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Archers at siege(pr,sr,he) https://forum.pmfun.com/viewtopic.php?f=41&t=2701 |
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Author: | GoDs3nD [ Sun Jun 22, 2008 6:51 pm ] |
Post subject: | Archers at siege(pr,sr,he) |
Go on;] |
Author: | Sekkurel [ Sun Jun 22, 2008 9:52 pm ] |
Post subject: | |
probably the best class at a siege there long range skills and outstanding damage output makes them the best class at sieges both at attacking or defendint on the attacking side they can take out the snipers from above on the defending side they can snipe out every last 1 of the enemy |
Author: | GoDs3nD [ Mon Jun 23, 2008 2:05 pm ] |
Post subject: | |
and how should we do it with the positioning in the battlefield? stay calm,dont rush,try to target ur enemies correctly(dont miss the names with ur mouse-arrow and accidently appear in the middle of the fight) try to keep ur profile low like the daggers and try all the time to be at max range,once every 5-10 seconds check what is happenin around u-->changes in the enviornment!like rushing pts or smth else dont be affraid of runing back--->nobody needs another dead body at siege but dont overrun there..u still need to kill smth right? |
Author: | SKOURIAS [ Thu Jul 10, 2008 6:07 pm ] |
Post subject: | |
Archers when defenders should be on the walls with a pp and a dancer. A gparty of archers is also usefull when the door cracks. Tanks provite cover by being near to the doors and the archers assist them to hit through the broken door... When attacng archers shouls move in partys around the castle killing snipers above and anyone moving around the castle. In the throne room the can attack from the balconies assisting the tanks bellow. Archers are the classes the define the outcome of the siege by me... |
Author: | tonib [ Thu Aug 28, 2008 4:14 pm ] |
Post subject: | |
HE with snipe on the towers next to the bridge OWN. |
Author: | razveck [ Thu Aug 28, 2008 5:09 pm ] |
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tonib wrote: HE with snipe on the towers next to the bridge OWN.
yes, in servers where u have a cardinal spamming GBH on u and eating mp pots, yeah it owns |
Author: | redpill [ Thu Aug 28, 2008 5:13 pm ] |
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a party of He's in tallum heavy with bish and ol for hp/cp restore... lasts for centuries!!! |
Author: | tsakpinis [ Thu Aug 28, 2008 5:27 pm ] |
Post subject: | |
HE is the most important part of siege... in my server there are several HE parties in each siege with BD SWS WK and OL and bishop to keep em up |
Author: | Paulieeeee [ Tue Sep 16, 2008 4:56 pm ] |
Post subject: | |
OL buffs for HEs ? if u replace OL for WC so it would be more effective... |
Author: | Alycat [ Tue Sep 16, 2008 5:23 pm ] |
Post subject: | |
HE is most effective archer during siege in both situations, when attacking and when deffending because HE has pain of sagitaarius and other skills like that while SR does not have pain of sagitaarius and Pr does not have blessing of sagitaarius. And BTW all human fighters have 115 physical points while DE's and elfs have only 108 that means ANY human figter is more efficiant when it comes to massive battle (ofc they suck at oly). |
Author: | GoDs3nD [ Tue Sep 16, 2008 7:52 pm ] |
Post subject: | |
wrong point!dont calculate the stupid stats dood there are skills that make the difference snipelines are like warcraft 3 tower defense maps! they dont move and need to be well supported to be efficient when attacking if the HEs use the snipe and send arrows at high distance to the defender archers on the walls its haxor..but wtf the archers just moved 2 steps away and u stand there and say"wtf:(" also pain of saggi is body to mind and its very haxor to drain ur hp while u r imobile..the great DASH skill that allows the to exit te battlefield is now off and thats all...while PRs with dead eye just shoot around and wait for a crit..boom 2 hits for that mage and the srs are typical skills spammers i mean wtf..look at theyr atk spd and wtf rapid fire that adds pat+atk spd lowers the range so u camp for targets that are closer and kick theyr asses |
Author: | Daikoku [ Wed Sep 17, 2008 4:33 am ] |
Post subject: | |
Paulieeeee wrote: OL buffs for HEs ? if u replace OL for WC so it would be more effective...
lol tard, this guy said that they have OL to keep em up(Cp Heal) not for buffs,on the other hand you need OL for buffs too, like Victory of Pa'agrio and Pa'agrio's Fist. LaterZ |
Author: | KentZ0ne [ Wed Sep 17, 2008 8:11 am ] |
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OL will do almost all buffs, except of earth chant/predator and chant of fury. |
Author: | lightoflife [ Wed Sep 17, 2008 10:47 am ] |
Post subject: | |
what about anti archer song and dance from sws/BD that own a full archer party with only some nukers ? of course, archers must be on the wall in defenses and they must be line back during attack, always with a BD/sws in party, warlock is a good plus (critical damages ftw) the best i've saw was bd/sws/wc and 6 archers in perma cov |
Author: | Andarion [ Wed Sep 17, 2008 1:37 pm ] |
Post subject: | |
Not only at the back lines. If you can spare one or two parties at the wings for counter hit-n-run attacks, you can weak the enemy's forces a lot. BD/SwS is a need for them. Warlock is as vital as the buffs. In open field I wouldn't use Snipe, cause you'll either get overwhelmed by the enemy rush, either they will retreat and you're rooted to the ground. Both cases aren't pleasant. Now in wall defense, with Snipe, they're almost everything. Siege defense without archers is almost impossible. |
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