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 Post subject: [L2j-H5] L2isignia 7x
PostPosted: Mon Oct 22, 2012 8:57 pm 
Vagabond

Joined: Sun Oct 10, 2010 4:12 am
Posts: 11
L2isignia Low Rate 7x
Rates/Basics INFO:

* Exp x7
* SP x7
* Adena x7
* Drop x7
* Spoil x7 (drop chance)
* Drop Raid Boss x2
* Drop quest x3
* Quest reward x1



* Enchant Safe +4
* Enchant Max +16
* Enchant Rate 66%

Our Regards,
L2Isignia Team.


Main Events
- Only one of these event can be runned at a time. It will create ONE match only (which can be then divided into more instances, to prevent being too much overcrowded), when the match finishes, there will be some delay and then next event will be launched.

Team vs Team

- Classic Team-based event
- Intelligent dividing players into teams, based on their strenght score (items, level, pvps,...)
- Scorebar showing score of both teams as well as time-left
- Reward available for both winners and losers
- Simple respawn with delay or wawe-style respawn system (respawn all dead players every X seconds - all of them in the same time).
- Player's title shows his score, deads, etc.
- All players are automatically divided into parties, the engine is trying to balance the count of healers in all parties so that each party can have at least one healer
- Multiple respawn spots for all teams.
- Multi maps support

Capture the Flag
- Classic Team-based event
- Strict AFK/"Camp" checks for players, who don't manage to score with flag within given time limit
- Support to apply certain effects to the player holding the flag (such as slowing him down, making him more visible with effects, etc.)
- Simple respawn with delay or wawe-respawn system (respawn all dead players every X seconds). Multiple respawn spots for all teams.
- All other features are same as for TvT

Domination
- The goal in this event is to capture and hold a Zone (represented by NPC)
- You can capture the zone by standing close to it and killing your enemies standing close to the zone too
- All other features are same as for TvT and other events

Mass Domination
- Similar to Domination, but uses more Zones
- The team needs to capture a specific count of zones in order to get score
- All other features are same as for TvT and other events

Deathmatch
- Free for all event
- Gain points by killing other players
- Anti-feed protection, which changes completely player's appearance (including title, crests, hero and even name gets changed)
- Scorebar showing the top player's score

Last Man Standing
- Similar to Deathmatch, but when you die, you won't get resurrected until the next round starts
- Configurable count of rounds
- Includes the same anti-feed protections as Deathmatch event
- Round time limit configurable, to prevent having infinity tank vs tank fights

Advanced Team vs Team
- Similar to Team vs Team event, but
- In the start, it selects randomly some players from the top players on the event (by their level, pvps,...) and these players will become VIPs
- Each VIP has some cool powers that will surely help it's team to win
- the VIP can for example: slowly heal nearby players, throw away players that gets hit by him (or stun him on hit) or give out some short buffs.
- Thinking about making possible charging up the VIP by players from his team, which would make it extra strong!
- Killing the VIP gives your team extra score points

Lucky Chests
- Free-for-all event
- Chests will appear in the event map, players will be killing them (one hit = one chest down). Each player will have a sword by default, stats will be same for all players on the event, but players will be able to get slightly more interesting weapons with some luck by killing chests.

Also players will be able to switch their weapons during the event and they will be stored on the skill bar, which will temporary change only for the event (when you receive a weapon of anything else, it will be stored to the skill bar and at the end of the event, you will receive back your old skill bar).



Mini Events
- Events running constantly or in certain times (specified by a GM). They create matches automatically when enough players register. There can be as many mini events running at a time as you want.

Single Players fights
- 1v1 (or 1v1v1, 1v1v1v1, 1v1v1v1v1,... as many players, as you want) fights
- Round based (1-10 rounds)
- 30 seconds wait-time before the match starts (time to prepare, rebuff)
- Instanced, Multiple maps possible

Party fights:

- 2-10 fighting parties
- Configurable ammount of players in party (required to register)
- Round based (1-10 rounds)
- Rewards for both winners and losers
- Instanced, Multiple maps possible

Korean Party fights:
- Similar to party matches, but players are fighting in famous Korean style
- Round based (1-10 rounds)
- 2 teams (is multi-team support needed?)
- Rewards for both winners and losers
- Instanced, Multiple maps possible

Mini TvT event

- You don't need a party to register. When the event reaches certain ammount of participating players, it will divide them into teams (and party them) and send to instanced arena. Also needed to mention that, if possible, the engine will try to divide the players (especially healers and other support classes) equitibly, and will use special engine that will "compute" players strenght points based on his level, items, pvps, etc. That will make the matches as well balanced, as it is possible.
- Round based
- Multi-teams support
- Rewards for both winners and losers
- Instanced, Multiple maps possible


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