't worry he will have vortex + no buffs on him pff imagine his attk speed :P , same as with tyrants that start with barrier and don't crit on ranged skills , and i don't slow tyrant only if his barrier is off and he is following me to make some melee skills .... in fact slow is the sps's only chance to win melee classes

oh btw i forgot to write my tactics vs daggers :-P and yes sps can kill daggers don't worry

Author:  Sekkurel [ Thu Oct 30, 2008 4:53 pm ]
Post subject: 

SoulBender wrote:
phoenixxxx wrote:

I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about raned dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS


i won gladis many times because they are slow as hell , just try to keep them away from you and if he doesn't make crit on ranged skills he will be dead for sure don't worry he will have vortex + no buffs on him pff imagine his attk speed :P , same as with tyrants that start with barrier and don't crit on ranged skills , and i don't slow tyrant only if his barrier is off and he is following me to make some melee skills .... in fact slow is the sps's only chance to win melee classes

oh btw i forgot to write my tactics vs daggers :-P and yes sps can kill daggers don't worry

i dont believe you can decimate 9k hp + 3k of a tyrant in IC set and nice jwls with a sps maybe in kamael + ( never tried them ) but in IL you cant you will have at most 4k hp and 1k.5k cp gets taken in 1 range skill no crit
anyway back to topic :)

Author:  phoenixxxx [ Thu Oct 30, 2008 4:54 pm ]
Post subject: 

SoulBender wrote:
phoenixxxx wrote:

I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about raned dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS


i won gladis many times because they are slow as hell , just try to keep them away from you and if he doesn't make crit on ranged skills he will be dead for sure don't worry he will have vortex + no buffs on him pff imagine his attk speed :P , same as with tyrants that start with barrier and don't crit on ranged skills , and i don't slow tyrant only if his barrier is off and he is following me to make some melee skills .... in fact slow is the sps's only chance to win melee classes

oh btw i forgot to write my tactics vs daggers :-P and yes sps can kill daggers don't worry


I am sorry but from the regunlations of the creator of this post we r not alloud to do that but i must tell u mate u r out of controll
if u have won tyrants anf gladies surely they should be newbies
NO SPS IN OLY CAN BEAT THE CLASSES THAT I WRITTEN BEFORE NO WAY! UR RANGE IS 900 AND GLADI'S+TYRANTS RANGE IS 650
SONIC MOVE IN GLADI AND PUMA SPIRIT IN TYRANT U R DEAD

PS : i will not commend any more in newbie things that MR SoulBender said and i ask sorry from Liquie for the distruction of his post!

Author:  SoulBender [ Thu Oct 30, 2008 4:58 pm ]
Post subject: 

Sekkurel wrote:
SoulBender wrote:
phoenixxxx wrote:

I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about raned dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS


i won gladis many times because they are slow as hell , just try to keep them away from you and if he doesn't make crit on ranged skills he will be dead for sure don't worry he will have vortex + no buffs on him pff imagine his attk speed :P , same as with tyrants that start with barrier and don't crit on ranged skills , and i don't slow tyrant only if his barrier is off and he is following me to make some melee skills .... in fact slow is the sps's only chance to win melee classes

oh btw i forgot to write my tactics vs daggers :-P and yes sps can kill daggers don't worry

i dont believe you can decimate 9k hp + 3k of a tyrant in IC set and nice jwls with a sps maybe in kamael + ( never tried them ) but in IL you cant you will have at most 4k hp and 1k.5k cp gets taken in 1 range skill no crit
anyway back to topic :)


i didn't play sps in oly in interlude sry but i can imagine that without the 5 buffs he is dead :P

@phoenixxx go kill yourself you idiot i played with sps in 1 month around ~500 matches and i know what i could kill and not , its true tyrant is more likely to win than gladi , let's say 8/10 loses vs tyrant and 6/10 loses vs gladi but it's not impossible to beat them , all you need is luck

btw stupid can u calculate gladi's speed + sonic move + frost bolt + ice vortex ? or tyrants with puma spirit ? and think that they wont have wind walk because they will get canceled...

Author:  phoenixxxx [ Thu Oct 30, 2008 5:12 pm ]
Post subject: 

SoulBender wrote:
Sekkurel wrote:
SoulBender wrote:
phoenixxxx wrote:

I am sorry but how can u win A glady or a tyrant?
Slow tyrant and u will be slowed as well (why not) cripple and what about raned dmg? and off course dont forget the puma spirit of titan that will make his speed again increased (tyrant also got stun)
Lets be serious : NO SPS CAN WIN PROPHETS TYRANTS GLADIES AMD DAGGERS


i won gladis many times because they are slow as hell , just try to keep them away from you and if he doesn't make crit on ranged skills he will be dead for sure don't worry he will have vortex + no buffs on him pff imagine his attk speed :P , same as with tyrants that start with barrier and don't crit on ranged skills , and i don't slow tyrant only if his barrier is off and he is following me to make some melee skills .... in fact slow is the sps's only chance to win melee classes

oh btw i forgot to write my tactics vs daggers :-P and yes sps can kill daggers don't worry

i dont believe you can decimate 9k hp + 3k of a tyrant in IC set and nice jwls with a sps maybe in kamael + ( never tried them ) but in IL you cant you will have at most 4k hp and 1k.5k cp gets taken in 1 range skill no crit
anyway back to topic :)


i didn't play sps in oly in interlude sry but i can imagine that without the 5 buffs he is dead :P

@phoenixxx go kill yourself you idiot i played with sps in 1 month around ~500 matches and i know what i could kill and not , its true tyrant is more likely to win than gladi , let's say 8/10 loses vs tyrant and 6/10 loses vs gladi but it's not impossible to beat them , all you need is luck

btw stupid can u calculate gladi's speed + sonic move + frost bolt + ice vortex ? or tyrants with puma spirit ? and think that they wont have wind walk because they will get canceled...


ITS THE LAST TIME I DESTROY A POST BY LEARNING NEWBIES L2!!!
CANCEL NEED ABOUT 10-12 SECONDS TO BE CASTED IN C6,INTERLUDE....IN OLY WE PLAY NO BUFFED (UNLESS U PLAY A NEWBIE SERVER X 14864215621874621472) IN 12 SECONDS I CAN KILL U WITH GLADY OR TYRANT ABOUT 5-10 TIMES!!!! NEWBIE!!!!! :twisted:

Author:  SoulBender [ Thu Oct 30, 2008 5:36 pm ]
Post subject: 

hahaha who plays on retarded pvp servers

Quote:
Gear : Maj Robe , Arc Maj Robe , Drac Lght , imprial Crus
Homu Conv +16, Som Acc +8 , demon splinter crit stun +12
Drac Bow Focus +10 , Jewels all +4 , AQ +3


btw i play on Luna i have 79 nobless GH and 78 train of buffers

Author:  mariosxx [ Thu Oct 30, 2008 6:13 pm ]
Post subject: 

Cancel 10-12 seconds? You wear heavy or what Phoenix? XD

Edit: I bet you are greek :p

Author:  Icarus [ Thu Oct 30, 2008 6:41 pm ]
Post subject: 

Class: Abyss Walker (Ghost Hunter)
Equipment:
- armor
Assume we have a few epics... Stun resist especially.
Wear draconic set, except these situations:
Use heavy armor vs glad. This is worth it. Recommend tallum plate set.
Use anything to assure great dps vs nukers. Also recommend tallum plate.
Vs buffer with mana burn don't even think of using anything else than nm robe. Assures you sleep and hold resistance and high maximum mana. If your mana gets depleted, switch to light immediately.
Assume we don't have epics...
Vs any class that has stun, USE MJ LIGHT. This is incredibly important.
- weapon
As haste, or if you can afford dynasty knife/icarus disperser cd. (as cd isn't that worth it, since it gives +265 patk during crit while dyn/icarus gives +559, that's almost double)
- dyes:
Highly depends on preferences. +4 wit -4/5 int is a flying MUST. Aside that, you can decide to go for either +5 dex or +5 con, -5 str. Personally, I'd go for +5 con if you really want this dye.
Anyway, I have to admit that I am fully satisfied with this class, so I only use +5 wit -5 int.

Now... You know all that pre-start advantage. Get your SA weapons up and do anything you can to get as many buffs on you. Most important are btb and mental shield. Also, you have to be an idiot to forget focus death and mortal strike.

Vs nukers: when the gate opens, get to him as fast as you can. Starting the match near your enemy is a must. First thing you do is blinding blow in every case. If you get slowed it's game over. Also, always trick enemy's vortexes. Beware of the sorc. If he lands vortex, that's -atk speed. What could be worse? The blaster that follows it.

Vs summoners: this is difficult. Start the match near him. You have two options. 1. Get the summoner. Recommended vs phantom summoner from gracia. You stop the summon, but death spike will still be coming. 2. Kill the summon. Trick when the summoner heals. Recommended vs the other two summoners.

Vs buffers: battle starts near your enemy. Remember what I said about nm robe. Just knife him and trick when he tries to heal. That's your only option. Eventually make him hit you to get the evasion counter stun. That's your window.

Vs glads: stick to your oponent. Wear heavy armor. Don't forget. Your trick target is sonic barrier and tss. These are dangerous. Save your bluff and trick for that. If he tries tss, expect a sonic barrier.

Vs tyrants: about the same strategy. But use blinding blow. He may try to cripple you and then kite.

Vs archers: stick to them. Trick their hamstrings and double shots. Those are dangerous. You can support lethal shots. But if double shot crits, you are dead. Also don't foget to ue at the beginning.

Vs tanks: light armor and ultimate evasion. This is all about your evasion counter. You hit ue. If he doesn't hit, he will die. If he hits, he can get stunned. Once he gets stunned, jump at his throat. Trick shield slam. Hold is not a problem.

Vs daggers: simply outsmart them. Trick at the appropriate moment to interrupte and jump at their backs and keep a steady target on them. That's essential.

Author:  phoenixxxx [ Thu Oct 30, 2008 9:47 pm ]
Post subject: 

mariosxx wrote:
Cancel 10-12 seconds? You wear heavy or what Phoenix? XD

Edit: I bet you are greek :p


I am Greek and the server i Play is pvp x 20
Also i play L2 elxir
In advance, yes in interlude,ct1..etc... cancel no buffs is 12+++++++++ seconds ...ty :!: :!: :!:

Icarus = Nice tactic !very good advices well searched options and opinions

PS Nice man! :D 8) :twisted: :wink: :idea: :!:

Author:  mariosxx [ Thu Oct 30, 2008 9:55 pm ]
Post subject: 

phoenixxxx wrote:
mariosxx wrote:
Cancel 10-12 seconds? You wear heavy or what Phoenix? XD

Edit: I bet you are greek :p


I am Greek and the server i Play is pvp x 20
Also i play L2 elxir
In advance, yes in interlude,ct1..etc... cancel no buffs is 12+++++++++ seconds ...ty :!: :!: :!:

I'll tell you in greek, so you understand.

90% twn ellhnwn sta MMO einai noobades kai vlakes. Den eisai e3eresh.
Pou to exeis dei re mapa to 12 sec cancel? Stamata na paizeis a8lia L2J.
8a htane toso mono an hsouna ENTELOS xwris buffs, xwris + wit kai xwreis acu oplo. Me acu 3, zerk, dc set kai +4/5 wit einai kapou 4 sec.
Den ALLAKSE auto se kanena chronicle mapa.

Sorry for greek :>

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