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 Post subject: [L2OFF][Lineage2DEX] Interlude Final x3 - 22 March
PostPosted: Fri Feb 15, 2019 8:09 pm 
Marquis
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Location: Romania
Interlude x3 - 22 March

Grand Opening: March 22


Start of the Beta Test: March 9 at 19:00 (CET)



Dear friends!

We decided create and join a project of the new server Interlude Final x3 with partner we had in our Gracia Final server.


Interlude is considered to be one of the most popular and successful parts of Lineage 2. But as we know, the game client is not perfect and, to put it mildly, outdated, because it was developed back in 2007.
Some of the mechanics and balance of the Interlude left much to be desired. The new Interlude project was created by transferring it to a modern game client and thoroughly work on the balance and gameplay, collecting the best and incorporating it all into a new project Interlude Final

All info about Interlude Final we will post later in this section of forum.

Here we have selected some useful information from the developers:

Why the old client is outdated and the new one is better ?
The old client was developed for relevant at a time processors (and hardware in general), which had fewer cores. As many of you know, today's processors increase the number of cores (streams), but often reduce their clock speed compared to older processors that were relevant at the time of release of most versions of the clients/games.
So, roughly speaking, Core 2 Duo @ 3.16 GHz (2 cores) of 2006 will be better than Intel Core i5-8400 @ 2.8GHz (6 cores) of 2017 for older game clients.

This is not the only reason for the low performance of old clients on modern computers, because a whole set of factors is responsible for this: motherboard, processor, RAM, disk (write/read speed).
Since the Grand Crusade client (alias a Classic 2.0 client) was developed with an eye to more modern technologies using the successful and unsuccessful experience of previous clients, it’s natural that its functionality and performance is much higher. And we all congratulate us on this :)


We have made a new client for Interlude Final servers based on Grand Crusade \ Classic 2.0.
This client is not only a more spectacular picture, but also more technical capabilities for us (developers):

Visual improvements - lobby, character creation, interface, menu, skills)
In-game functionality - character statistics, interaction with the browser inside the game, notification systems, built-in manuals and guides for specifically your profession or server as a whole.
Optimized performance:
Tired of lags in ToI? Haven't seen Baium with с 12060 fps animation?
Does the CPU load by 50% or more infuriate you when starting 1 box?

We also use modern technology for processing client-server data packets, which allows us to reduce the response time from the server. We successfully tested it on our autumn server and there was impressive result.
Satisfied players from China can confirm it :)

Personal data base:
We want to please all the players with a new interactive system of hints and notifications.
Most likely, the BBS (Community board) will be taken as a basis, with the author's interface for performing the following tasks:

General information about the server features and add-ons.
Where to level up faster?
What new "buttons" are available to your profession?
Status of changed locations
How updated sets interact with your character
When you reach a certain level or participate in an event, you will receive a notification (short text, GIF-animation, video) about what is recommended to do further for a faster / interesting development;

We want to emphasize that for this launch we aim to achieve 2 goals:



Create a system of notifications - the architecture of the knowledge base;
Fill it with content that will eliminate the gap of knowledge between Interlude - Interlude Final.


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