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 Post subject: Ghost Sentinel in PvP - are there any chances in one-on-one?
PostPosted: Fri Oct 17, 2008 2:53 am 
Vagabond

Joined: Fri Oct 17, 2008 2:40 am
Posts: 12
How can my GS be a kickass character in a low rate (×3) L2j server? Why is it said that GS can never be a really dominating character in a one-on-one PvP? Is it true that no matter how much energy I put in my character, I will be beaten in a "street fight" random PvP?
I want to be kickass. If there is a way, pls tell me what to do.

(I'm a lvl76 GhostSentinel, geared with Draconic Bow, Draconic Leather Armor and full Tate jewell set. Still, a mage can easyly give me a dmg of 6.5k, and even a SD or SM can beat me without much problem. I'm not a 12 years old kid though, and know the skills of my character.)

I can't really guess what I should do. Help me pls, share some experience!

Thx!


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PostPosted: Fri Oct 17, 2008 3:10 am 
Count
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No DracoLeather.
Go for MJ Light, you feel the lack of lower Constitution.
For dyes: Only -5 Int +5 Wit, don't mess with you physical stats.

Never use Dead Eye on single pvp.
Pray for Critical Hits.
And that's all. :)

PR is a weak class for 1x1. But a monster one in Massive Combat.

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PostPosted: Fri Oct 17, 2008 10:05 am 
Heir

Joined: Sat Sep 06, 2008 8:02 am
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Servers with barely any buff limits, other enhancements like mana pots etc, is exactly why people think the GS can't perform in 1 on 1 pvp. This isn't an attack aimed at you either, Vawned, just my personal opinion.
Megard: If you're on one such server, use it to your advantage: get as many speed buffs as you can, and abuse the hell out of dead eye. You'll have massive critical damage, and still have a devent attack speed, above 600. Right now, you should have about 2.8K attack with no buffs and draconic leather. Replace it with majestic leather and +4dex-4str dyes and the attack should barely change. With Buffs, your critical rate should hit about 450, which is brilliant: you should knock out a mage in about 4-5 hits, and resist them long enough to do it.
If you're not on such a server, doesn't matter: try the +4str -4dex set up anyway. If you feel like it reduces too much of your attack power, remove it, but it should work fine (works for me). Hex your opponent: try using macros, this speeds things up.
SD and SM? Kite them. Do that for every heavy armored class; you'll be fine as long as their shackles or arrests don't land, and they don't all that often. Use hex/freezing strike. Using dead eye is a good tactic while running. IMO, kiting is exactly what dead eye was made for.


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PostPosted: Fri Oct 17, 2008 10:40 am 
Elder

Joined: Wed May 14, 2008 12:55 am
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First of all, how much normal attacks do you receive, and how much do you evade from them? When i played archer on l2J, i always used heavy armors, against attack skills its safer than light.
Summoners kick everybody's asses so its not a big deal of u die to one of them. (Also, mj heavy give more patk than mj light)
Try to use bbsps and a mage weapon with magic power SA for freezing strike/drains (mainly against chars with deflect arrow). I wouldn't use dead eye because gs needs quick stun shots in pvp. And get blessed body (selfbuff from a staff).

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PostPosted: Fri Oct 17, 2008 11:10 am 
Count
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MJ Heavy give the same P. Atk. as MJ Light for Archers.
And sometimes is good to use the Heavy Set, I forgot to say, I use it on fucking high rates server.
And with Short Range fighters, just Freezing Strike and Kite with normal arrows. But only start to hit when Freezing land.

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PostPosted: Fri Oct 17, 2008 11:42 am 
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Do you get any penalty for wearing heavy armor on archer?
I'm talking for Gracia


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PostPosted: Fri Oct 17, 2008 2:23 pm 
Heir

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Vawned wrote:
MJ Heavy give the same P. Atk. as MJ Light for Archers.
And sometimes is good to use the Heavy Set, I forgot to say, I use it on fucking high rates server.


Exactly. The defense makes a large enough defense to be a factor, even on low rate servers. Hell, you could use nightmare plate and give those rooters and slowers something to think about (though its not advisable as a general tactic...)


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PostPosted: Fri Oct 17, 2008 2:34 pm 
Duke
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Buffed, the gs is a mass pvp beast. Good on 1v1, especially vs daggers. Him and the sr are the best anti-daggers. Sr because of rapid fire, pr because of his hex and deadeye. In buffed combat. In self buff, don't try to use deadeye on 1v1. And don't input the conditions, because you'll end up losing. For example in archer vs mage it's no use to try and hex him, because 1 his curse resistance is high, and 2 hex is 600 range -> most curses are 600 range too, so you MAY hex him, but you'll have a sorry ass full of debuffs too. Just try to kite the mage.

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PostPosted: Fri Oct 17, 2008 2:36 pm 
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i would also try to stun


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PostPosted: Fri Oct 17, 2008 3:09 pm 
Marquis
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GoDs3nD wrote:
i would also try to stun

stun vs low con chars is a must
if you meet a th or human char double shot first when he comes in 600 range freezing if it lands hex then kite
if it doesnt land kite anyway and always when he is near your back attack
it doesnt matter if you attack or not you wil turn your face and he will face stab


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PostPosted: Fri Oct 17, 2008 3:27 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
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Sekkurel wrote:
GoDs3nD wrote:
i would also try to stun

stun vs low con chars is a must
if you meet a th or human char double shot first when he comes in 600 range freezing if it lands hex then kite
if it doesnt land kite anyway and always when he is near your back attack
it doesnt matter if you attack or not you wil turn your face and he will face stab


Lethal/Hamstring Shots > Double Shot.


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PostPosted: Fri Oct 17, 2008 3:39 pm 
Duke
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Ruidrik wrote:
Servers with barely any buff limits, other enhancements like mana pots etc, is exactly why people think the GS can't perform in 1 on 1 pvp. This isn't an attack aimed at you either, Vawned, just my personal opinion.
Megard: If you're on one such server


Megard wrote:
in a low rate (×3)


I dont think he is ;)

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PostPosted: Fri Oct 17, 2008 4:33 pm 
Marquis
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KentZ0ne wrote:
Sekkurel wrote:
GoDs3nD wrote:
i would also try to stun

stun vs low con chars is a must
if you meet a th or human char double shot first when he comes in 600 range freezing if it lands hex then kite
if it doesnt land kite anyway and always when he is near your back attack
it doesnt matter if you attack or not you wil turn your face and he will face stab


Lethal/Hamstring Shots > Double Shot.

hehe yeah my bad first hamstering if it lands lethal the then start kitting
if your fighting an archer use this combo evasion arrow + hex + pb if the land you just attack :))
also it would be nice to start pvp in ue so you can win :)


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PostPosted: Fri Oct 17, 2008 5:02 pm 
Vagabond

Joined: Fri Oct 17, 2008 2:40 am
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Thx for the help ppl, you really said things I can use for sure :)

There are two more things I would like to know your opinions about, if you don't mind :)

First is the topic of DYE-ing. Now I have a +4 DEX, -4 CON DYE, I use it for XP gaining, but I know it's crap for PvP :) Should I improve my CON level to get more HP/CP? Or STR, as it is the strong factor of the GS, which should be hyped? Or my DEX for running speed and shooting criticals, both of which is elemental for arhcers?

Second is about mages. With full tateosian set, yesterday an ArchMage shot me for 6.6k dmg - I was a one shot freefrag, had no chance at all. I had one shot on him, than died. What is the best strategy against them? I'm working on my +6 draconic set, which will give me some additional magic defence, but it's quite a project on a low rate server :)

Thx in advance, and thx again! :)


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PostPosted: Fri Oct 17, 2008 5:30 pm 
Heir

Joined: Sat Sep 06, 2008 8:02 am
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That archmage 1 shot sounds like a critical hit.. it won't happen all that often. You get a lethal shot critical, you'll be practically KOing them too.

Megard wrote:
First is the topic of DYE-ing. Now I have a +4 DEX, -4 CON DYE, I use it for XP gaining, but I know it's crap for PvP :) Should I improve my CON level to get more HP/CP? Or STR, as it is the strong factor of the GS, which should be hyped? Or my DEX for running speed and shooting criticals, both of which is elemental for arhcers?


Like I said, you can go for +4dex-4 str dyes. With +4 dex, hunter's song, and the ppt buffs, you'll have a critical rate of about 430. That's very good... and you really shouldn't feel the loss of attack power, but if you do, just remove it and go dyeless for pvp. Don't mess with con.. no point in raising it or lowering it for pvp. For mass PvP your PvE setup should work, as long as no one targets you.

About your draconic armor: its really not ideal for 1on1 pvp. Go for either majestic (heavy/light) or dc light, because they give stun/paralysis resist.


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