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| [L2J - Hellbound] L2Fantasy 100x https://forum.pmfun.com/viewtopic.php?f=14&t=52507 |
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| Author: | Luckin [ Thu Aug 07, 2014 7:55 pm ] |
| Post subject: | [L2J - Hellbound] L2Fantasy 100x |
SERVER START: August 7th 2014 WEBSITE: lineage2fantasy webs com L2 Fantasy Client version: Hellbound (CT1.5) XP/SP rate: 100x Adena rate: 50x Drop rate: 1x (custom drop lists) Safe enchant: +3 (+4 for full armors) Enchant chance: 75% (all scrolls) Max enchant: unlimited Server info: -Buff potions instead of NPC buffer (one click = all buffs) -Modified clan hall support magic (CoV, PoF, PoWi, PoWa, Greater Shield, Greater Might) -GM shop with everything you need (equipment from No-Grade to S80-Grade) -Raid's soul shop - it contains things that you only can buy after killing a few bosses -Fragment system - to get better equipment (S-Grade and higher + interlude weapons) you need fragments, which can be droped by any monster -Modified drop lists for all monsters and bosses - they only drop what you need -Modified spoil - better chance to get fragments -PvP zone, where you get rewards for killing other players -Champions with rewards -No quest for subclass -No quest for noblesse - Caradine's Letter in shop, but not so easy to get -Noblesse circlets - you can get one after becoming a noblesse, it improves your stats a little -Special tattoo system -Special BONUS scrolls - they can be droped by any monster and they improve your stats a little (for example cast. speed + 0.1%) |
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| Author: | zosiek [ Fri Aug 08, 2014 10:04 am ] |
| Post subject: | Re: [L2J - Hellbound] L2Fantasy 100x |
its designed for gf-h5 but guess u will find something to answear from these too: and as usual: Quote: Ok after dozens of broken serv i bothered with I decided to make template
that I will post in every HR NOT OFF server to filter out trash servers. So... Does your server have: BUGS: 1. Block/massblock windwalk/shield -doesnt have bane effect=broken. 2. Focus death/focus power - have also 90/30 / 60/30 crit dmg working for blows= broken. 3. Heal enemy w/o force - either oly/open pvp 4. Mirage "fixed" - OFF= 80% triger/ 100%-lvl mod landrate 5. Cancel: a)should work from last to first buffs b)cancel resist is based on buff level and cancel level, and has (25% chance/buff)^cancel slots left(5 slots for cancelation f/e) (https://www.youtube.com/v/f5SSV_I ... PLTt#t=988) c)Cancel stick cancel is broken - should remove 3(h5)/5 buffs for every crit. d)"u cant get canceled on celestial/sub cele" - rly what brainiack made it up? 6. POS stat - chance to hit/crit is calculated accordingly according to target position- above/below/side/front/back. 7. BOE mostly broken cleanse - should cleanse debuffs with 40% chance 10 times one debuff if cleansed move to second one with tries left (cancel style- taken from gf off script Code: effect = {{i_hp_per_max;100};{i_mp_per_max;100};{i_cp;9000;diff};{i_dispel_by_category;slot_debuff;40;10}} )8. Erase/summons - often broken derangement power from epics. 9. debuffs generaly broken - formula based offlike: Code: (1-x) * [(skill power + bj power)*(skill lvl mod) - (target resist[1])*(target lvl mod)] + x* [ Matk /(m att mod)[3]]*[1/mdef] [2] ----------------------------------------------------------------------------------------------------------------------------------- % MENorCONorSTR(for disarm) mod * DEBUFF REZ[4] buffs [1] include bj rez, mental(derengement,sleep, root) /res shock (shock) / invigor (bleed) / poison res / physical para (not derengement) depending on atribute [2] for not mag atks x=0 "x" is m att mod- cant say exacly but smthn 0,2- 0,3 max (tough might be goemetric averege of both) [3] is smkind of log that is used for m att dmg boost which fits that: (had math too long ago- u sure know what i mean, its same as bss mod) 4*matk *mod = 2* dmg matk *mod = dmg [4] icon/arcane/tol/zea etc AND debuffs like limit/suspence/abyss/hex/power break/vortex/slow/ETC have no trait - I hope its obvious 10. Protections triggers at 47~% instead of 20% (caused by pasives stac or actualy triggers being triggered by any dmg instead of mag/element/aligment) 11. Icon broken- doesnt give crit dmg for blunts or does not stack (flame icon + angelic) 12. "cannot see target" issue - if u gets interapted with this before skill_hit_cancel_time of skill is left to end cast- U guessed its broken f/e trance with acu once casted should never get interupted skill_hit_cancel_time=0,5 s which is less than whole cast 13. chain heal - complex skill- broken if: a) heals urself even if u are not target b) heals everyone with 30% c) doesnt heal your target LEAST from whole grup healed 14. Immunity: a)u can get debuffs on mi/hero zerk??? wtf? b) u can get buffs on MI in GF? O RLY? c)u cant get auraflash/mirage detarget on mi? yeah these are all bugs 15. stigma/ real target 99% broken - off: u can use them w/o flag 100% chance unless has immunity 16. Geodata/ target position: example of broken: https://www.youtube.com/v/D54U1-n ... 4Xrw#t=679 also: if u get melee from 300 range/get stuck in textures/cant move threw empty space 17. bluff/blinding blow- often just visual but no, they should make u turn ONCE not for 10 seconds- if u have log "blinding blow has worn off" being target - broken. 18. Maximum clarity - if u can drain on ol or rush impact with 0 mp- broken(initial mp consumption) 19. Life force- should be able to get interupted by dmg 20. counter attack: off- is based on caster p atk and atacker p def, also effect is multiplied for: blows x2, blinding/critical blow x3 21. cubics- often not working as off 22. 90/10 debuff cap in h5- often doesnt work 23. ellegia DOES give 100+ crit rate bonus it's NOT translation error. 24. counter critical: yeas it does 100% crit dmg bonus, and yes also for blows (7 sec/13s reuse/300mindmg ANY TYPE except dot/80% chance) 25. OFF skill formulas: http://www.speedyshare.com/YSAvj/Gladia ... ator-1.xls 26. talismans: after u use divine protection or any short term tali prewious SHOULD NOT be given back 27. Only buff augment that should stack with others is celestial 28. Macros: a)can u use item>use item skill? b)can u change full set instantly from macro? 29. AFTER skill is casted game should automaticly equip item U were trying to equip during cast "soulshot use-like"- rarely works and its annoying stuff on disarm since u have to stop doing any casting anythin to equip MINOR OFF BUGS:(i love off so i like them- barely ever seen) 1. Macro glitch -1 sec final reuse 2. BSSS being loaded after cast- spam = no cast bonus NERFS/boosts: (never liked any, never will- official like all the way) 1. EXTRA SKILLS FOR LOL CLASES? 2. any + dmg for clases? 3. any custom reuse changes? 4. any skill power/ landrate changes? 5. any skills removed? FEATURES: 1. how many hours till endgame? (full ele/max ench/pvp/full epics/augs for oly) 2. % chance/ agument? 3. Buff regeneration time after cancel? (lol on servs with less than 10 secs- even fullbot parties barely ever can rebuff in this time in action) 4. mana potions? reuse? (best if none- npc heal @ town is more than enough) 5. olympiadtime/period? 6. does donation give more than 10% advantage over regular players? guess thats it- played on servs that doesnt keep OFF almost anything so ur serv is not crossed out yet. |
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