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| Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacksub https://forum.pmfun.com/viewtopic.php?f=14&t=46981 |
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| Author: | PacMan [ Tue Nov 13, 2012 10:26 pm ] |
| Post subject: | Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacksub |
Lineage Squared Stackclass Server... Stacksub, Evolved.
![]() Quick-Link... Getting Started: How to Connect to L²SQ This is a completely new and novel Substack system. Unlike all the other stack sub servers, here you can play all classes in the game from just a single character (Kamaels included!). Players start by choosing their characters appearance, and once in-game choose their first two classes. There are two restrictions to class selection, you can any have two classes active and they must be of the same race (1 + 1 Same-Race). The beauty of our system is that it does not overwhelm you; its functionality and complexity are concealed in the simplicity of its design. Domain: L²SQ Main Site Forum: L²SQ Forums Server Features Unique Character Creation Process Unique Stackclass System Each Stackclass Combination has its own Bars Superb Server Files; Everything Works Complete Geodata International Community Active/Pro/Multilingual Staff Unsurpassed Technical Support Zero Lag; Seamless Gameplay Anti-Bot/Anti-Hack Software DDoS Protection/Mitigation Balanced Donations Sex-Change via Donations Race/Name Change via Donation (Coming Soon!) Kamaels available through Retail Subclass Quest All Characters can Craft/Crystallize Perfectly Balanced Classes Any Party Member can Invite Any Clan Member can Withdraw from CWH (Permissions set in .clan) 26+4 Buff Slots, 15 Song/Dance Slots Retail-Like Buff Times, except Song/Dance Durations +50% No Add'l MP Consumption for Song/Dances Songs/Dances are Alt + Click Removable Automatic Class Changes In-Game Clan Recruiting Board (Coming Soon!) Intelligent “All-at-Once” and "Insta-Learn" Skill System Automated CP/HP/MP Potions (.autoPotion) Many other Unique and Intelligent Player Features (.cfg) Non-Epic Raid Boss Status/Teleports (Loads of PvP) Normal Raid Respawn: 12 Hours +/- 1 Hour Epic Raid Respawn: Retail +/- 1 Hour All Raids have a 2 Hour Window, ensuring constant PvP at Epics All Raids 40+ Give CRP Updated Hellbound Content (Loads of PvP) Custom Skill Certifications Custom Team-Oriented Olympiad System (1v1, 3v3, 6v6) Custom Party Matching Window (Alt + B) Custom x10 Simultaneous Craft Option (100 A.Bones -> 10 CBP) Custom Endgame PvP/Fame-Farming Zones in SoA (Loads of PvP) Fame acts as a form of PvP Currency; Gained/Loss in Clanwars Vesper Upgrades 3x with Fame (Vesper -> Masterwork -> Noble -> Noble Masterwork) The Class Selection Window (Alt + B, then click on 'Favorite') ![]() Custom Party Matching Window (Alt + B, then click on 'Homepage') ![]() Clan Ranking/Recruitment Board (Coming Soon!) ![]() Brought to you by, The Pac Project Expect Great(er) Things |
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| Author: | PacMan [ Thu Nov 15, 2012 4:42 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
The thing to understand about L2SQ is that it is not simply a "different way to stack a sub". We have a mindset, a philosophy behind that mindset, and the passion required throughout our team to drive both forward. Basically, we are taking what had always been lame about this game and, mindfully, altering or otherwise removing it. Things such as 8-hour long class change quests, poorly conceived drop tables and the beyond terrible fame farming mechanic are just a few samples of my meaning... To summarize the joke that is the L2 fame farm: "man... jus go 2 siege afk 2 hour make sandwich come back loads of fame put pvp on dragonik gunn pwn noobs is weri guud serber mens))" Not here; no chance. If NCSoft won't learn from its past successes/failures, then we (the players) must do it for them. It can be safely asserted that the best, most (and perhaps only?) conducive zone for PvP ever made by NCSoft was Hellbound. The consolidation of a servers population created a tense and limited environment; there is only one Green Spot, after all... Two factors that, when too many individuals are present, will inevitably lead to conflict. This is just as true in world of Lineage as it is in the real one... Indeed, the scarcity of farm spots in Hellbound was so limited that, if left unchecked, could quickly lead to intra-clan conflict over who should get to farm what, where, and for how long? You can't beat that... In most instances you can't even plan for that! Now, the simple notion that scarcity leads to inter-group conflict and extreme scarcity can lead to intra-group conflict should not come as a surprise to anyone... Instead, what should be surprising is that after the success of Hellbound, NCSoft decides next to do the exact opposite. "If putting everyone in the same spot works well, then spreading everyone out should work even better!" In comes SV, in comes Lizardmen, in comes Nuker-friendly/Archer-resistant zones. In comes SoA where your rather forced into one zone based on class and not the other. Fail, fail, fail. The fact that Hellbound was a one time PvP-friendly end-game occurrence suggests that it was more by chance than by design; an accident, a fluke. Even if it wasn't an accident on NCSofts part, but rather intentional, all this does is square the circle regarding their complete reversal in terms of their clear commitment to the segregation of a servers population in the subsequent chronicles, chronicle after chronicle. You don't get to mass PvP when you design a zone so that only archers go there; it just won't happen. Not ever. At L2SQ, we've changed nothing that most agree NCSoft had done correctly, nor did we change any zones normally frequented by players in the High Five chronicle... They made one hell of a game, after all. We have however, updated almost the entire (once obsolete) region of Hellbound while keeping its feel very true to the old one; we've revamped SoA so as to consolidate rather than segregate, and re-implemented the fame-farming mechanic... Something that NCSoft should have, but never did. We have also improved upon it, by making fame exchangeable during clan wars, and finally combined this new SoA and this new fame to make the ultimate in end-game zones... One where you stop farming gear and start farming PvP... One where you must always keep one eye over your shoulder, because someone WILL be coming to take your spot, the only question is when. Consolidate the population; give real incentive to PvP; reduce the suck inherent to NCSofts lack of vision and follow-through. These are our goals at Lineage Squared, now help us realize them. |
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| Author: | PacMan [ Fri Nov 16, 2012 2:06 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
The awesome of this server will melt your face off. |
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| Author: | PacMan [ Sat Nov 17, 2012 4:02 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Fact: Stackclass renders all other Stacksubs that do or have ever existed OBSOLETE. Sorry, but that's just the way it is. Quick-Link... Getting Started: How to Connect to L²SQ |
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| Author: | PacMan [ Sun Nov 18, 2012 7:49 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
11/17/2012 Rapid Shot now increases accuracy by +5 when using a Bow. Removed all negative side effects associated with the following skills: Hawk Eye (-p.def) Dead Eye (-atk spd) Rapid Fire (-range) |
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| Author: | PacMan [ Mon Nov 19, 2012 8:24 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Had first sieges this past weekend... Many more to come. L2SQ, the Stacksub to end all Stacksubs, join us! |
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| Author: | PacMan [ Mon Nov 19, 2012 2:58 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Lineage Squared; the greatest thing to happen to Stacksub since Stacksub. |
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| Author: | KABAL [ Tue Nov 20, 2012 3:18 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
PacMan wrote: Lineage Squared; the greatest thing to happen to Stacksub since Stacksub. Ok ok, but just stop with the spam on other server's ok? We have detected spam with this exact description on our forum users via PM! And no, don't tell me that you don't know who, and such! It's from your own team, if not you! So thanks, but no thanks! Keep your spam elsewhere! |
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| Author: | PacMan [ Tue Nov 20, 2012 3:46 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
10% growth over the past 4 days. What are you waiting for? |
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| Author: | PacMan [ Wed Nov 21, 2012 7:35 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Bump. |
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| Author: | PacMan [ Fri Nov 23, 2012 7:32 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Bump. |
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| Author: | PacMan [ Sat Nov 24, 2012 6:54 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
450+ online. |
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| Author: | mariolinho [ Sun Nov 25, 2012 12:34 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
server is kinda interesting, 2bad is hi5 and l2j insted of l2off g final |
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| Author: | PacMan [ Mon Nov 26, 2012 4:44 am ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
You pretty much can't tell its L2J, smoother than anything "l2j". What's your beef with High Five? lol |
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| Author: | PacMan [ Wed Nov 28, 2012 6:30 pm ] |
| Post subject: | Re: Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacks |
Hellbound, Dynasty/Vesper, Donations, SoA, Fame |
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