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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 07, 2010 12:04 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
They don't need to be scared about rate...remember that vit is on.so 3x3=9

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Last edited by xSnake on Sun Feb 07, 2010 1:24 pm, edited 1 time in total.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 07, 2010 1:22 pm 
Vagabond

Joined: Tue Dec 22, 2009 9:47 pm
Posts: 5
Revs 1863 - 2022

DataPack:
    -removed //para_all, //unpara_all, useless and bugable
    -added //para <range>, unpara <range>
    -added //setteamrnd <range>, random assign team 1 or 2 to players in
    -added //killsitting, //killstanding, useful for events to kill
    sitting or standing players
    -added //sit, //stand, + optional for both <range>, to force target
    or players in range to sit or stand.
    DP: new voice command, .spoilMsg, info about spoil success for party
    members.
    DP Weapon Condition for PK
    DP: DP for new effect chancetrigger
    DP: Little fixes to startup without errors
    DP: SQL fixes
    DP: NPC update for Grand Wedding Ceremony Mod
    DP: Attempt to fix frintezza issue in room 2. when you kill 2
    archers, mobs should be spawned and side doors should be open. but
    there was a check, that mobs are spawned and side doors are open only
    in case someone is standing in boss zone in front of the doors to
    frintezza room (where you cannot get until you kill mobs in room 2 as
    the doors to the corridor are open till then), not elsewhere. it does
    not make sense to me at all, but i left the condition there, just
    reverted it so that if nobody is standing in front of frintezza door,
    mobs will spawn and doors will open, otherwise nothing will happen.
    should fix ticket #647
    DP: 2 more wrong headings + 1 wrong location
    DP: Few fixes in spawnlist, they were heading wrong direction in
    clanhalls. Now heading correct, I think xD
    DP: 1 npc spawned 10 feet up in the air and 1 wrong title, Suppose to
    be Gludin not Gludio
    DP: npcAIData and npc.sql for [1976] and the core support done
    earlier
    DP: Fixed 2 errors
    DP: - Castle magician html fix
    - JAVA/SQL: Updating "Ice Fairy Sirra", thanks gigiikun.
    - AdminEditNpc? update, thanks JiV
    DP: fixed conflict
    DP: reverting admin panel....2 conflicts charmenu and gmmenu someone
    DP: Other changes on Antharas and GrandBoss Teleporter.
    Now minions are deleted on boss death
    DP: Fix for #643
    DP: litle update for baium AI and unhardcoding Headqarters from
    lethal formula
    DP: Update for Baium AI
    DP: More updates in antharas AI
    DP: Little fixes on new admin interface
    DP: Update for Antharas teleport, and ai.
    DP: removed Varka Silenos Magus from the mobs that should drop the
    items as there is no chance specified for it which causes error when
    killing the mob. i also checked the similar quest for ketra and they
    have 15 mobs and 15 chances so i guess removing it (which means varka
    has 15 mobs and 15 chances too)
    is the right fix.
    DP: fix for punish_timer
    DP: corrections for [1915]
    DP: L2j dp synch 6962
    -SQL: Cleanup & new custom tables for future usage.
    L2j dp synch 6963
    DP: L2j dp synch 6959: Support for GM View Pet Inventory, thanks JIV
    6859 6857
    Below was done in [1899]
    DP: forgot to add one condition
    DP: added checking code to KamalokaSolo.onEnterTo() to find out what
    causes the NPE, ticket #631 (not a fix, just code to get more info)
    DP: potions are not allowed in Oly
    DP: synch l2js latest npcAIdata
    DP: Two-handed Weapon Mastery fix for enchants effects
    DP:: L2j dp synch 6955: 2 HTMLs from Seed of Destruction Instance and
    some NPC stats update
    Only part synch
    DP: L2j dp synch 6954 DP for [L3861]
    DP: Some SevenSigns html updates
    DP: attackAfterCast example for [1878], ty Zealar for info.
    DP: L2j dp synch 6950: NpcId? sync for NpcAiData?
    DP: L2j dp synch 6949: Sir Gustav Athebaldt corrections
    DP: L2j dp synch 6948: Skill "Phoenix Rush".
    DP: L2j dp synch 6934: Fixes for Tickets #3788 #3789 #3790.
    DP: L2jdp sync 6933: Admin panel few more 'tweaks'
    DP: support for last commit
    -bluff is now retail like, skill land always, just the effect in
    fixed rate, resisted message only for stun.
    -fix for stigma
    DP: L2j dp synch 6931: Admin panel little rework
    DP: GrandBoss Teleporter to Antharas fixed.

Core:
    Core: unused import
    Core: support for .spoilMsg voice command
    Core: needed to load new boss added by RosT, please check if is ok to load L2raidBoss AND L2FlyRaidBoss as valid bosses
    Core Missing Db cleanup. Delaying disconnection on double login for 400ms, should be enough to send sysmsg.
    Core: For chance skills with TARGET_SELF choose owner
    as caster.
    Core New condition <player isHero="true">
    Core New condition <player pkCount="xx" />
    Caution: true if player's PK count value is lower or equal.
    Core: NPE fix
    Core: Cosmetic fix: remove double message when
    unequipping two-handed weapons by item restrictions.
    Core: Fix for broken party list.
    Core: Chance skills should not be triggered if character is dead.
    Core: unused import
    Core: Fix for taxRate not being updated when buying from merchant
    golem
    Core: l2j core synch 3883: Effect TargetMe? should not break attack
    or cast in any case, thanks Gnacik for testing.
    Core: New events for effect ChanceSkillTrigger?:
    ON_START - called once when effect started,
    ON_ACTION_TIME - called on each effect tick if effect still in use,
    ON_EXIT - called once on successful exit (effect in use and not
    aborted).
    New default value for "activationChance": 100% (activated always).

    Core: Some Npe fix
    Remove cp check from character regeneration.
    Core: Core support for new custom tables.
    Fix for pet shots.
    Core: default title color is blue if
    title_color is -1 in access_levels table
    Core: Debug info about missing items.
    Core: another clan lvl 11 support
    Core: few tweaks & fixes.

    Core: Core support for new AiData?. Rework +
    cleanup some parts. Hope i didnt miss any file.
    Core: misc tiny fixes
    Core: npe fix
    Core: Yet another removing of getAllEffects()
    Core: Remove another getAllEffects() from fishing
    code.
    Core: more logging again for ticket #632
    Core: more logging for ticket #632
    Core for [1940] + removed not used import
    Core: removed some Throwable.printStackTrace() calls
    Core: optimization for status update with hp condition
    Core: unused import.
    Core: this check is needed only for player chars
    Core: rework of [1919]
    Core & CS: fixed all logging that used Throwable.getMessage()
    Core: Fix for #639
    Core: just added little comment to speed up searching for related
    info
    Core: added logging for ticket #555 to find out more about the issue
    Core: -fix for #620, this way work only for skills with player hp 30 or 60,
    but its not updating status each hit, it update only once, when hp
    fall from +60% to below 60%, and same with 30%.
    Core: fixing some deadlocks
    Core: Removing unnecessary field from retrieved
    result set, thanks BiggBoss?
    Core: l2j core synch 3866: Core support for [DP6959].
    Core: l2j core synch 3865: GmViewItemList? support for pet inventory.
    Core: l2j core synch 3864: Preliminary support for new skill type
    EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate).
    Core: L2j core synch 3863: Fixed racing condition on subclass change
    if items unequipped: checkItemRestriction() call in call.
    Core: added fix for ticket #630. the problem is it can happen that
    the collection changes during iterating through it which results in
    npe, so copying the items to new collection is safer with regard to
    concurrency, and memory allocation is not that significant as
    basically it just creates array of object references (simplified)

    Core: added checking code for invalid duration to
    L2Effect.setFirstTime() for ticket #632, this code should reveal more about the cause of the problem (it's not a fix)
    Core: added check to GeoEngine for ticket #633 (not a fix, just code
    to get more info why target is null)

    Core: Fix to allow random selection of all augmentation skills
    (actually only first nine was selectable)
    Core: Fix for:
    "WARNING: InstanceManager: Instance 300015 does not exist in
    InstanceManager
    Core: better code for TeleToSpawn(), fixed trowable like "WARNING:
    InstanceManager: Instance XXXXXX does not exist in InstanceManager",
    for alredy destroyed instances.
    Fixed #560
    Core: Avoiding incorrect "Unknown NPC bypass:" msgs
    Core: L2j core synch 3862: Support for canMove column in NpcAiData?.
    Set 1 to disable movement. Format + cleanup.
    Core: L2j core synch 3861: support for .java scripts in global_tasks
    (general script support, error message to console on script load on
    fail)
    Core: missing feature for #616, need info for DP, with skill should
    be attackAfterCast.
    Core: -splited ignoreResists into ignoreResists and ignoreEffectResists.
    -new skill DocumentBase noResistMessage, use like noicon
    (noResistMessage="1"), to avoid resist message from effect.
    -fixed ignoreResists for effect in forumlas (now its correctly
    checking effect power, not skill power).
    Core: 3849 - Core support (config only) for two new voice commands:
    .banchat and .unbanchat
    Core: Typo in previous commit
    Core: added support for exclusion of some items from auto loot when
    auto loot is enabled. for more info see Character.properties config
    file.

Other Updates:
    *SQL: After [6979] few more monsters in Forts
    *JAVA: Fix for potions used from pet inventory
    *XML/HTML: Fix for [3801] and cleanup, thanks lion
    *JAVA: Fix for pet shots by janiii.
    *Fenrir stats update
    *Multisell fixes
    *SQL: Error fix
    *SQL: Cat standing up on roof
    *SQL: quest items are destroyable
    *SQL: Cleanup due to [L3872].
    *XML: Armor/Weapon update
    *SQL: Removing monsters spawned inside Forts.
    *SQL/XML: Fort zones fix, thanks lion
    *Data: Missing weapon\armor
    *Enable some rbs: Boss Akata, Nellis' Vengeful Spirit, Rayito The
    Looter, Gigantic Chaos Golem, Plague Golem, Typhoon, Valdstone, Rok,
    Enira, Dius.
    *Den of Evil spawnlist update to GE. Will be enabled after some work on monsters in this zone.
    *In Gracia Final the number of spawned Chimeras was greatly reduced.
    *Lost Carons Dungeon spawnlist.
    *No Champions in 4 Sepulchers
    *Moving AI from npc.sql ----> npcAIData.sql
    *aggro ----> ischaos
    *faction_id ----> clan
    *faction_range ----> clan_range
    *ss_rate ----> sschance
    *AI ----> ai_type
    *3852 - 3853 - Fix for pet buff task.
    *3854 - Fix for Pet lvl social - only when is increased.
    *3855 - Moved spoil functions from L2Npc to L2Attackable.
    *3856 - Config option for fame in offline trade mode.
    *3858 - NPE fix.
    *3859 - Fix for rift respawn.
    *Antharas Skills updated.
    *Guard Ants now are in faction with Queen Ant.
    *Crypt of Disgrace droplist.
    *Fix for Surrender to Fire
    *Shield Stun add after cast attack
    *Add some comments for clan halls.
    *Reduced p.atk/p.def for monsters in Crypt of Disgrace/Den of Evil
    (droplist still not done).
    *Enable Den of Evil.
    *Restore using ss by kama bosses.
    *fixed duplicate htms
    *Npc AI transfer query for future references
    *npcAIData reformat so evilus can run our update
    *Removing Skills from old deleted npc's
    *//partyinfo command
    *Updated Chimeras script. Should be fixed all issues with them.
    For now they aren't dissap. after using magic bottle but players
    can't using them more then 1 time.
    *Cosmetic update for 645_GhostOfBatur quest. Need retail html.
    -- Contaminated Morek Warrior hasn't agrro.
    -- Caravan's certificates can't be dropped, traded, etc.
    *Kanaf text for HB taken from PTS
    *Goddard clan halls shops update to retail.
    - Add missing items.
    - Delete incorrect items.
    - Add retail prices.
    *Spawns Shadai every 4 hours based on server time, with config'd
    chance rate. Reason its custom is that it runs on server time and not
    in-game time. Players seem to like this version much better :) enjoy!
    *Double magic lvl for critical wound
    *Fix for ticket #638


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Feb 08, 2010 5:25 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
again u can see up our work...

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Fri Feb 12, 2010 5:49 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
gogog..join us!server starting to get more and more people!!

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Fri Feb 12, 2010 7:48 pm 
Vassal

Joined: Fri Dec 18, 2009 9:37 am
Posts: 20
this svr is good, i played few weeks after opened, but i got bored of low rates..
Even if is from L2Dc project dosen't compare with RF (at population) the other things are almost the same..


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 13, 2010 4:55 pm 
Vassal
User avatar

Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
alexutzu wrote:
this svr is good, i played few weeks after opened, but i got bored of low rates..
Even if is from L2Dc project dosen't compare with RF (at population) the other things are almost the same..

hey smart kid, RF when was opened it had about 35 ppl online for months so plz don't say any bullshit don't compare and bla bla, with hard work RF got so many ppl,same is going with adrenaline everyday the community grows...


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 13, 2010 10:23 pm 
Marquis
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Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
DeMoNiCBoY wrote:
alexutzu wrote:
this svr is good, i played few weeks after opened, but i got bored of low rates..
Even if is from L2Dc project dosen't compare with RF (at population) the other things are almost the same..

hey smart kid, RF when was opened it had about 35 ppl online for months so plz don't say any bullshit don't compare and bla bla, with hard work RF got so many ppl,same is going with adrenaline everyday the community grows...


And I am proud of that low population! :D
I believe that Adrenaline will have a lot faster population development, as when I opened RF most ppl have left low rates (generally I opened ina a bad time period) but when ppl started to get interested on low rates again, I was there! ;)

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 12:32 am 
Vassal

Joined: Mon Jun 29, 2009 6:38 pm
Posts: 36
U fight with your 35 population and try to get more and in this time on other server who will start soon...

Clan name: Imperial Knights/ Emperial Knights/ Semperial Knights
Clan Leader: Ehlenoi/ Warndihr/ EnuS
Member Count: Currently 450+(Spread over 3 clans which makes up our ally also)
Forum: Members only.
Recruiting: No, but Warndihr ingame can give info on how you will be able to one day go through our selection process to join our clan
Clan nationality: International(Representing 5 continents)
Clan type: Mix/ Melee/ Mage
Addition info: Coming from retail bartz to join here, playing since November 2007 there, we hope to make am impact now on the private server, we strive to be the best.
Clan motto: Second is the first last.

http://www.imperial-knights.de

Who said L2 is dead? :P just need to know how to gather your ppl


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 2:50 am 
Marquis

Joined: Mon Jan 18, 2010 12:57 pm
Posts: 1022
Yeah i heard that they are leaving bartz and going to arion, heh good luck to any clan starting up in arion coz it will be rape, knew a guy who was in them, mass pk, mass pvp, and extreme no-lifers(12hrs online+ every day).

But cmon adrenaline is a cool server, and with serpantl2 *maybe* closing because of "population issues", might see a lot of players coming hopefully to adrenaline!

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 3:13 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
well Rass..let me make u an "ofert"Come to l2-adrenaline take a look and make a ideea.i am shure u will like it and change your mind!just give it a trie.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 4:40 pm 
Vagabond

Joined: Sun Feb 14, 2010 4:28 pm
Posts: 1
Rass wrote:
U fight with your 35 population and try to get more and in this time on other server who will start soon...

Clan name: Imperial Knights/ Emperial Knights/ Semperial Knights
Clan Leader: Ehlenoi/ Warndihr/ EnuS
Member Count: Currently 450+(Spread over 3 clans which makes up our ally also)
Forum: Members only.
Recruiting: No, but Warndihr ingame can give info on how you will be able to one day go through our selection process to join our clan
Clan nationality: International(Representing 5 continents)
Clan type: Mix/ Melee/ Mage
Addition info: Coming from retail bartz to join here, playing since November 2007 there, we hope to make am impact now on the private server, we strive to be the best.
Clan motto: Second is the first last.

http://www.imperial-knights.de



Who said L2 is dead? :P just need to know how to gather your ppl


Considering i have never heard of you before "Rass", i would love to know why you are spamming Imperial Knights over private server forums. We forbid the use of any link to our website(read our terms of use) without prior permission. Our website has already been spammed full of people wanting to join the forum to get infomation on where we will be playing. Remove it now or i will get an admin of this forum to remove it for you.
First off, to xsnake, we have already reviewed your server as a possible server we would move to, however the amount of players involved in the server was minimal, and we were looking for a new starting server(which your server came into good mind) but with a normal population. I dont believe that 4/5ths of the server in one clan is a good idea no? It was Amrx who gave us the link to your site and the only thing stopping us is the population. Which on Arion isnt a problem, since we are techincally still a small factor in the server.
Second off, we are an exclusive clan. Membership is obtained from hard trials and no easy access is ever given, all our clan has been playing for years together, and all has equal rights(i.e full access to all membership functions). Therefore i request all who has spammed forums about us joining arion, please stop it now.

Good day. EnuS @ Imperial-Knights clan.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 4:52 pm 
Marquis

Joined: Mon Jan 18, 2010 12:57 pm
Posts: 1022
Holy crap enus has come out of the imperial world of the internet and he has gone public!!! Lol first time ive ever seen u post on a public board :D Still say you better on adrenaline mate(dex's history isnt a great one) but thats your choice. And if you will ever read this or log back on here(doubtful:D), get ur ass on the old t.s server for once!

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Feb 14, 2010 5:50 pm 
Vassal

Joined: Mon Jun 29, 2009 6:38 pm
Posts: 36
lol m8 u are some kind of secret society or something ?... i give u as an example only cos your ally is one of the biggest don"t know you don"t care about you, till we meet in game at least, your adress can be find by anyone only if they google it so if u don"t want application spawns just close the topic...on the other hand the point was that not the low rate, not the missing of a npc buffer, not even the usual bugs are a problem for low-retail like servers as is the credibility and that is something u gain in time, c u


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Feb 15, 2010 3:37 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
well every server started with few people on...and if everyone thinks and look like u for populated servers the other ones will never get a chance.people bring people remember that.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Feb 15, 2010 6:54 pm 
Marquis

Joined: Mon Jan 18, 2010 12:57 pm
Posts: 1022
And needless to say that adrenaline has far fewer problems on it(bugs and stuff) than the hb servers. I still say you should join, this is a server for the future, if im correct i dont believe subclasses have been made yet(could be wrong on this), and with your organisation you will just pawn everything!
And when the server finally gets rolling, bam you are the gods! :D

Blah i just want you to come to adrenaline so i can play with u lot again like good old days! Not a fan of hb here! :D

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