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 Post subject: about autoloot
PostPosted: Tue Aug 13, 2013 12:58 am 
Heir

Joined: Sun Aug 07, 2011 5:51 pm
Posts: 51
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.


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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 2:18 am 
Elder

Joined: Fri Jun 20, 2008 7:23 am
Posts: 143
vrfood wrote:
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.


It makes nuker class really OP and unbalanced. Besides that, KS is a really big issue when you have auto loot on. Also, autoloot is L2J feature.

I will mention another on, just in case three arent enough: hunting grounds designed with 1/2 or 1x life mobs have a different rate of mobs life versus adena, which takes in consideration the effort of picking up the items/adena.

I could give you many more reasons to not have auto loot on, but you only asked one and I gave you much more.

So, if you want to play in a
Quote:
good server with no bugs and exploits
you must not have auto loot on.

Btw, I dunno what you think a good server with no bugs and exploits means to you, but if you meant any custom high rate server, then I think auto loot should be enable, taking in consideration the server itself is unbalanced, so autoloot should be the least of your problems.


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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 12:00 pm 
Elder
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Joined: Sun Jan 22, 2012 11:55 pm
Posts: 117
Location: Romania
vrfood wrote:
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.

thats the fun in l2, pick up or leave game if you emo qq about it

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SHUT UP AND ENJOY THE MUSIC!

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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 12:15 pm 
Marquis
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Joined: Sun Jun 19, 2011 9:50 pm
Posts: 1129
thats why dont go to java pvp servers

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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 3:03 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
Personally, I never play on servers without autopickup. I "grew up" on a server with this feature, and find it impossible to start picking up every drop. Just don't get it....

Autopickup also takes processorload and network traffic off the server. That's why theese servers often feels "snappier".

Everybody can play on a autoloot-server, but once you remove this feature, server is out of consideration for many players. It seems like even the most fanatical "purists" shows up on autoloot-servers, once the population and reputation of the server has got big enough...

Just visited L2Extol. Website said nothing about autopickup, but there was a poll about autopickup where "yes" outnumbered "no" five to one. Autopickup was NOT implemented. This often happen. Why have polls, if you don't listen to them? Community server said 231 online. 98% of them was shops in Giran. Global chat was almost dead. Other than the missing autopickup, this server looked really good.


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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 4:55 pm 
Heir

Joined: Sun Aug 07, 2011 5:51 pm
Posts: 51
Nhaka wrote:
vrfood wrote:
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.


It makes nuker class really OP and unbalanced. Besides that, KS is a really big issue when you have auto loot on. Also, autoloot is L2J feature.

I will mention another on, just in case three arent enough: hunting grounds designed with 1/2 or 1x life mobs have a different rate of mobs life versus adena, which takes in consideration the effort of picking up the items/adena.

I could give you many more reasons to not have auto loot on, but you only asked one and I gave you much more.

So, if you want to play in a
Quote:
good server with no bugs and exploits
you must not have auto loot on.

Btw, I dunno what you think a good server with no bugs and exploits means to you, but if you meant any custom high rate server, then I think auto loot should be enable, taking in consideration the server itself is unbalanced, so autoloot should be the least of your problems.



Point by point:
1. Makes nukers op- how? just because they don't have to go to pick stuff up? do you forget, that there are no mana potions here?
2. L2J feature- every l2off server i ever played on had autoloot
3. "hunting grounds designed with 1/2 or 1x life mobs have a different rate of mobs life versus adena, which takes in consideration the effort of picking up the items/adena."- exactly how is this ruining the balance? this isn't retail.. let me remind you, that these zones weren't designed to give u x7 exp as well..


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 Post subject: Re: about autoloot
PostPosted: Tue Aug 13, 2013 11:49 pm 
Elder

Joined: Fri Jun 20, 2008 7:23 am
Posts: 143
vrfood wrote:
Nhaka wrote:
vrfood wrote:
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.


It makes nuker class really OP and unbalanced. Besides that, KS is a really big issue when you have auto loot on. Also, autoloot is L2J feature.

I will mention another on, just in case three arent enough: hunting grounds designed with 1/2 or 1x life mobs have a different rate of mobs life versus adena, which takes in consideration the effort of picking up the items/adena.

I could give you many more reasons to not have auto loot on, but you only asked one and I gave you much more.

So, if you want to play in a
Quote:
good server with no bugs and exploits
you must not have auto loot on.

Btw, I dunno what you think a good server with no bugs and exploits means to you, but if you meant any custom high rate server, then I think auto loot should be enable, taking in consideration the server itself is unbalanced, so autoloot should be the least of your problems.



Point by point:
1. Makes nukers op- how? just because they don't have to go to pick stuff up? do you forget, that there are no mana potions here?
2. L2J feature- every l2off server i ever played on had autoloot
3. "hunting grounds designed with 1/2 or 1x life mobs have a different rate of mobs life versus adena, which takes in consideration the effort of picking up the items/adena."- exactly how is this ruining the balance? this isn't retail.. let me remind you, that these zones weren't designed to give u x7 exp as well..


1- If you run oom nowadays you don't know how to play a nuker. With Herbs, Kookas, boxed recharger you might have rare downtimes, if you have any. And nukers can kill 3~4 times faster than any melee classes, so if they don't need to pick up drops, you can't even compare it to any other class.

2- Yes, it is L2J feature, I dont know which "L2off" servers have you played on, but any good server with good files wont even take in consideration enabling autoloot.

3- I dont get your point here, if every zone has its exp multiplied by 7x, whats the point of comparing it? When you hunt in zones with 1/2 or 1x mobs you are more likely to spend more time picking drops compared to x4~x6 mobs, that's why they are different. Server exp rate has nothing to do with it.


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 Post subject: Re: about autoloot
PostPosted: Wed Aug 14, 2013 12:00 am 
Marquis
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Joined: Sun Jun 19, 2011 9:50 pm
Posts: 1129
RheaCoos wrote:
Personally, I never play on servers without autopickup. I "grew up" on a server with this feature, and find it impossible to start picking up every drop. Just don't get it....

Autopickup also takes processorload and network traffic off the server. That's why theese servers often feels "snappier".

Everybody can play on a autoloot-server, but once you remove this feature, server is out of consideration for many players. It seems like even the most fanatical "purists" shows up on autoloot-servers, once the population and reputation of the server has got big enough...

Just visited L2Extol. Website said nothing about autopickup, but there was a poll about autopickup where "yes" outnumbered "no" five to one. Autopickup was NOT implemented. This often happen. Why have polls, if you don't listen to them? Community server said 231 online. 98% of them was shops in Giran. Global chat was almost dead. Other than the missing autopickup, this server looked really good.


so sadly, but u lost so many things with that :)
1st u never played in retail like server... its way different from your pvp or high rates (cause low rates dont have autopickups, at least retail like servers)
2nd u have lost so many fun in older chornicles with pick up, steal raid drop, steal pk drop, finding items in higher rate servers, where ppl leave thier drop (i know it cause i experienced it).
3rd autoloot is not like random pick up, its diferent, and percentage of random item getting is not same, most of times last hitter gets item , so u are loosing fun when party with random ppl and getting good drop etc.(its just example, there is alot more diferent things why autoloot sucks)

also if there is autopick up, 1st its very easy to get weight penalty, and its pain in ass. if NOT, server is using weight limit extender, and it disbalances game ... only dwarves could cary insane amount of weight, and some humans if we are talking about cp pots... in servers with autoloot weight limit is practicaly no limit, and it gives ability too carry tons of cp pots and shit, and if u remember older chronicles cp pots were overpowered, cp pots amount > damage, who has more that one wins.


no need more explanation... u have lost a lot fun.

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 Post subject: Re: about autoloot
PostPosted: Wed Aug 14, 2013 12:42 pm 
Elder

Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
autoloot sux
retail like ftw


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 Post subject: Re: about autoloot
PostPosted: Wed Aug 14, 2013 4:50 pm 
Baron

Joined: Sun Jul 31, 2011 8:26 pm
Posts: 283
Nhaka wrote:
vrfood wrote:
if you meant any custom high rate server, then I think auto loot should be enable, taking in consideration the server itself is unbalanced, so autoloot should be the least of your problems.

This!


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 Post subject: Re: about autoloot
PostPosted: Wed Aug 14, 2013 9:45 pm 
Heir
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Joined: Thu Dec 02, 2010 5:23 pm
Posts: 57
Go to play Lindvior, kids.
P.S. IDC, if autoloot is on or off in any server. The best is to choose: You want it or not.
P.S.S. Russian servers and Global servers are the best in the World. Anyone will stand to argue with me?


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 Post subject: Re: about autoloot
PostPosted: Thu Aug 22, 2013 5:49 pm 
Vagabond

Joined: Thu Aug 22, 2013 5:39 pm
Posts: 3
am i need to answer for creating a topic?


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 Post subject: Re: about autoloot
PostPosted: Thu Aug 22, 2013 11:14 pm 
Elder

Joined: Sat Jan 03, 2009 3:08 pm
Posts: 185
vrfood wrote:
Tell me a single, JUST ONE, reason that a server without AUTOLOOT might be a better choice. Seriously. Who gives a shit about what retail was 6-7 years ago, when GF was actually the current chronicle. We just want to play at a good server with no bugs and exploits. Autoloot is just something that saves time and useless effort.



Based on your logic, we should not be leveling at all, we should start with top level, with full equipment to save time and useless effort.


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 Post subject: Re: about autoloot
PostPosted: Fri Aug 23, 2013 4:48 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
L2ReDay wrote:
am i need to answer for creating a topic?

Just click the "New topic" -button. Be sure that you start from the correct forum segment (this is "Server discussion"), and remember to fill out the "Subject" line.

GL


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