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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Thu Aug 17, 2023 6:30 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
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L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Fri Aug 18, 2023 11:22 am 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 186
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff


Last time I got feared on our closed Alpha, it lasted about 10 seconds I think :p


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sun Aug 20, 2023 12:27 pm 
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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 22, 2023 7:46 am 
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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 22, 2023 8:47 am 
Duke
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L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff


Last time I got feared on our closed Alpha, it lasted about 10 seconds I think :p


Still quite a lot though, no? :o Especially with the nukes having reduced reuse time by half. In 10 secs you probably nuke down even a tank, let alone any other char :?

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Wed Aug 23, 2023 3:51 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 186
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff


Last time I got feared on our closed Alpha, it lasted about 10 seconds I think :p


Still quite a lot though, no? :o Especially with the nukes having reduced reuse time by half. In 10 secs you probably nuke down even a tank, let alone any other char :?


Kinda, fear is strong but it doesn't land that often.
I wouldn't try to fear a duelist or mage instead of nuking them tbh.
It's nice when you know you can't win the fight tho, you flip it and pray :p


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Fri Aug 25, 2023 2:07 pm 
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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sat Aug 26, 2023 9:21 am 
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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sat Aug 26, 2023 8:01 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2898
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff


Last time I got feared on our closed Alpha, it lasted about 10 seconds I think :p


Still quite a lot though, no? :o Especially with the nukes having reduced reuse time by half. In 10 secs you probably nuke down even a tank, let alone any other char :?


Kinda, fear is strong but it doesn't land that often.
I wouldn't try to fear a duelist or mage instead of nuking them tbh.
It's nice when you know you can't win the fight tho, you flip it and pray :p


Yeah that's a good point. Still though, I feel like best way to balance these kind of skills is just to make them 100% landrate and just work around the timers/reuse times. If e.g. the fear lasts just lets say 2.5s (maybe down to 1,5s with good resists) and has a reuse time such that you use it once in 1v1 duel, it becomes a legit part of the PvP rather than niche flipcoin win scenario.

But nevertheless it's still nice to see all kinds of skills being worked on, I'm sure it will be pretty epic this way as well.

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sun Aug 27, 2023 10:58 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 186
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


I see, that makes a lot more sense. How low does it go though? Approximately, say with some decent fullbuff


Last time I got feared on our closed Alpha, it lasted about 10 seconds I think :p


Still quite a lot though, no? :o Especially with the nukes having reduced reuse time by half. In 10 secs you probably nuke down even a tank, let alone any other char :?


Kinda, fear is strong but it doesn't land that often.
I wouldn't try to fear a duelist or mage instead of nuking them tbh.
It's nice when you know you can't win the fight tho, you flip it and pray :p


Yeah that's a good point. Still though, I feel like best way to balance these kind of skills is just to make them 100% landrate and just work around the timers/reuse times. If e.g. the fear lasts just lets say 2.5s (maybe down to 1,5s with good resists) and has a reuse time such that you use it once in 1v1 duel, it becomes a legit part of the PvP rather than niche flipcoin win scenario.

But nevertheless it's still nice to see all kinds of skills being worked on, I'm sure it will be pretty epic this way as well.


I would agree with that, but fear would need a deletion in that case.
Because we don't have rushes with low cooldown, fear would completely ruin your positioning, even if it's just for few seconds.

For sure the skill is used, but as a "try your luck", if you start using it you probably lose by damage unless you land it.

But yea I completely get your point.
Most of debuffs are really useful in most scenarios, the problem is just fear being annoying and broken.


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Mon Aug 28, 2023 12:39 pm 
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Joined: Sun May 29, 2022 8:39 am
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Hello everyone!
There's some more reworks!



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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 29, 2023 9:04 pm 
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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Wed Aug 30, 2023 8:31 pm 
Duke
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Posts: 2898
L2AQUANETWORK wrote:
Hello everyone!
There's some more reworks!



Quote:
ImageThorn Root

Reuse 8s → 2s
The base root duration of this skill is 10s so there’s not a lot of danger in massively boosting it. With this change, the skill becomes more reliable, making it highly effective when dealing with grouped up players.


Dang, this looks pretty strong :shock: What's the landrate (approximately) and casting time?

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Thu Aug 31, 2023 10:42 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 186
Herlitz wrote:
L2AQUANETWORK wrote:
Hello everyone!
There's some more reworks!



Quote:
ImageThorn Root

Reuse 8s → 2s
The base root duration of this skill is 10s so there’s not a lot of danger in massively boosting it. With this change, the skill becomes more reliable, making it highly effective when dealing with grouped up players.


Dang, this looks pretty strong :shock: What's the landrate (approximately) and casting time?


With all the buffs and epics it should be around 10%~ prob a bit higher if you have qa and the target doesn't have it while his wisdom isn't enchanted on root. The cast time is very fast!


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Fri Sep 01, 2023 5:08 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2898
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Hello everyone!
There's some more reworks!



Quote:
ImageThorn Root

Reuse 8s → 2s
The base root duration of this skill is 10s so there’s not a lot of danger in massively boosting it. With this change, the skill becomes more reliable, making it highly effective when dealing with grouped up players.


Dang, this looks pretty strong :shock: What's the landrate (approximately) and casting time?


With all the buffs and epics it should be around 10%~ prob a bit higher if you have qa and the target doesn't have it while his wisdom isn't enchanted on root. The cast time is very fast!


Ah alright that's not too strong at all, I thought the landrate is much higher. Tbh with 10% I'm not sure if I would even put it on skillbar :)

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