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Would you play on a Full PvP server with those options ? ( or close to? )
Yes! 25%  25%  [ 1 ]
No! 75%  75%  [ 3 ]
Depends! 0%  0%  [ 0 ]
Total votes : 4
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 Post subject: [POLL]Need Feedback for a Full Loot PvP Lineage 2 Server!
PostPosted: Tue Sep 09, 2014 10:16 pm 
Heir
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Joined: Sat Apr 09, 2011 2:45 am
Posts: 68
Location: Romania
Hello,

As I said in some other posts here, we are looking to open a full loot pvp server with some good restriction as to not make it , if you die, to /ragequit .
Until now, we focused on making only some zones into full loot pvp, like for exemple Blazing Swamp, PI, etc.

Some changes only on full loot pvp zone's:
1) If a player dies while he's on a pvp zone :
- A red player will drop everything ( equipped items, inventory items, adena )
- A flagged player will keep 2 items
- A white player will keep 3 items
2) 1 Custom passive skill with a internal CD of 4 hours ( changeable ) . While you are under the effect of this buff, you keep 1 extra item when you die in a pvp zone
3) While in a PvP zone , pvp damage is reduced by 50% ( changeable ) . This is to combat the 1 shot situations and give player a bit of a chance to run .
4) Double the mobs spawn in PvP zones.
5) Double the rates while in PvP zones.
6) PvP zones will have a level limit to attack a player. If the PvP zone is for players between level 20-40 , then only players which has the said level can attack each-other.
7) Players in the PvP zones which fall's into the pvp level requirements ( as stated above ) , will have under their head a custom icon, to be able to see if you can attack that player or not.
8 ) A warning message will appear once you enter a Full loot pvp zone with a message like : "Warning, you are about to enter a level 70-80 PVP zone. While in a PVP zone you may lose all your items! Proceed at your own risk".
9) A similar message will appear if you teleport to a PvP zone from an NPC.

Additional :
- Players cannot use BSOE while in a PvP zone
- NPC shops will be from GF. Meaning there will not be B/A grade in shop to buy with adena.
- Vitality will be off , due to the increase rates from PvP zones.
- More time for disconnecting a player ( this is to avoid exit on propose while in PvP zones )
- All zones, beside PvP zones , will remain the same as you know them.

Notes :

We aim to open a H5 server with x7 rates, to xp and sp and x12 rates to spoil and drop. While you are in a PvP zone, rates will be double : x14 rates to xp and sp and x24 rates to spoil and drop. This however may change depending on player's feedback.

Now, having said all of this , we are also thinking about :

- Make the entire map of Lineage 2 into a PvP zone.
- Some rules from above will apply
- Players can attack each other only if the difference is +/- 2 levels ( changeable )

We will however stick with the first option and feedback is greatly appreciated, but we would also like feedback for the second one too.

What do you want to see from a server like this? What would you add and what would you not want to see?

Please, let us know.
Thanks!

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https://supreme-l2.com


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 Post subject: Re: [POLL]Need Feedback for a Full Loot PvP Lineage 2 Server
PostPosted: Thu Sep 25, 2014 12:27 am 
Heir
User avatar

Joined: Sat Apr 09, 2011 2:45 am
Posts: 68
Location: Romania
Hello!

This is a quick update! In the upcoming days, we will be releasing more infos regarding the full pvp ( only some zones ) server , along with a short video game-play presentation.
Expect a closed beta test in around 2 weeks. We will be in need of players who want to help us test the pvp zones. You can PM me here or write in this thread that you want to help us test the PvP Features and we will contact you once the closed beta test begins.

Until then .. :)

Image

Image

Thanks!

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https://supreme-l2.com


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 Post subject: Re: [POLL]Need Feedback for a Full Loot PvP Lineage 2 Server
PostPosted: Sat Sep 27, 2014 4:11 pm 
Heir
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Joined: Sat Apr 09, 2011 2:45 am
Posts: 68
Location: Romania
Updates :

1)"Keep items if you die in a PvP zone" has been re-worked. Previously you would have kept 1-3 highest priced items based on the Grocery prices.
- Now you will keep 1-3 random items from the equipped ones ( Weapon, Armor(s) , Jewel(s) ) . This is to combat the "always" keep the same highest priced items if you die in a PvP zone.

2) While in a PvP zone, you will lose minor experience points if you die .

- Minor = 0.01%

3) We have removed : 1 Custom passive skill with a internal CD of 4 hours ( changeable ) . While you are under the effect of this buff, you keep 1 extra item when you die in a pvp zone . This could have gone a bit wrong based on the internal tests. We will however try to add something similar in the future.

4) We have implemented the xp/sp/adena/drop rate for PvP zones. Currently it's set at + 50% .

5) We have implemented the level range which players can attack in PvP zones.

- If you are in a level 50-60 PvP zones , only players of the said level(s) can attack each-other. Other players may enter the 50-60 Pvp zone and can PVE but they cannot PvP. This is to combat the situations where a high player will come to a low level PvP zone and start "shining" at low level players.

6) As of now, we have re-add the vitality system ( I will explain why at a later date )

7) We have implemented the "Pick up loot" system.

- While in a PvP zone, if X player do the most damage to Y player ( and Y player dies ) , then only X player is eligible to pick up the loot from Y player for 15 seconds. After 15 seconds have pass, then everyone can pick up the loot.
- Same applies while you are in a party. If your party do the most damage to a player and if that said player dies, all member from that party, are eligible to pick up the loot for 15 seconds before anyone can pick it up.

We have also fixed some bugs based on the internal tests.
We will be working on our website in the next days in preparation for our closed beta test. Expect a closed beta test next week.
In the closed beta test, we will focus on 2 PVP zones to test them. We will like to invite clans and players who understand that this is a closed beta test and are willing to help us test our own PvP features. More infos coming soon ( tm ) .

Thanks!

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https://supreme-l2.com


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 Post subject: Re: [POLL]Need Feedback for a Full Loot PvP Lineage 2 Server
PostPosted: Wed Oct 01, 2014 2:40 pm 
Heir
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Joined: Sat Apr 09, 2011 2:45 am
Posts: 68
Location: Romania
Updates :

1) Current items which should not drop in PVP Zones :

- Quest items
- Pet Items
- Hero Items
- Cursed Weapon
- XP/SP items
- Agathions

( This list needs to be updated once we go closed beta. We will ask our testers to provide infos about items which should not drop , exemple : epaulettes . We have a pretty solid system where we can add any item we want to not drop in PVP zones. )

2) We have implemented mobs spawn rate in PVP zones :

- Values which we can change : from 2 to 10 . Current mobs spawn rate in PVP Zones is double ( x2 ) . ( Maybe we will hold some events in some PVP zones, where mobs spawn rate will be x5 for exemple, for let's say .. 1 hour. We can also raise the xp/sp/drop/spoil as high as we want in that 1 hour event. )

We are currently working to add an option, where we can increase party XP in PVP zones.

Thanks!

EDIT: This needs a bit more explications : ( 1)"Keep items if you die in a PvP zone" has been re-worked. Previously you would have kept 1-3 highest priced items based on the Grocery prices.
- Now you will keep 1-3 random items from the equipped ones ( Weapon, Armor(s) , Jewel(s) ) . This is to combat the "always" keep the same highest priced items if you die in a PvP zone.


The system remains as I said in my very first post. Meaning :
If a player dies in a PVP Zone :
1) A red player will drop everything , including equipped and inventory items ( except items which should not drop in PVP zones, like quest items, heroes items, etc )
2) A flagged player will keep 2 items ( random, only from equipped items ) , everything else, including equipped and inventory items ( except items which should not drop in PVP zones, like quest items, heroes items, etc ) will drop.
3) A white player will keep 3 items , ( random, only from equipped items ) , everything else, including equipped and inventory items ( except items which should not drop in PVP zones, like quest items, heroes items, etc ) will drop.

Plus, every player will have the opportunity to keep 1 extra item ( from equipped items ) .
I will let you know more about the extra item which you can keep, in a future patch notes.

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https://supreme-l2.com


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