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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Sep 22, 2025 9:15 pm 
Duke
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Copyleft wrote:
Greetings, dear friends. Sorry for the absolute silence on any updates, I stopped checking the forums since a long time ago. For the latest updates, please join our Discord.

---

Project update: client and server are good to go for beta.

We are now working on finishing the account manager and updater. Once that's finished we'll integrate it with the website.

When everything works we'll start deployment, set everything online and start letting players register for beta. ETA max ~3 weeks, probably less, but no promises. It depends a bit on how many issues we'll find along the way, and how much time it takes us to fix them.

We plan to have multiple, limited slot, short duration closed betas. The first closed betas will be stealth launched, so readers here have advantage on creating the accounts and playing. Once you created an account, you are in for all next betas, no need to re-register. You can all have fun in the beta, but we want to focus on fixing issues that arise first, and do marketing later, maybe with an open beta, we don't know yet. We'll see what's the best move once we are there ❤️


Poggers! Thanks for an update and best of luck with the project! :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Sep 22, 2025 9:16 pm 
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Joined: Thu Aug 26, 2021 8:58 pm
Posts: 481
Copyleft wrote:
Greetings, dear friends. Sorry for the absolute silence on any updates, I stopped checking the forums since a long time ago. For the latest updates, please join our Discord.

---

Project update: client and server are good to go for beta.

We are now working on finishing the account manager and updater. Once that's finished we'll integrate it with the website.

When everything works we'll start deployment, set everything online and start letting players register for beta. ETA max ~3 weeks, probably less, but no promises. It depends a bit on how many issues we'll find along the way, and how much time it takes us to fix them.

We plan to have multiple, limited slot, short duration closed betas. The first closed betas will be stealth launched, so readers here have advantage on creating the accounts and playing. Once you created an account, you are in for all next betas, no need to re-register. You can all have fun in the beta, but we want to focus on fixing issues that arise first, and do marketing later, maybe with an open beta, we don't know yet. We'll see what's the best move once we are there ❤️


Cool.

There is your update Herlitz :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Sep 22, 2025 10:11 pm 
Vassal
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There is lots of (disorganized) information in the Discord, but if you have any questions let me know :D


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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Tue Sep 23, 2025 7:14 am 
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Joined: Thu Aug 26, 2021 8:58 pm
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Copyleft wrote:
There is lots of (disorganized) information in the Discord, but if you have any questions let me know :D


I do not do Discord, but I will take your word for it. I am not in need of instant answers, I prefer a forum and can wait.

Anyway, thank you for all the work you are doing, and I hope your project works out. But next time, DO NOT advertise a server that's 2 years in the making. That is just silly. And pisses people off.

Hi Herlitz, wanna bump this puppy like we used to? I like working with you. :D

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Tue Sep 23, 2025 8:40 pm 
Duke
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inkblot wrote:
Copyleft wrote:
There is lots of (disorganized) information in the Discord, but if you have any questions let me know :D


I do not do Discord, but I will take your word for it. I am not in need of instant answers, I prefer a forum and can wait.

Anyway, thank you for all the work you are doing, and I hope your project works out. But next time, DO NOT advertise a server that's 2 years in the making. That is just silly. And pisses people off.

Hi Herlitz, wanna bump this puppy like we used to? I like working with you. :D


Sounds good to me, let's get the /bump train going again for the old times sake :P @Copyleft I probably don't have any specific questions right now either, but it would be nice if you could let us know once the beta is on (or if there is any other big update) :)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Wed Sep 24, 2025 8:31 pm 
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Joined: Thu Aug 26, 2021 8:58 pm
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/bump

Let the games begin. :mrgreen:

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Thu Sep 25, 2025 8:47 pm 
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Come on Herlitz get on the ball.

/bump

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Fri Sep 26, 2025 9:23 am 
Duke
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Right back at ya :P /bump 8)

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sat Sep 27, 2025 6:49 am 
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Joined: Thu Aug 26, 2021 8:58 pm
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Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Sun Sep 28, 2025 8:53 pm 
Duke
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inkblot wrote:
Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump


Almost missed it today :o Here's a belated /bump :) Are you still playing on your own server by the way?

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Mon Sep 29, 2025 12:59 am 
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Joined: Thu Aug 26, 2021 8:58 pm
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Herlitz wrote:
inkblot wrote:
Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump


Almost missed it today :o Here's a belated /bump :) Are you still playing on your own server by the way?


Yup, have like 200 toons I created, variations. I also have a setting where for x2.5 SP you can get any skills from any class. That tends to really complicate a toon now and then. But its fun. Little lonely. But that was why I was looking to add bots, hence my question on that post.

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Tue Sep 30, 2025 8:34 pm 
Duke
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inkblot wrote:
Herlitz wrote:
inkblot wrote:
Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump


Almost missed it today :o Here's a belated /bump :) Are you still playing on your own server by the way?


Yup, have like 200 toons I created, variations. I also have a setting where for x2.5 SP you can get any skills from any class. That tends to really complicate a toon now and then. But its fun. Little lonely. But that was why I was looking to add bots, hence my question on that post.


Oh yeah, saw the post, sadly bots aren't my expertise. I tried some kind of "walker" back in the day, but I don't remember having much success with it. As for the server with bots that could even talk, sadly no idea about H5 one, but I know many people accused of the Reborn (which is C4) of having bots, at least on launch, but I tried to PM randomly and they all seemed to reply :? But I guess at this time and age it wouldn't be impossible to have an ingame bot talking with your like a chatbot. Anyway, /bump :P

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Tue Sep 30, 2025 10:16 pm 
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Joined: Thu Aug 26, 2021 8:58 pm
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Herlitz wrote:
inkblot wrote:
Herlitz wrote:
inkblot wrote:
Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump


Almost missed it today :o Here's a belated /bump :) Are you still playing on your own server by the way?


Yup, have like 200 toons I created, variations. I also have a setting where for x2.5 SP you can get any skills from any class. That tends to really complicate a toon now and then. But its fun. Little lonely. But that was why I was looking to add bots, hence my question on that post.


Oh yeah, saw the post, sadly bots aren't my expertise. I tried some kind of "walker" back in the day, but I don't remember having much success with it. As for the server with bots that could even talk, sadly no idea about H5 one, but I know many people accused of the Reborn (which is C4) of having bots, at least on launch, but I tried to PM randomly and they all seemed to reply :? But I guess at this time and age it wouldn't be impossible to have an ingame bot talking with your like a chatbot. Anyway, /bump :P


No no no. Not normal bots. That a player would use. Bots that act like players, walking around shouting etc. All controlled by the computer running the server. Not the personal kind that made farming or pvp a cinch. I don't care for those.

I want bots that make a server look populated. So its not empty every time I pop in.

Imagine a chatgpt bot in L2? that would be funny as hell and freaky.

/bump

:mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Wed Oct 01, 2025 9:22 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 3149
inkblot wrote:
Herlitz wrote:
inkblot wrote:
Herlitz wrote:
inkblot wrote:
Herlitz wrote:
Right back at ya :P /bump 8)


Herlitz serves, inkblot returns.

/bump


Almost missed it today :o Here's a belated /bump :) Are you still playing on your own server by the way?


Yup, have like 200 toons I created, variations. I also have a setting where for x2.5 SP you can get any skills from any class. That tends to really complicate a toon now and then. But its fun. Little lonely. But that was why I was looking to add bots, hence my question on that post.


Oh yeah, saw the post, sadly bots aren't my expertise. I tried some kind of "walker" back in the day, but I don't remember having much success with it. As for the server with bots that could even talk, sadly no idea about H5 one, but I know many people accused of the Reborn (which is C4) of having bots, at least on launch, but I tried to PM randomly and they all seemed to reply :? But I guess at this time and age it wouldn't be impossible to have an ingame bot talking with your like a chatbot. Anyway, /bump :P


No no no. Not normal bots. That a player would use. Bots that act like players, walking around shouting etc. All controlled by the computer running the server. Not the personal kind that made farming or pvp a cinch. I don't care for those.

I want bots that make a server look populated. So its not empty every time I pop in.

Imagine a chatgpt bot in L2? that would be funny as hell and freaky.

/bump

:mrgreen: :mrgreen: :mrgreen:


Well there's your idea, you can make your server populated and create a great feature for other server owners at the same time :mrgreen: I mean it could be an interesting feature for a legit use too, maybe you could make it so that you can hire these chatgpt bots as some kind of "mercenaries" to help you with farming or CS or whatever. What an idea, can't wait for a server where each side hires 1000+ AI mercenaries and the real players play with 1 FPS :mrgreen: /bump

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 Post subject: Re: [CLASSIC] CrumaTower - Classic PvP
PostPosted: Thu Oct 02, 2025 11:24 am 
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/bump :mrgreen:

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