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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sun Aug 06, 2023 7:40 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
L2AQUANETWORK wrote:
Hello PMFUN!
We're happy to be here with you again to share more information about our upcoming PvP server!




I really like these ones, its rounding out to be really guut :P

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 08, 2023 5:41 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
Long time no bump! Let me fix that :P

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 08, 2023 4:22 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Herlitz wrote:
Long time no bump! Let me fix that :P


Hi Herlitz!
Thank you for your good words and your bump!

Here's some more changes you might like!!

Warriors Rework
Tanks Rework


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Fri Aug 11, 2023 2:30 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Hello PMFUN!
We're happy to share with you some more class reworks!




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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sat Aug 12, 2023 11:05 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
L2AQUANETWORK wrote:
Herlitz wrote:
Long time no bump! Let me fix that :P


Hi Herlitz!
Thank you for your good words and your bump!

Here's some more changes you might like!!

Warriors Rework
Tanks Rework


Quote:
Changes (all Warriors, except Doombringer)

Image Rush

Reuse 3s → 30s
Image Rush Impact

Reuse 20s → 200s


Image

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sat Aug 12, 2023 5:16 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
Long time no bump! Let me fix that :P


Hi Herlitz!
Thank you for your good words and your bump!

Here's some more changes you might like!!

Warriors Rework
Tanks Rework


Quote:
Changes (all Warriors, except Doombringer)

Image Rush

Reuse 3s → 30s
Image Rush Impact

Reuse 20s → 200s


Image



Hello there!
I'm here to bring more NEWS!




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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sat Aug 12, 2023 10:46 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
Long time no bump! Let me fix that :P


Hi Herlitz!
Thank you for your good words and your bump!

Here's some more changes you might like!!

Warriors Rework
Tanks Rework


Quote:
Changes (all Warriors, except Doombringer)

Image Rush

Reuse 3s → 30s
Image Rush Impact

Reuse 20s → 200s


Image



Hello there!
I'm here to bring more NEWS!




Hmm nice changes overall, but is it really necessary to add extra skills, those seeds? Playing around with existing skills is one thing, but adding custom skills just takes it to a new territory IMO. I understand the principle of adding some depth to the PvP, but I feel like it could be done using the existing skillset - for example, 1st class nukes could be reworked to be actually useful alternative to the 2nd class main nukes on a slightly lower range, so e.g. Hydro Blast with 900 range would have X power while Aqua Swirl with 600 range would have X+25% power, meaning people would need to use both in order to be most efficient... Or add some PvP damage reduction debuff against same skill spamming so people would need to use multiple different ones naturally... Or even add some combos (e.g. casting Hydro Blast - Aqua Swirl - Aqua Swirl - Hydro Blast - Hydro Blast would give your next Frost Wall +120% damage)... Just couple of wild ideas, there are tons of options without having to add custom skills IMO.

Just an idea anyway :)

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sun Aug 13, 2023 3:42 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
Long time no bump! Let me fix that :P


Hi Herlitz!
Thank you for your good words and your bump!

Here's some more changes you might like!!

Warriors Rework
Tanks Rework


Quote:
Changes (all Warriors, except Doombringer)

Image Rush

Reuse 3s → 30s
Image Rush Impact

Reuse 20s → 200s


Image



Hello there!
I'm here to bring more NEWS!




Hmm nice changes overall, but is it really necessary to add extra skills, those seeds? Playing around with existing skills is one thing, but adding custom skills just takes it to a new territory IMO. I understand the principle of adding some depth to the PvP, but I feel like it could be done using the existing skillset - for example, 1st class nukes could be reworked to be actually useful alternative to the 2nd class main nukes on a slightly lower range, so e.g. Hydro Blast with 900 range would have X power while Aqua Swirl with 600 range would have X+25% power, meaning people would need to use both in order to be most efficient... Or add some PvP damage reduction debuff against same skill spamming so people would need to use multiple different ones naturally... Or even add some combos (e.g. casting Hydro Blast - Aqua Swirl - Aqua Swirl - Hydro Blast - Hydro Blast would give your next Frost Wall +120% damage)... Just couple of wild ideas, there are tons of options without having to add custom skills IMO.

Just an idea anyway :)


Hihi!
Thank you for the ideas.

Yea I agree, but since we reworked the other seeds we have to add the missing ones.
In that case we really couldn't complete the rework without adding those 2.


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Sun Aug 13, 2023 3:43 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Mon Aug 14, 2023 9:17 am 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1142
Location: Cape Town,South Africa
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Mon Aug 14, 2023 6:58 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Mon Aug 14, 2023 7:01 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Tue Aug 15, 2023 6:07 pm 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
bump


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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Wed Aug 16, 2023 10:00 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 2739
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks

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 Post subject: Re: [L2J - H5] L2Aqua Fenrir [x50] - 10th of June!
PostPosted: Thu Aug 17, 2023 3:09 am 
Elder

Joined: Sun May 29, 2022 8:39 am
Posts: 154
Herlitz wrote:
L2AQUANETWORK wrote:
Herlitz wrote:
bemyfrag wrote:
Cost skill enchant maximum duration from 70s to 40s
Theres no way +30 cost enchant makes fear 70sec.


lol :mrgreen: You get fear while on Aden castle siege and you wake up in Heine :mrgreen:


Basically that :p


Well what is it about then? Is the 40s real? I mean sure you will only end up in Giran after getting feared in Aden CS but still :mrgreen: The "land one debuff to win the PvP" theme doesn't seem to be much in line with rest of the reworks


Hihi!
This is the base timer, with the resistances it gets lower!


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