Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
  Print view Previous topic | Next topic 
Author Message
 Post subject: In NCsoft programmer's shoes!!!
PostPosted: Fri Sep 05, 2008 9:02 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
since helbound and gracia many ppl say l2 has gone down the drain ( that's their point of view) but what's urs?

Let's say u'll be the guy responsable for all the changes that will be made in the next T3. What would u change? would u try to bring the game to it's roots or former glory ( c4,c5, il) or carry it one to next lvl( new events, skill, races maybe :))) ) . What skills would u add and for what classes to balance the game? what classes would u nerf? new wepons and armor? and so and so :))))

for example i heard and idea, to amke dwarf mages :))) maybe some sort of buffers or assisstants, that would be cool. Or some orc summoners :)))

Say how would u try to improve the game. i gave an example but i will give more :)))

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 9:13 pm 
Duke
User avatar

Joined: Mon Jan 14, 2008 7:27 pm
Posts: 2297
Location: Chios / Greece
I would cancel every augmentation and make LSs just make weapons untradable and undroppable.

Add more haircuts. ^^

Remove TP from necro >.<

Also I think that it would be a good idea to give hero status to nobless who hit the first 3 ranks just like today's Olympic Games, but the better the rank the more the bonus.

e.g. 1st place: debuffs+buffs+hero shout
2nd place: debuffs+heroshout
3rd place: hero shout only

_________________
Image

ImageImageImageImage Image


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 9:19 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
good idea :))) that's nice :)))

I would try to nerf a bit the daggers >:). and boost some classes like TK give him a very nice and unique skill, maybe the tyrant a bit to.

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 9:24 pm 
Duke
User avatar

Joined: Wed Sep 26, 2007 11:31 pm
Posts: 2658
redpill wrote:
good idea :))) that's nice :)))

I would try to nerf a bit the daggers >:). and boost some classes like TK give him a very nice and unique skill, maybe the tyrant a bit to.


yes, Tk needs a boost. I would give him a skill called

Mighty Armor - Increases defense and reflects a portion of the damage taken

Heaven's Call - Temporarily increases magical defense and has a chance to stun the opponent when he uses a curse on you


^^

_________________
Abyss x7: Eva Saint [Aegis] {OFF}
Wrath x9: SwordMuse/Wind Rider [Ph34r] {OFF}
Dex x50: Cardinal [DeathSentence] {ON}


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 9:53 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
yeah :))) nice idea

MIghty armor is very nice, but i would add another skill

nobile sacrifice - the TK takes a considerable percent of the damage done to the party members, let's say about 20 - 30%. or even bigger. THat would be awesome, every party will have suck a pack mule :)))).

i would give spoilers trick maybe.

Oh yeah, and give tyrant FOX TOTEM = big chance to dodge incoming crits or blows :))) and when hp goes under 60% give a very big boost in evasion.

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 9:55 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
so when enemy checks he'll see only hit, miss, miss, miss, hit, miss :)))) but very few crits, now and then :)))

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 10:03 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
but what about game play? i would rip the vitality sistem from this game :)))

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 10:11 pm 
Marquis
User avatar

Joined: Sat Jan 12, 2008 11:51 pm
Posts: 1162
more quests with atleast doubled rewards ( especially the newbie ones ).
nerf archarzzzzzzzzzzzzzzz
boost fighter's m def a little
more to come soon

_________________
5th Hero of pmfun! (a.k.a Marquis)
Image
Yehon wrote:
It's gayish, so what? I like gayish.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 10:47 pm 
Baron
User avatar

Joined: Wed May 07, 2008 2:08 pm
Posts: 294
Location: Bulgaria
I would nerf augumentation system - give only m.def/crit chance/etc,but no fucking imba skill(I got pwned by bishop with hydro blast PFF),secound I will make critical dmg buffs/dances less effective...I will remove fucking CP pots...I hate when I pvp vs HE with my SK - I hit for 120-150 and he uses cp pot...


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 11:01 pm 
Viscount
User avatar

Joined: Fri Feb 01, 2008 12:07 am
Posts: 399
yeah, increase the dmg of all tanks


i would make a a special area were about 4 full parties figth to the death and the last standing party gets a reward :)))) but that's just me.

i would incorage clan show-downs and make them like TvT event were they fight for rep points :)))

or make special maratons for let's say 2 parties. the have to run all over the map collect stuff, kill mobs for objects, the first party that returns get's a reward.

in general, i would make more events for clans and groups :)))

_________________
"The things U own, end up owning U!!!"

"take the REDPILL and I'll show U how deep the rabbit hole goes."


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Sep 05, 2008 11:31 pm 
Viscount
User avatar

Joined: Wed Sep 12, 2007 7:21 am
Posts: 467
Cp pots....OFFF!!!!,then....i would make the tanks damage bigger,hm...let's see....i think that's all...maybe some unique skills for every race...and class...!


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Sat Sep 06, 2008 1:06 am 
Duke
User avatar

Joined: Wed Sep 26, 2007 11:31 pm
Posts: 2658
totally different gameplay. Aim and shoot, no targeting. Well, u can select mobs and players, but u shoot in the direction of the mouse. I'd also delete the range of skills and arrows, it has infinite range but power decreases 10% each 100 units.

Sieges, improve AI on guards, give them skills (yes, like double shot on archers and UD on knights etc etc), make doors and walls able to be improved (I mean RLY improved, not just increase the Pdef and HP, but also reflect damage, debuffing players, unvulnerable to VR and drains) at a high cost in CRP. To take the castle u need to kill a certain number of players from the defending clan, or accomplish some goals - this means u cant take a castle that has nobody defending).

Oly, taking ruud's idea, just the same. Also, if u kill the opponent u take extra points/passes

_________________
Abyss x7: Eva Saint [Aegis] {OFF}
Wrath x9: SwordMuse/Wind Rider [Ph34r] {OFF}
Dex x50: Cardinal [DeathSentence] {ON}


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Sat Sep 06, 2008 1:34 am 
Marquis
User avatar

Joined: Fri Mar 28, 2008 7:22 am
Posts: 1309
hehehe
new changes

Dwarf Mage

1st class Nuker : Earth Bender ( no idea on name just a random name i came up feel free to impove it ) has earth type nukes and debuffs and reflect debuffs

2nd class Summoner : Golem Master

well no need to tell you skills on this 1 ^^

3rd class Support : Earth Mender ( again no idea for name ) earth resist debuff heals cp recovery ( yeah OL eat this xD ) Block Pdef and what nukes and skills a support has ( disrupt undead root sleep stuff like that )

ok other classes

first i will nerf the freaking glady muahahaha

give frenzy to tyrant also will make the rage skill of the destroyer more like the bison totem
lower hp means more bonus

the archers will get a aoe skill called arrow rain low dmg but low reuse time :))

Give all tanks summons making them intro half summoners

Also about the Oly sistem i will change that make it a little ... interesting
Every1 can eneter oly even if there not nobless but they need to make a quest to earn there right to enter

oh and all non nobless chars will get half the points of what you normaly earn in a oly battle to balance things


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Sat Sep 06, 2008 10:47 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
I support dorf mages and y+1 for earth magic, also give a "money" sweeping skill for dorves, so they can choose between drop and money.
For dorf mage I would make a simple nuker with earth magic and for regening mp, a toggle skill that reduces hp.[btm toggle, but not as effective when somebody keeps btming].
And for a 2nd mage an alchemy class, that has a lot of buffs, mixture again but mainly it gathers items from mobs to make special potions and consumable items.

I'd remove all nuke skills from necro and give anchor a higher power, passive debuff resistance/hex/pb normal slow and almost every single debuffs, so necro would be a party char, a very good debuffer char.
I'd also give boss effective debuffs for necro, so it would rly have parties always. Clear mind would be at this point good.

For sws I would give cancel magic, that's enough balance against bds.
For TK I'd rather give a toggle skill that ignores all of the enemy's buffs for inflicting damage, but consumes lots of mp. In pvp anyway, ignoring shield/grshield/pof and any other pdef/mdef increasing buffs is kinda problem.

For tyrants I'd give an another toggle that drains mp, but increases spd with about an another ww1.

I'd give warlord higher heavy armor skills and some more magic resist or an absorbation cubic that absorbs about 10-15%damage or just a life cubic.

I'd remove dusk/dawn debuff automatically, prohibited entry is enough.
I'd remove grmight and grshield and make might and shield higher lvl than just 3, 2 of the same buff looks stupid.
I'd make crystalization option available when setting up a private shop.
I'd make augmention to only effect weight limit/mp/mpregen.

That's all for now.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Sat Sep 06, 2008 10:57 am 
Duke
User avatar

Joined: Fri Sep 14, 2007 1:06 pm
Posts: 4879
Location: Cluj-Napoca, Romania
Firstly... I would nerf ALL augmentations. Let them give nothing else but passives such as increase lung capacity, a bit of patk/matk and pdef/mdef. NO active skills! NO!

Secondly, i would nerf the paladin a bit. I would take soul of the phoenix from him. Only soul of the phoenix.

Thirdly, i'd boost the tk. I'd give him a skill like guts, but with similar effects to mdef. Yes, i know there's shield of faith, but really, it lasts 10 seconds and every other tank has it. I'd give the healing cubic more chances to trigger. Really, the trigger rate sucks.

After that, i'd nerf the gladiator. I would minimise his maximum cp and i would decrease the critical rate of his skills (i think everyone agrees with this). I would also take away sonic move from him. Weapon blockade be there. But the glad must NOT have such resistance and such speed! His damage output is incredible, you can't just give him longevity and speed. Make him a walking war machine, but stick him to the ground.

I would increase the daggers speed (NOT the archers). I mean really. What seems faster to you? Running with a small and lethal dagger or running with a bow bigger than yourself? It just doesn't fit. And i don't agree to the fact that mages (especially sws) have speed comparable to a fucking dagger! That's why i would remove speed bonuses from all armor sets EXCEPT blue wolf heavy set. OR instead of removing the speed bonuses, i would ADD speed bonuses to light armor sets. I mean really, i don't know any light set that gives speed bonus. In exchange, the daggers will have less pdef than their archer counterparts, but greater evasion.

I would add an orc summoner, which would summon undead creatures, because the l2 storyline states clearly that the orcs command the blackest of magic. Ofc, the necro seems to be that one, so the storyline has been broken in c4.

I would also add an orc tank (yes, tank), similar to tk, built for attracting and taking damage.

The hawkeye needs a small fix, i don't agree him having dash and i certainly don't agree him having better atk speed than other archers. Snipe is ALREADY an imba skill that really sais its word in full buffed combat, especially in siege.

The necromancer... I'd take transfer pain away from him. It really ruins everything. I mean, let's think statistically. The necro is a potent pve-er. Why? His summon. The necro is a potent pvp-er. Why? HIS TRANSFER PAIN! The necro is a good oly class. Why? HIS TRANSFER PAIN!

I'd give all tanks more defence (especially mdef), and i would DEFINITELY delete the vr cap. Also, i would give frenzy the ability to give +max patk even if the destro is over 30% hp.


That's how ct3 would look. People must REALISE! DAGGERS ARE DAGGERS, THEY ARE THE FASTEST THINGS IN GAME. TANKS ARE TANKS, THEY TAKE SHITLOADS OF DAMAGE, ARCHERS ARE ARCHERS, THEY CRAP YOU FROM A DISTANCE, BUT NOT FROM HALF AN OLY ARENA AWAY (hawkeye).

I almost forgot. I would create dwarf mages, that will use earthen magic.

_________________
<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy