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 Post subject: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Sat Oct 02, 2021 9:34 am 
Elder

Joined: Sat May 18, 2013 10:56 pm
Posts: 171
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Grand Opening: 09/10 18:00 GMT +2


* Starting gear is now C-grade, B-grade costs 25k Adena.
* Added gear upgrade system: S-grade requires A, A-grade requires B and so on, enchant levels are kept between upgrades.
* Added a single armor/weapon enchant scroll for all grades.
* 4 days after server starts all players will get a 2-day B-grade shadow tickets.
* Changed Zaken event location to take place at Graverobber Hideout.


Order VS Chaos is an events-driven PvP faction server, make your way to the top by participating in events and defeating other players in the endless fight between Order and Chaos.


You have a chance to win a donation coins when the server will open by participating in our Referral program!
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Maps: 25 minutes duration PvP events with various objectives, boss spawn 5 minutes before map ends, counts towards territory control.
Currently implemented map types: Battlefield, Capture the Flag, Domination, Escort the Payload, Fortress, King of the Hill, Siege, Team VS Team.
Hybrid maps: Castle VS Castle, Gods Arena, Moba Arena.

Instances: 5 minutes duration PvE events, each faction gets its own realm and the first to complete it wins.
Currently implemented instances: Blood Castle, Castle Invasion, City Under Attack, Clear the Chamber, Cursed Village, Dimensional Rift, Four Sepulchers, God's Tower, Ice Queen Cabin, Kamaloka, Lair of the Snowman, Magician's Tower, Rescue the Princess, Search the Beast, Undead Camp, Water Factory, Wisdom Test.

Mini Events: short duration events where each event has its own unique goals.
Currently implemented mini events: Battle Royale, Battlefield, Bomb Fight, Buffless TvT, Counter Strike, Death Match, Guardians, Humans VS Mutants, Humans VS Zombies, Hunting Grounds, Korean TvT, Last Man Standing, Lucky Chests, Multi TvT, Overwatch, Raid in the Middle, Russian Roulette, Simon Says, VIP TvT.

Boss Events: raid in the middle style, you must take out all enemies before challenging the raid, reward depends on your activity during the event.
Currently implemented boss events: Antharas, Baium, Baylor, Beleth, Core, Ekimus, Freya, Frintezza, Orfen, Queen Ant, Sailren, Tiat, Valakas, Zaken.

Daily Events: mimic of retail-like events which will run 24/7 and switch every midnight.
Currently implemented daily events: Change of Heart, Heavy Medals, Letter Collector, Master of Enchanting, Playing with Fire, Power of Love, Squish the Squash, Trick or Transmutation, Zaken's Curse.

Missions: consists of solo/duo/squad PvE mini games, only players level 84+ can participate once a day.
Currently implemented missions: False God, Frozen Tundra, King's Landing, Mines of Moria, Statue of Peace, The White Walkers.

Siege Events: free for all PvP events, all clans auto registered, special rewards for the owners.
Currently implemented sieges: Aaru Fort, Aden Castle, Devastated Castle.

Farm Zone: new players can enjoy a farm zone for quickly leveling up and farming a decent amount of adena and items.
Be aware: you can enter the farm zone once a day for 1 hour, the farm zone is a free for all PvP zone, every death inside the zone will cause a 5 minutes penalty.

* Tournaments system.
* Rebirth system.
* Dressme system.
* Achievements system.
* Henchman system.
* Daily quests.
* Starting level 76 with 3rd class, max level 80.
* Starting gear B-grade, full GM shop, shadow items to help newbies.
* First subclass free, any subclass afterwards cost 5000 Adena.
* Toggles for CP/HP/MP instead of potions.
* Only blessed enchant scrolls, retail enchant / life stone rates, safe +3, max +16.
* AIO buffer, 4 hours buff duration, 20+4 buff slots.
* Buffs kept after death / resummon.
* Symbol and event buffs do not take buff slots.
* Cancelled buffs return after 5 seconds.
* Unique rank system with rewards.
* Global/Personal vote reward systems.
* Streamer reward system.
* Get rewarded with XP/SP/Adena/Items by doing PvPs according to damage/debuffs/heals.
* Gear dependent rewards - higher/lower rewards depending on gear/level/rank/class and more.
* Team balance based on Elo/Count.
* Anti farm / AFK systems, anti buff griefing system.
* Bonus buff for people who die too much without making kills.
* Bonus buff for losing team during an event.
* Double XP/SP event at random times during the day.
* Killing spree/streak system with sounds.
* Events voting system - vote your favorite map/mini event to be played next.
* One town for both factions, players can duel in town.
* Offline shops with dedicated store zone.
* Trade chat is faction only chat, shout/hero chats will show player's faction.
* Visit Quest Manager in town to start your noble quest.
* Visit Tablet of Information to see a list of useful commands, info and statistics.
* Services NPC (Name/Gender change, Faction change etc).
* Training Dummy NPCs to test your class from different perspectives.
* Heroes every Monday, olympiad 1vs1 class/faction irrelevant fights at Friday-Sunday 20:00-22:00.
* Free warehouse and freight.
* 10 seconds spawn protection.
* Increased weight/inventory/private store slots.
* No death penalties and no exp loss.
* Max 1 client per PC can login.
* Pincode security upon character login.
* Mini games - Poker, Lottery and Casino.
* Wedding with gotolove and extra skills.


Parties
* 5 Members maximum inside events.
* Class limits so a party cannot become too strong.
* Brown title color for party members.


Clans
* Retail clan penalties.
* 9 members maximum in main clan.
* 1 extra member for every royal guard the clan has.
* 1 extra member for every royal knight the clan has.
* 5 extra members for academy with CRP and circlet rewards.
* Alliance only for the crest.
* Levels 1 and 2 requires SP and Adena.
* Levels 3, 4 and 5 requires SP and quest items (buyable from GM shop).
* Levels 6, 7 and 8 requires reputation points.
* Prices for leveling up, royal guards/knights and clan skills are 4 times lower than retail.
* Only same faction can be invited to clan.
* Clan war can be declared against clans of opposite faction.


Spoilers
Spoilers were given the ability to act as thieves.

Use Spoil on other players and when they die, you will have the chance to get the following:
* Kill point - only if used single target spoil and didn't spoil the same target in the past 5 minutes.
* 1.1kk XP and 16k SP.
* 1-2 material boxes + random 1 more for every 5 enchant levels (if enchanted).
* 15-40 (or 10-30 if used AoE spoil) Adena + random 1 more for every enchant level (if enchanted), affected by expert scavenge / gear difference, max 80.
The chances are as follows:
* Single target spoils chance 50% + random 0-3% for every enchant level (if enchanted), the maximum chance is 90%.
* AoE target spoils chance 25% + random 0-2% for every enchant level (if enchanted), the maximum chance is 90%.


No effect in olympiad:
* FOI duration reduced to 8 seconds and cannot be used in boss events.
* Mass resurrection cannot be used in events.
* When healing players out of party healing power reduces by 25% (50% if target is also a healer).
* Support classes cannot cast non-healing spells on other friendly support classes.
* The more healers a party has the less healing power will be.
* Prayer is a self buff.
* Blow damage bonus reduced from x2 to x1.6
* Removed full lethal.
* Cat/Pony buffs are self/owner only and increased to 4 hours.
* Snipe duration reduced to 30 seconds.
* All Fear/Stun duration reduced to 2 seconds.
* All Mute/Paralyze/Root duration reduced to 4 seconds.
* All Debuff/Sleep/Weakness/Betray duration reduced to 10 seconds.
* If a player gets resurrected by others in events, only HP will be restored to 70%.
* Reduced magic critical rate by 75%.
* Reduced magic critical damage by 25%.
* Reduced duelist AoE force skills damage by 15%.
* Reduced duelist single target force skills damage by 5%.
* Reduced human/dark elf archer critical damage by 12%.
* Reduced elf archer critical damage by 7%.
* Destroyers cannot take down more than 67% of player/summon max CP+HP in a single hit.
* Destroyers cannot take down more than 15% of flag/king HP in a single hit.
* Increased warlord damage by 10%.
* Decreased daggers damage by 30%.
* Summons will get damage bonus according to owner's gear.
* Increased human tanker damage by 20% when not wearing a bow.
* Increased elf/dark elf tanker damage by 50% when not wearing a bow.
* Energy Stones cannot be used to increase force.
* Necromancer summons doesn't require a corpse to be summoned.
* Necromancer summons can only be buffed with speed buffs.
* Heroic Valor is target self.
* Heroic Miracle duration reduced to 8 seconds.
* Hero Rod/Scepter heal chance reduced from 3% to 1%.
* Healing power changes depending on population in events.
* Tankers defense reduces and damage increases depending on population in events.
* AoE damage from duelists/tyrants and players under cele is divided by sqrt amount of targets (starting from 4 targets, max 8 without cele, 15 with cele).


With effect in olympiad:
* Increased Shyeed Bow attack speed.
* Changed Major Arcana set to give 15% cast speed, 2% m.atk. and +2 WIT instead of 17% m.atk and +1 INT.
* Aggression/Aura of Hate reuse delay increased from 3 seconds to 15 seconds.
* Dash reuse delay increased from 8 seconds to 12 seconds.
* Mirage chance reduced from 80% to 30%.
* Nerfed Snipe range bonus from 300 to 100.
* Arrest range increased from 150 to 400.

More events regarding the new season will be announced soon, so make sure to stay tuned at:
Website : https://l2ovc.com/
Forum: https://l2ovc.com/forums/
Facebook: https://www.facebook.com/L2OvC
And most importantly, discord: https://discord.gg/nqKHxBg


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Mon Oct 04, 2021 10:59 pm 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 252
fun time!


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Wed Oct 06, 2021 2:47 pm 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 252
Nice changes BTW


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Thu Oct 07, 2021 11:15 pm 
Elder

Joined: Thu Jul 01, 2021 12:46 pm
Posts: 112
i dont see any balance to gladiators and tyrant hitting for 5k+ another season ded in 1 week


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Sat Oct 09, 2021 5:01 pm 
Elder

Joined: Sat May 18, 2013 10:56 pm
Posts: 171
Dear players,

Welcome to our Interlude season,The server is now LIVE.
We've made so many changes that we think will impact your gameplay and make it even more FUN.

We wish you all good luck and PVP!


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Sun Oct 10, 2021 2:21 am 
Elder

Joined: Thu Jul 01, 2021 12:46 pm
Posts: 112
i played all the day, bought B grade and tyrants and gladiators still hitting for 6k, another unbalanced garbage "season" i dont know why you call it season if you dont tweak anything retarded emerald GM, your server is pure garbage, thats why it dies in 1 week after every relaunch, pure dogshit


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Fri Oct 15, 2021 10:23 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12869
dead already cuz another (far better) gve server launched

ps: geodata sux on both


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 Post subject: Re: L2 Order VS Chaos - INTERLUDE - Grand Open - 09/10
PostPosted: Wed Oct 20, 2021 12:41 am 
Elder

Joined: Thu Jul 01, 2021 12:46 pm
Posts: 112
nah, OVC doesnt die because other server, OVC kill itself every season because shit class balance, 90% server are GK/Duelist i bet emerald GM friends like those 2 classes and they donate like monkeys every season so they keep the server unbalanced in favour of money also dumb emerald had the idea to start with C grade so OP classes are even more OP and the gap is even bigger


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