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 Post subject: Hellbound project
PostPosted: Fri May 08, 2015 1:00 pm 
Marquis
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Joined: Wed May 04, 2011 7:59 pm
Posts: 1380
Location: Romania
What do you think about this setup for a hellbound server ?

Quote:
Mid-Rate
-- XP - 15x
-- SP - 15x
-- ADENA - 15x
-- Drop - 10x (chance) (recipe 1x)
-- Spoil - 10x (chance) (recipe 1x)
-- Boss : Exp 15x sp 15x adena 15x
--Seal stones: ammount = 3x
--Weight Limit : 5x
--Manor : 2x
--Extract Fish : 6x
--Knight Epaullet 2x

--- JOB --
-> 1 and 2 Job Free(npc) / 3 Job = retail like (700 mobs rate 100% / amount 5)

-- NPC BUFF ---
-> NpcBuffer with : song/dance/wc/prophet/se/eva/dwarf / improved/cat/horse(non-resist element buff non-buff 80+);
-- buffs with 1hour time;
-- ++ buffs retail time ;
-- 36 bar (20+4/12songdance)

--- FARM ---
-- Full retail farm system (No custom farm);
-- Imperial tomb x2 (xp/sp)
--Forge of the gods x2(xp/sp)
--Hellbound x3(xp/sp/adena)

--- SIEGE ---
-> Sieges Everyweekend (fame retail)1 week after starts;
--Gludio,Dion,Giran,Innadrill,Oren = Saturday
--Aden,rune,Goddard,Schuttgard = Sunday

-> Olympiad;
-- 15 in 15 (last days: 30 or 31 and 15 give hero 1 and 16);
-- +6 maximum;
-- non class base match;
-- call with 6 ppl reged;

--- ENCHANTS ---
-enchants limits +12:
-- normal enchant 65%
-- blessed enchant 60%

-> Hellbound isle full opened after 10 days;

-> Donate system :
-- System to make a donate coin tradeable:
-- Soulshots(D,C,B,A,S)
-- A-grade itens
-- S-grade itens after 10 days
-- Box of Lifestones
-- PA(+30% xp/adena/sp)
-- Great Snow Wolf (85)
--Improved Baby Buffalo, Kookaburra, and Cougar
-- Donate coin exchange system;

->Gmshop
-- Soulshots (D,C,B,A,S)
-- Jewels (D,C,)
-- Armor (D,C)
-- Weapon (D,C) with SA
--> Consumable
--arrows (D,C,B,A,S)
--Spirit oren
-- Soul Oren
-- Mana drug(regen 50mana per sec / 10s reuse)
-- Scroll (ress, soe)

-> in game
-auto loot / auto learn skills / Forgotten skills auto-learn
-Raid boss(normal) 70+ (have 50% chancce to drop a weapon/armor/jewels) 10 hours spawn +-1 hour random

->Epics Boss:
--Antharas 6 days +- 2hours random (Pvp area inside the lair)
--Valakas 6 days +- 2 Hours random (Pvp area inside the lair)
--Baium 4 days -+ 2 hours random (Pvp area toi 13 to the crystal)
--zaken 48 hours +- 2hours random (boat pvp area)
--Queen 20 hours +- 2 hours random (pvp area at zone spawn)
--Frintezza 5 days +- hours random (auto-flag area close with npc to enter)
--make all then to 85, to make the pvp more durable


-> Quest
--The Finest Ingredients PT 2 (100% rate / 3x ammount)
-- Relics Of The Old Empire (100% rate / 2x ammount)
--Supplier Of Reagents (100% rate / 3x ammount)
--Gather The Flames (100% rate / 2x ammount)
-- Ketra/Varkas quest (100% rate / 3x ammount)

->Noble Quest:

-- Barakiel (5 hours spawn +- 1 hour random)

->Sub-Class Quest :

-- Shilen’s Messenger Cabrio (4 hours spawn +- 1h random )
-- Hallate (4 hours spawn +- 1h random )
--Kernon (4 hours spawn +- 1h random )
--Longhorn (4 hours spawn +- 1h random )

->Cancel Formula:
-- Pvp weapon aka cancel stick 3x (last buffs ) 4s reuse
-- Cancelation 4x (last buffs) 7s reuse
-- Tod 3x (last buffs) 4minutes
-- Insane crush 5x (last buffs) 7s reuse
-- Steal Divinity 4(last buffs) 5s reuse

>Instance:
--Underground Dungeon deacrease reuse to 2 hours

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 Post subject: Re: Hellbound project
PostPosted: Fri May 08, 2015 2:48 pm 
Heir

Joined: Mon Jul 15, 2013 2:17 pm
Posts: 50
Im not sure what you want to do with this project? Is it going to be lowrate-pvp server? Or you want to make it similar to retail, just with gm shops,and buffs?

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 Post subject: Re: Hellbound project
PostPosted: Fri May 08, 2015 3:57 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
--- FARM ---
-- Full retail farm system (No custom farm);
-- Imperial tomb x2 (xp/sp)
--Forge of the gods x2(xp/sp)
--Hellbound x3(xp/sp/adena)

(x2/x3) x15 rate or just 2/3x ?


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 Post subject: Re: Hellbound project
PostPosted: Fri May 08, 2015 7:34 pm 
Marquis
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Posts: 1380
Location: Romania
kekseobage wrote:
Im not sure what you want to do with this project? Is it going to be lowrate-pvp server? Or you want to make it similar to retail, just with gm shops,and buffs?

We try to find best setup

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 Post subject: Re: Hellbound project
PostPosted: Fri May 08, 2015 8:33 pm 
Heir

Joined: Mon Jul 15, 2013 2:17 pm
Posts: 50
My suggestion either:

1) 50-100x rates with gm shops/buffs/all that stuff
2) Keep it x15, but no gm shops/buffs

Quest/hb/raid rates could still be configured

Also GF buff slot is essential in HB, it was proven in few servers.

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 8:18 am 
Elder

Joined: Sat Apr 28, 2012 5:24 pm
Posts: 126
plz tell me smth...on 8 march in your page you tell that you wont open server every 1-2months and dex policy was always maximum 2 servers per year...you have opened 3 servers so far and the next month you accounce hellbound project while announcing that you will open classic server within 2015...tell me plz WHY ARE YOU DOING THIS??


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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 12:28 pm 
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Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
vogiass wrote:
tell me plz WHY ARE YOU DOING THIS??


$$ :D
there are always dumb ppl who will join them


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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 2:18 pm 
Marquis
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Joined: Wed May 04, 2011 7:59 pm
Posts: 1380
Location: Romania
vogiass wrote:
plz tell me smth...on 8 march in your page you tell that you wont open server every 1-2months and dex policy was always maximum 2 servers per year...you have opened 3 servers so far and the next month you accounce hellbound project while announcing that you will open classic server within 2015...tell me plz WHY ARE YOU DOING THIS??

We announced hb server long time ago.

The only srv opened by dex only this year was arion. Since 8 march we have no server open.
Why open new ? Sadly, cause that is what current l2 comnunity wants. As you can see we plan to open a mid rate srv .

We open srv using files that none except ru has.

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 2:19 pm 
Marquis
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Posts: 1380
Location: Romania
Spiers wrote:
vogiass wrote:
tell me plz WHY ARE YOU DOING THIS??


$$ :D
there are always dumb ppl who will join them

Ofc you can join other servers like averia,tales etc and rest of non profit servers :)

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 2:47 pm 
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Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
there are other servers with way more fair donates
I just answered the guy, hurt the truth?

you turned into this donatefest servers long ago, it's your business I don't care but so many dumb ppl still :)

Vanga enjoy $$ too 8)


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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 4:01 pm 
Marquis
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Posts: 1380
Location: Romania
This discussion is about a server setup. Stay on topic :)

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 5:51 pm 
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Joined: Wed Jan 30, 2013 2:20 am
Posts: 330
I wouldn't bother tbh. Citadel is apparently opening a 15x and anybody looking to play HB will go there. Do something else like C5 maybe.

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 10:17 pm 
Marquis
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Oldies wrote:
I wouldn't bother tbh. Citadel is apparently opening a 15x and anybody looking to play HB will go there. Do something else like C5 maybe.

Doubt that . Citadel project is dead afaik . We continue the project with coders, coders that developed files citadel used.

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 Post subject: Re: Hellbound project
PostPosted: Sat May 09, 2015 11:35 pm 
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Joined: Wed Jan 30, 2013 2:20 am
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tutanka wrote:
Oldies wrote:
I wouldn't bother tbh. Citadel is apparently opening a 15x and anybody looking to play HB will go there. Do something else like C5 maybe.

Doubt that . Citadel project is dead afaik . We continue the project with coders, coders that developed files citadel used.


Nobody has Citadels files. They used the L2devs HB files as a base which is what you are talking about, but they did massive amounts of work themselves that was never added to the L2devs repository (over 200,000 lines of modified scripts, and Geo). The devs @ L2devs are great but they just simply do not have the testing and information that was supplied during Citadels 8 months of closed beta, so the files are still pretty raw and a long ways from being near what Citadel has in regards to HB.

The Citadel project is not dead they have just been quiet for awhile, but I know for a fact they are planning a 15x HB server.

Like I said if you can do a C5 server that would kickass, but I don't really see HB being a good investment for you.

Or if you are determined for a HB server do something like a 100x where actual details and features of HB don't matter quite so much.

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 Post subject: Re: Hellbound project
PostPosted: Sun May 10, 2015 12:00 am 
Marquis
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Joined: Wed May 04, 2011 7:59 pm
Posts: 1380
Location: Romania
Discussion is about setup we have posted in post #1. Read before comment please. Thanks


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