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 Post subject: AW guild
PostPosted: Wed Feb 13, 2008 9:52 pm 
Vagabond

Joined: Wed Feb 13, 2008 9:44 pm
Posts: 1
Hi, I am lvl 70 AW, (Maj light / SS CD and dyes +wit -int) and id like to ask for some pvp tactics, currently at almost every pvp i use trick-hex-bb-bs-db-... and only 1/3 blows land so i sometimes lose pvp's i should win in 99% :/
Should i go for + dex dyes ? and how about lowering str ? Do it decrease skill critical chance singisifly? And what debuffs are worth using in pvp becouse i sometimes run out of mp even in 1vs1 fight :/


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PostPosted: Wed Feb 13, 2008 10:19 pm 
Vassal
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Nobody knows what affects skill-criticals exactly. Or whatever.


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PostPosted: Thu Feb 14, 2008 3:35 am 
Baron

Joined: Fri Aug 17, 2007 5:40 am
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+4 con +5 dex -9 str..

Focus death, mortal strike and Vicious stance on .. And bluff them ya .. I always do that, Get yourself a CD weapon


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PostPosted: Thu Feb 14, 2008 5:17 am 
Marquis

Joined: Wed Dec 05, 2007 6:12 am
Posts: 1220
No dyes on AW imo.
MJ light set and SS + CD or AS + haste.
In pvp , I start with bb then trick + bluff, BS and skill spam.
Till you get bluff, imo trick and then BB and try BS :s


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PostPosted: Thu Feb 14, 2008 4:30 pm 
Duke
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The normal setup would be -9 str, +con and +dex, but marios here is quite right, because dropping str will make your double damage backstab and lethal blow pretty much useless. I WOULD go for just 1 dye though, and that's -5 str, +5 con. But that's it. Of course, +wit -int is always a must to cast hex somewhat better.

Skill land rate used to be influenced in c4 by dex, but in interlude it doesn't affect it anymore. That's all i can say about blow land rate. Of course, you should really use mortal strike, and DO NOT FORGET to get a cd (critical damage) dagger, it gives a nice boost.

In 1v1 combat vs a melee char, you can forget about trick at first. When you see him, hex is worth trying, then when you are close trick him, and if he lost the target go behind him. Then, 1 quick go through the skills: backstab (if you're behind him), lethal, deadly, and remember to do bb later, to be just sure he won't run. Now, if you're vs archers one thing is important: don't try to land hex. Try it only if the person isn't shooting at you. If he's shooting at you, do a quick trick, and when you get to him bluff would be the first thing to do. Then, bb because he will surely run. If you don't do bb there's a chance you won't catch him again. Usually after getting to him and doing bb it comes naturally. Depends on your reflexes to estimate when he's going to show his back next to land backstab. Vs a mage FIRST BLOW TO LAND IS BB, because slow can always come next and you'll be dead.


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 Post subject: Re: AW guild
PostPosted: Thu Feb 14, 2008 6:05 pm 
Duke
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japko wrote:
Hi, I am lvl 70 AW
He dont have that skill atm

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PostPosted: Thu Feb 14, 2008 7:08 pm 
Duke
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He has ms lvl 2.


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PostPosted: Mon Apr 21, 2008 11:33 am 
Forum Troll
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Icarus wrote:
The normal setup would be -9 str, +con and +dex, but marios here is quite right, because dropping str will make your double damage backstab and lethal blow pretty much useless. I WOULD go for just 1 dye though, and that's -5 str, +5 con. But that's it. Of course, +wit -int is always a must to cast hex somewhat better.

Skill land rate used to be influenced in c4 by dex, but in interlude it doesn't affect it anymore. That's all i can say about blow land rate. Of course, you should really use mortal strike, and DO NOT FORGET to get a cd (critical damage) dagger, it gives a nice boost.

In 1v1 combat vs a melee char, you can forget about trick at first. When you see him, hex is worth trying, then when you are close trick him, and if he lost the target go behind him. Then, 1 quick go through the skills: backstab (if you're behind him), lethal, deadly, and remember to do bb later, to be just sure he won't run. Now, if you're vs archers one thing is important: don't try to land hex. Try it only if the person isn't shooting at you. If he's shooting at you, do a quick trick, and when you get to him bluff would be the first thing to do. Then, bb because he will surely run. If you don't do bb there's a chance you won't catch him again. Usually after getting to him and doing bb it comes naturally. Depends on your reflexes to estimate when he's going to show his back next to land backstab. Vs a mage FIRST BLOW TO LAND IS BB, because slow can always come next and you'll be dead.

+1 nothing more to say:)


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PostPosted: Wed Apr 23, 2008 6:58 am 
Vagabond
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nice explanation


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PostPosted: Wed Apr 23, 2008 1:50 pm 
Viscount
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+1 Like always Icarus has the best advices. U should write a book or Write the class guides on pmfun, coz they stink.

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PostPosted: Wed Apr 23, 2008 5:24 pm 
Duke
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Well, i was looking at the guides and i gotta say that aw guide is not 100% accurate. It sais that is sucks in pvp. Well... Not really as you all noticed.

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PostPosted: Wed Apr 23, 2008 7:59 pm 
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:) good ol` icarus ;p


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