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 Post subject: L2 Order VS Chaos - Grand Opening-14th of August-Interlude
PostPosted: Fri Aug 07, 2020 2:36 pm 
Elder

Joined: Sat May 18, 2013 10:56 pm
Posts: 171
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Recent Update:


Boss Events / Jewels:
* Boss events will run more often.
* Reduced the requirements needed in order to be rewarded with mantras from boss events.
* Losing side will get a certain amount of mantras from boss events according to effort.
* Added alternaative ways to get mantras: PvP, daily quests, daily events and so on.
* Added extra time after registration period ends for teams to prepare and form their parties in boss events.

Balance:
* Major improvements to balance system, especially in boss events.
* Fixed known issues with the queue system, reducing wait times.
* Added a new balance system "Hybrid" that replaces the ELO balance system.
* Balanced AoE skills damage from duelists/tyrants and players under cele to be divided by sqrt amount of targets.
* A-grade is now the starting gear in order to prevent impossible B vs S fights, however in order to prevent mages from considering DC set top gear, Dynasty items were added.

Noble:
* Reduced rank required in order to become a noble.
* Added an alternative way (preffered for solo players - no need to kill a boss) to gain noble by collecting 500 MSS from PvP/PvE/Quests/Events.

Maps / Territories:
* In order to capture a territory a faction must own at least 50% maps of that territory (instead of all maps).
* Increased amount of players required to play maps which are defined as medium/large and changed some maps definitions according to players input.
* Improved spwan points in Goddard Castle (Siege).
* Made Ivory Tower (KOTH) map smaller (takes place only on 1 side of the crater instead of both sides).
* Made flags in Ancient Battleground (BF) closer to each other and made spawns closer aswell.
* Made flags in Field of Whispers (BF) closer to each other and made spawns closer aswell.
* Added 2 more flags at the center of Cemetery (BF) map.
* Added 1 more flag at the center of Primeval Isle (BF) map and made spawns closer.
* Added 1 more flag at the center of Resistance Fortress (BF) map and made spawns closer.
* Made spawn points in the following TvT maps closer: Antharas Lair/Mining Zone/Spider Nest/Execution Grounds/Hot Springs/Cemetery/Primeval Isle.
* Made spawn points in the following Domination maps closer: Hot Springs.
* Moved Hot Springs (BF) map to a smaller place.
* Added 3 new small maps to Immortal Plateau: Domination/Escort/Fort.
* Added 2 new small maps to Outlaw Forest: Domination/Escort.
* Added 2 new small maps to Ivory Tower: Battlefield/Fort.
* Added 2 new small maps to Elven Forest: Domination/Fort.
* Added new small map Antharas Lair (Fort).
* Added new small map Hot Springs (CTF).
* Added new small map Ancient Battleground (Fort).
* Added new small map Elven Fortress (KOTH).

Progression:
* Adena/Mantra drops will now increase as game progresses.

Advertisement:
* Replaced gamingtop100 with mmotop - a more active toplist website.

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Refferal Program : https://l2ovc.com/referral

Order VS Chaos is an event-driven PvP faction server, make your way to the top by participating in events and defeating other players in the endless fight between Order and Chaos.

Maps:25 minutes duration PvP events with various objectives, boss spawn 5 minutes before map ends, counts towards territory control.
Currently implemented map types: Battlefield, Capture the Flag, Domination, Escort the Payload, Fortress, King of the Hill, Siege, Team VS Team.
Hybrid maps: Castle VS Castle, Moba Arena, Gods Arena.

Instances: 5 minutes duration PvE events, each faction gets its own realm and the first to complete it wins.
Currently implemented instances: Blood Castle, Castle Invasion, City Under Attack, Clear the Chamber, Cursed Village, Dimensional Rift, Four Sepulchers, God's Tower, Ice Queen Cabin, Lair of the Snowman, Magician's Tower, Rescue the Princess, Search the Beast, Undead Camp, Water Factory, Wisdom Test.

Mini Events: short duration events where each event has its own unique goals.
Currently implemented mini events: Battle Royale, Battlefield, Bomb Fight, Buffless TvT, Death Match, Guardians, Humans VS Mutants, Humans VS Zombies, Hunting Grounds, Korean TvT, Last Man Standing, Lucky Chests, Raid in the Middle, Russian Roulette, Simon Says, VIP TvT.

Boss Events: raid in the middle style, you must take out all enemies before challenging the raid, reward depends on your activity during the event.
Currently implemented boss events: Antharas, Baium, Core, Frintezza, Orfen, Queen Ant, Sailren, Valakas, Zaken.

Daily Events: mimic of retail-like events which will run 24/7 and switch every midnight.
Currently implemented daily events: Change of Heart, Heavy Medals, Letter Collector, Master of Enchanting, Playing with Fire, Power of Love, Squish the Squash, Zaken's Curse.

Missions: consists of solo/duo/squad PvE mini games, only players level 78+ can participate once a day.
Currently implemented missions: False God, Frozen Tundra, Mines of Moria, Statue of Peace, The White Walkers.

Castle Sieges: free for all PvP every weekend, all clans auto registered, special rewards for castle owners.
Currently implemented castles: Aden Castle.

Farm Zone: new players can enjoy a farm zone for quickly leveling up and farming a decent amount of adena and items.
Be aware: you can enter the farm zone once a day for 1 hour, the farm zone is a free for all PvP zone, every death inside the zone will cause a 5 minutes penalty.

Features
* Real money achievements system.
* Starting level 76 with 3rd class, max level 80.
* Starting gear B-grade, full GM shop.
* First subclass free, any subclass afterwards cost 500 Adena.
* Toggles for CP/HP/MP instead of potions.
* Only blessed enchant scrolls, retail enchant / life stone rates, safe +3, max +16.
* AIO buffer, 4 hours buff duration, 20+4 buff slots.
* Buffs kept after death / resummon.
* Symbol and event buffs do not take buff slots.
* Cancelled buffs return after 7 seconds.
* Unique rank system with rewards.
* Global/Personal vote reward systems.
* Streamer reward system.
* Get rewarded with XP/SP/Adena/Items by doing PvPs according to damage/debuffs/heals.
* Gear dependent rewards - higher/lower rewards depending on gear/level/rank/class and more.
* Team balance based on Elo/Count.
* Anti farm / AFK systems, anti buff griefing system.
* Bonus buff for people who die too much without making kills.
* Bonus buff for losing team during an event.
* Double XP/SP event at random times during the day.
* Killing spree/streak system with sounds.
* Events voting system - vote your favorite map/mini event to be played next.
* One town for both factions, players can duel in town.
* Offline shops with dedicated store zone.
* Trade chat is faction only chat, shout/hero chats will show player's faction.
* Visit Noblesse Manager inside the farm zone to start your noble quest.
* Visit Tablet of Information to see a list of useful commands, info and statistics.
* Services NPC (Name/Gender change, Faction change etc).
* Training Dummy NPCs to test your class from different perspectives.
* Heroes every Monday, olympiad 1vs1 class/faction irrelevant fights at Friday-Sunday 19:00-22:00.
* Free warehouse and freight.
* 10 seconds spawn protection.
* Increased weight/inventory/private store slots.
* No death penalties and no exp loss.
* Max 1 client per PC can login.
* Pincode security upon character login.
* Mini games - Poker, Lottery and Casino.
* Wedding with gotolove and extra skills.

Parties
* 5 Members maximum inside events.
* Increased EXP/SP rewards when playing in party.
* Class limits so a party cannot become too strong.
* Brown title color for party members.

Clans
* Retail clan penalties.
* 9 members maximum in main clan.
* 1 extra member for every royal guard the clan has.
* 1 extra member for every royal guard the clan has.
* 5 extra members for academy with CRP and circlet rewards.
* Alliance only for the crest.
* Levels 1 and 2 requires SP and Adena.
* Levels 3, 4 and 5 requires SP and quest items (buyable from GM shop).
* Levels 6, 7 and 8 requires reputation points.
* Prices for leveling up, royal guards/knights and clan skills are 4 times lower than retail.
* Only same faction can be invited to clan.
* Clan war can be declared against clans of opposite faction.

Website : https://l2ovc.com
Forum : https://l2ovc.com


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Fri Aug 07, 2020 5:03 pm 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 251
will be there a beta to test things till opening ?


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Wed Aug 12, 2020 11:44 pm 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 251
1 day left lets gooo


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Sat Aug 15, 2020 1:16 am 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 251
big online a lot of fun dont miss it guys come


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Sun Aug 16, 2020 10:30 am 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12869
a lot of online indeed
the events are mostly fun
totally made for mages


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Sun Aug 16, 2020 12:37 pm 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 251
mages for start and later will be archers,daggers,mages


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Sun Aug 16, 2020 8:25 pm 
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12869
no the geodata is trash and mages can shoot through walls

pls dont sell me theories


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Wed Aug 19, 2020 12:33 am 
Baron

Joined: Sun Jul 26, 2015 12:40 pm
Posts: 251
i hate the files too, java is terrible on any server


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 Post subject: Re: L2 Order VS Chaos - Grand Opening-14th of August-Interlu
PostPosted: Wed Aug 19, 2020 12:54 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12869
Kush wrote:
i hate the files too, java is terrible on any server



thats what makes me rly mad at the l2 community and the l2jdev community

how can the servers be absolutely same l2j buggy trash as they were 10+ years ago
nobody did any fuken effort to provide proper l2 experience on java and its not likts fuken impossible...

all servers are quick cash-grab machines where insecure people pay money to quickly gear and dominate for a couple of weeks until the server dies


edit:
except classic and dont try to convince me the servers you play are l2off :D they are pure java and maybe the only nice ones


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