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 Post subject: CT2.5 Freya PTS Notes
PostPosted: Wed Jan 20, 2010 10:32 pm 
Knight
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Posts: 98
Changes and new stuff:
Talismans
Pink talisman - STR only wearing a talisman when STR is increased.
Pink talisman - DEX talisman only increase DEX to wear and when.
Pink talisman - CON talisman, and only when wearing a CON is increased.
Pink talisman - INT only wearing a talisman when INT is increased.
Pink talisman - WIT talisman, and when worn only to increase the WIT.
Pink talisman - MEN talisman MEN will increase only when wearing.
Pink talisman - shock resistance talisman, and when worn only to increase the shock resistance.
Pink talisman - water resistant talisman only increase resistance to wear and when to sleep.
Pink talisman - Hold Resistance talisman only increase resistance to wear and when to hold.
Pink talisman - Paralysis Resistance talisman only increase resistance to wear and when to attack.

Tanks
Monsters that ignore the P.Def of armor and can only be warded off with shields have been added in the Seed of Annihilation and the new party hunting grounds (Archaic Laboratory, upper floor of the Monastery of Silence). Raid Bosses also get this skill. This is intended to increase the importance of including Tanks in parties.Also aggression effects are 35% stronger.

Tanks Vanguard Skills

Combat Aura Level 1 - For 20 minutes party member damage and attack speed increases by 3%.
Combat Aura Level 2 - For 20 minutes party member damage and attack speed increases by 4%.
Combat Aura Level 3 - For 20 minutes party member damage and attack speed increases by 5%.

Patience - Skill that at 20% probability increases damage dealt.

Increased Cp for mages/healers/buffers

Sorcerers, Spellsingers and Spellhowlers will get their CP increased by 20%
Bishops will get their CP increased by 29%
Elven Elders and Shillien Elders will get their CP increased by 80%
Overlords will get their CP increased by 13%.

Summons

The HP bar window of summoned creatures has been changed so that you can see the icons for both buffs and debuffs at the same time.

And since we are talking about Summoners, the exp penalty from killing with a summoned creature for Warlocks, Elemental Summoners, Phantom Summoners and Necromancers has been removed. Only Mew the Cat, Mirage the Unicorn, the Silhouette and the Corrupted Man will, as before, take 90% of their master's exp.

As already announced in December, for calling up and maintaining a summoned creature no longer Crystals but Spirit Ore are being used. The cost to call up and maintain a summoned creature has been reduced.

The time a Necromancer can maintain a summoned creature has been extended from 20 minutes now to 1 hour in "Freya", for all types of Necro creatures.

Maestro
Maestro - Craft Item Level 10.

Siege golems
- the power of this summon has increased in 2.3 times
- time to re-summon is decreased 300 --> 18 sec.

Attributes
U can insert 3 kind of attribute:
- u cannot insert opposed attributes in 1 item
- while removing attribute u will remove it all w/o chance to recovery
- Attribute attack is decreased
- defense attribute has been increased for more lenght of PvP.

Clan Hall
- lvl NPC has been changed:
Fortress of Resistance : 48->70
Bandit Stronghold: 60->73
Beast Farm: 60->73
Devastated Castle: 69->76
Fortress of the Dead: 69->76
- new items in CH:
- TopGrade Life Stone -76, HighGrade SP Scroll

Territories
- new water defense of territories
- u can ressurect in pvp zone but not in siege zone
- Top Elite Mercenaries can learn race-pvp skills
- u cannot fly in pvp zone

Fortresses
- NPC lvl has been increased to 76
- drop KE is increased
- HP of doors has been increased
- u cannot fly in pvp zone

New acessories
Fortress of Resistance : stylish black skeleton circlet, sleek orange skeleton circle
Bandit Stronghold: Sharks stylish hat
Beast Farm: Sophisticated Small Cap
Devastated Castle: stylish green skeleton circlet, sleek brown skeleton circle
Fortress of the Dead: sleek brown turban, sleek yellow turbans
Rainbow Springs: Stylish penguine hat

Instance zone of fortresses/castles
- Lvl of mobs is increased
Fort instance: 71->79
Kamaloka: 80->82
Castle dungeon: 75->78
Prison Camp: 64->75
- New rewards of new mobs

New Boss Jewel (2 modes)

Freya's Necklace if instance is finished in normal mode

+50MP
+23% Mp Regen
+20% Bleed, Paralysis, Shock Attack/Defense
+10 Water Attack
+10 Water Defense
+10% Mental Attack/Defense
5% Skill Reuse Bonus
5% Damage Reflect
4% Vampiric Rage

Blessed Freya's Necklace for hard mode
+50 MP
+46% MP Regen
+25% Bleed, Paralysis, Shock Attribute/Defense
+10% Mental Attack/Resist
+15 Water Attack
+15 Water Resist
+5% Skill Reuse Bonus
+5% Clarity
+5% Damage Reflect
+4% Vampic Rage
+2 MEN
+1 CON
-1 STR


Source: l2guru.com and elliebelly.net

Credits to DiegoVargas,Elmar,Montezuma
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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 1:31 pm 
Forum Troll
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i lold at the tanks part
like they are not imba now :D


- Top Elite Mercenaries can learn race-pvp skills
what does this mean?

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 2:43 pm 
Knight
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GoDs3nD wrote:
- Top Elite Mercenaries can learn race-pvp skills
what does this mean?

I think it's a mistranslation...they just gaved them some skills...I saw in a post the archer guard has some skills like the 83 skills all archer get with a 5k power (like Flame Hawk,Ghost Piercing..).Prolly other elite guards have been boosted the same way.

New armors

Destiny

Heavy Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4% protection against attack magic +2%, protection from bleed / stun +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle . STR +2, CON -2.

Light Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4%, +3% movement speed, protection from root / paralysis +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle. DEX +2, CON -2.

Destiny Robe set (craftable)
Magic Attack +8.11%, Magic +15% speed, protection from attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, MEN -2.

Bofess

Heavy Armor Bofess (drop only)
Physical Protection of +8.47%, +5.57% physical attack, protection from attacking magic +2%, HP increased by 541, the protection from bleeding / hold / paralysis +5%, protection from fire / water / wind / earth +5, allows to carry mantle. CON +2, STR -2.

Light Armor Bofess (drop only)
Physical attack / defense +5.57%, Attack Speed +5% +3% movement speed, resistance to poisoning / paralysis +5%, protection from fire / water / wind / earth 5, allows to wear the mantle. STR +1, DEX +2, CON-3.

Bofess Robe set (drop only)
Magic attack +8.7%, Magic +15% speed, speed recovery MP +5%, protection from sleep +5%, can carry the mantle. WIT +2, MEN -1, INT -1.

Elegia

Heavy Armor Elegia (drop only)
Physical Attack +6.59% critical strike chance +12.74, resistance to bleeding / root / sleep 5% protection against attacking magic, +2%, HP increased by 550, the protection from fire / water / wind / earth +5, restores HP from physical melee attack, can wear the mantle. STR +3, CON -2.

Light Armor Elegia (drop only)
Physical Attack +6.59%, Attack Speed +6% critical strike chance +17.05, resistance sleep / poisoning +5% +3% movement speed, protection from fire / water / wind / earth +5, allows to wear the mantle. STR +1, DEX +2, CON -2.

Elegia Robe set (drop only)
Magic Attack +10%, Magic +15% speed, speed of recovery MP +5%, protection against attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, INT +1, MEN -2.

(c) ImmortalGuard goha.ru

New armors

Destiny

Heavy Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4% protection against attack magic +2%, protection from bleed / stun +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle . STR +2, CON -2.

Light Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4%, +3% movement speed, protection from root / paralysis +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle. DEX +2, CON -2.

Destiny Robe set (craftable)
Magic Attack +8.11%, Magic +15% speed, protection from attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, MEN -2.

Bofess

Heavy Armor Bofess (drop only)
Physical Protection of +8.47%, +5.57% physical attack, protection from attacking magic +2%, HP increased by 541, the protection from bleeding / hold / paralysis +5%, protection from fire / water / wind / earth +5, allows to carry mantle. CON +2, STR -2.

Light Armor Bofess (drop only)
Physical attack / defense +5.57%, Attack Speed +5% +3% movement speed, resistance to poisoning / paralysis +5%, protection from fire / water / wind / earth 5, allows to wear the mantle. STR +1, DEX +2, CON-3.

Bofess Robe set (drop only)
Magic attack +8.7%, Magic +15% speed, speed recovery MP +5%, protection from sleep +5%, can carry the mantle. WIT +2, MEN -1, INT -1.

Elegia

Heavy Armor Elegia (drop only)
Physical Attack +6.59% critical strike chance +12.74, resistance to bleeding / root / sleep 5% protection against attacking magic, +2%, HP increased by 550, the protection from fire / water / wind / earth +5, restores HP from physical melee attack, can wear the mantle. STR +3, CON -2.

Light Armor Elegia (drop only)
Physical Attack +6.59%, Attack Speed +6% critical strike chance +17.05, resistance sleep / poisoning +5% +3% movement speed, protection from fire / water / wind / earth +5, allows to wear the mantle. STR +1, DEX +2, CON -2.

Elegia Robe set (drop only)
Magic Attack +10%, Magic +15% speed, speed of recovery MP +5%, protection against attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, INT +1, MEN -2.

some pics with new armors I think it is Destiny set.

Image
Image
Image
Image
Image
Image

New Jewels

Sealed Bluelycan Necklace (S82) - 101 m.def (+14 m.def and +48 mp on unsealing)
Sealed Bluelycan Earring (S82) - 76 m.def (+10 and +36 mp on unsealing)
Sealed Bluelycan Ring (S82) - 50 m.def (+7 and +24 mp on unsealing)

Sealed Ponshrnoen Necklace (S85) - 115 m.def (+16 m.def and +51 mp on unsealing)
Sealed Ponshrnoen Earring (S85) - 86 m.def (+12 m.def and +38 mp on unsealing)
Sealed Ponshrnoen Ring (S85) - 57 m.def (+8 m.def and +24 mp on unsealing)

Sealed Verpes(?) Necklace (S86) - 121 m.def (+17 m.def and +52 mp on unsealing)
Sealed Verpes(?) Earring (S86) - 92 m.def (+12 m.def and +39 mp on unsealing)
Sealed Verpes(?) Ring (S86) - 61 m.def (+8 m.def and +26 mp on unsealing)

Freya's Necklace - 125 m.def
Blessed Freya's Necklace - 132 m.def

(c) ImmortalGuard goha.ru


Last edited by BasicBasics on Thu Jan 21, 2010 4:37 pm, edited 1 time in total.

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 2:52 pm 
Knight
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Joined: Thu May 14, 2009 9:20 pm
Posts: 98
EUPHORIA wrote:
that 5% buff is imba tbh


According to DiegoVargas : "Please note that the wording of combat aura is "damage" not patk, so it would be safe to assume it behaves like stigma.

The relevance of this is that a 5% increase in damage on critical hits is very noticeable.

Consider Ant Queen + Baium + Dance of Fire + Death Whisper + CoV

thats (1.15 * 1.15 * 1.35 * 1.35 * 1.2) = 2.8923075 crit multiplier.

Now take a flat 5% increase in damage (like stigma).

5 * 2.8923075 = 14.46% increase for the entire party when they critically hit something."

So basically that buff is like a free AQ for your party :D


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 2:57 pm 
Knight
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Posts: 98
EUPHORIA wrote:
to much fucking armors to be honest

Yea but for koreans is just perfect...The developers just want to keep them entertained with the new armors and stuff while they are preparing the "Awakening system" later in 2010.They just PvE in Korea so they have to introduce new content everytime for koreans otherwise their customers will get bored.


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 4:29 pm 
Knight
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Posts: 98
EUPHORIA wrote:
=O
AMAZING! :D

:D if ill get my imba pc till the end of summer, i will reroll to retail and start with tk xd
wanna see the awakening O_O
maybe they will open seal of shillien :D:D

I think "awakening system"(cause that way it was referred to by Elmar)will have something to do with skills...like for example
dual wield for fighter classes
two summons for summoners
mages casting two spells at the same time...things like that :D

Image
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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Thu Jan 21, 2010 4:32 pm 
Grand Duke
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new armors pff fucking lineage.. it gets worse and worse with each chronicle

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 5:07 pm 
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Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
Out of no where he came just to ask his dumb question...

Erm, what The Awakeniing is? ^^


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 5:59 pm 
Knight
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Insulter wrote:
Out of no where he came just to ask his dumb question...

Erm, what The Awakeniing is? ^^

Awareness system i think this is the correct translation not awakening (sry :D )will let classes learn new skills like
two summons for summoners
Image

mages casting two spells at the same time
Image

and many others specific to each class type

Clones for daggers
Image

Pull target for tanks (Aion ripoff :D)
Image


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 6:56 pm 
Count
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I hate the idea of having the same type of armor for robe,heavy and light like dynasty or vesper... because everyone looks the same and it is just not cool enough like it was in the old days of S being the top...you had draco,major arcana and IC now you have dynasty,dynasty and dynasty...that sucks hard...Takes out all the variability

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 7:10 pm 
Duke
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Exactly!!! The same goes for weapons. There used to be like arcana mace, draconic bow, basalt battlehammer, saint spear etc. Now its just dynasty X, dynasty Y, dynasty Z...

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 10:17 pm 
Knight
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The four Tank classes - Paladin, Dark Avenger, Temple Knight and Shillien Knight - get as a new skill in "Freya" the so-called Combat Aura, which increases P.Atk. and Atk.Speed. The upper screenshot is before the application of Combat Aura, the lower with Combat Aura.

The Combat Aura skill is a 20 minute party buff with a very short casting time and also a short reuse time. There are overall 3 levels of this skill. At lvl 1 it increases P.Atk. and Atk.Speed by 3%, at lvl 2 by 4% and at lvl 3 by 5%. (Special thanks to Diego for the info!)
Learning all 3 levels does not cost more than 100,000 SP. An increase of 5% in P.Atk. and Atk.Speed at lvl 3 of the skill might seem at first glimpse like a low figure. But when you take into consideration that for example a Draconic Leather set gives only 4% increase in P.Atk. and Atk.Speed then this is a considerable improvement.

In addition to Combat Aura, the four Tank classes - Paladin, Dark Avenger, Temple Knight and Shillien Knight - also get Patience, a passive skill that is learned only in one level. This skill triggers at random when the Tank is getting attacked and increases the damage of physical skill attacks by 20%. The first highlighted line in the screenshot below says that the effect of Patience can be felt, the second highlighted line says that the effect of Patience has vanished. A damage of 422, caused by the Shillien Knight skill Judgment, is approximately 20% more than 355.
along with stigma effect from judgement/tribunal all glads,tyrants,daggers will want tanks in their party :D

Copied from http://www2.elliebelly.net
Special THANKS to Elmar,Whip,DiegoVargas for data :D


Last edited by BasicBasics on Fri Jan 22, 2010 11:14 pm, edited 1 time in total.

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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 10:29 pm 
Knight
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Posts: 98
EUPHORIA wrote:
tanks - win
other classes - gtfo
XD

I always played ET as a main.Yea they are great in oly but it seemed something was missing...But since attributes,new ToL for party and now these new skills from Freya...they are really OP
ET FTW
Image
:D :D :D


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 10:45 pm 
Knight
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EUPHORIA wrote:
sk is pretty much a bomb either
wanned to roll a ET, but healing shit is just not my style of a pvp xD
and now even a stupid Hk can rape kids like gustavs
just watch this dude from russian retail
1 vs full pt + some random negros

yea HK is good too...I mean that panther can kick some ass :D...But dunno i like ET was my first character in L2 back on C5...I was a noob back then (well even now i'm far from perfect) and my friends who knew L2 tricked me to make a TK but the joke was on them later cause i really enjoyed playing it and i was pwning their asses in pvp :D


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 Post subject: Re: CT2.5 Freya PTS Notes
PostPosted: Fri Jan 22, 2010 11:04 pm 
Knight
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EUPHORIA wrote:
PPL say that TK>SK, but to be honest once ive got the privilege to fight a really good tk, and I WON :D
with 100hp though =/

Well Sk has Pain of Shilen which pretty much makes u a mini-destro :D


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