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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Tue Aug 02, 2011 8:18 pm 
Marquis

Joined: Mon Jan 18, 2010 12:57 pm
Posts: 1022
Patiently, must, you, wait, young, one

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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Tue Aug 02, 2011 8:42 pm 
Viscount

Joined: Mon Feb 22, 2010 8:12 am
Posts: 556
Server concept is admirable. It pretty much looks like updating to H5 but only on a few features. Which is not bad but problem is that i highly doubt they can do all those changes without messing up the game ;/


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Tue Aug 02, 2011 8:57 pm 
Baron
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Joined: Sat Jan 02, 2010 1:55 pm
Posts: 205
Location: Bulgaria
Catbot wrote:
Skill transfer is designed to expand the usefulness of healers in party situations.

• This system allows the dedicated healer classes (Cardinal, Eva's Saint, Shillien Saint) to acquire skills from the other two healer classes. For example: Skill Transfer would allow a Cardinal to learn the skill Party Recall. Or it would allow a Shillien Saint to learn the skill Mass Resurrection.
• Skill Transfer can be learned through the usual class trainer NPC's (priest, high priest, magister, etc.). One Holy Pomander is required to learn each skill. Holy Pomander is now received as a 3rd class change quest reward.
• Some skills acquired through Skill Transfer can be enchanted.
• Subclassed healers can also take advantage of Skill Transfer as long as they meet the requirements.
Cardinal 1 Holy Pomander
Eva Saint 1 Holy Pomander
Shilen Saint 4 Holy Pomander



NO SH1T SHERLOCK ...............! :O

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FunMax wrote:
there is something wrong in my post? I tell destro sux on h5


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Tue Aug 02, 2011 9:02 pm 
Baron
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Joined: Tue Jul 19, 2011 4:41 pm
Posts: 281
Location: Romania. FUCK YEA.
DarkEyes wrote:
Catbot wrote:
Skill transfer is designed to expand the usefulness of healers in party situations.

• This system allows the dedicated healer classes (Cardinal, Eva's Saint, Shillien Saint) to acquire skills from the other two healer classes. For example: Skill Transfer would allow a Cardinal to learn the skill Party Recall. Or it would allow a Shillien Saint to learn the skill Mass Resurrection.
• Skill Transfer can be learned through the usual class trainer NPC's (priest, high priest, magister, etc.). One Holy Pomander is required to learn each skill. Holy Pomander is now received as a 3rd class change quest reward.
• Some skills acquired through Skill Transfer can be enchanted.
• Subclassed healers can also take advantage of Skill Transfer as long as they meet the requirements.
Cardinal 1 Holy Pomander
Eva Saint 1 Holy Pomander
Shilen Saint 4 Holy Pomander



NO SH1T SHERLOCK ...............! :O

It's not supposed to be in GF.

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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Thu Aug 04, 2011 10:53 am 
Baron
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Joined: Tue Jul 19, 2011 4:41 pm
Posts: 281
Location: Romania. FUCK YEA.
news pls ?

wtb grand opening faster or at least beta.

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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Thu Aug 04, 2011 11:54 am 
Heir

Joined: Sat Jul 16, 2011 2:40 pm
Posts: 59
The list of features on the first post is fully implemented, currently working on revamping zones, atm GC is 90% epilogue already. We will open a beta as soon as there are at least two zones revamped correctly, which may be in some days

More info on our forums


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Thu Aug 04, 2011 3:08 pm 
Baron
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Joined: Fri Jan 21, 2011 3:42 pm
Posts: 217
OPEN BETA PLS !


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Fri Aug 05, 2011 6:39 pm 
Heir

Joined: Sat Jul 16, 2011 2:40 pm
Posts: 59
Giants Cave, Primeval Isle and Den of Evil revamped already and quests working (Besides the raid bosses on those zones)


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Fri Aug 05, 2011 6:44 pm 
Heir

Joined: Sat Jul 16, 2011 2:40 pm
Posts: 59
Failquote...

Next zone to be revamped will be mithril mines


Last edited by Justice on Fri Aug 05, 2011 6:52 pm, edited 1 time in total.

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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Fri Aug 05, 2011 6:45 pm 
Baron
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Joined: Fri Jan 21, 2011 3:42 pm
Posts: 217
Justice wrote:
Justice wrote:
Giants Cave, Primeval Isle and Den of Evil revamped already and quests working (Besides the raid bosses on those zones)


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Fri Aug 05, 2011 9:23 pm 
Vagabond

Joined: Tue May 31, 2011 1:33 am
Posts: 13
when dose this open ;??


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Sat Aug 06, 2011 1:02 am 
Heir

Joined: Sat Jul 16, 2011 2:40 pm
Posts: 59
Very very soon.
The fact is that we dont want to be adding Big things (like big zones) with ppl playing even if is a beta stage becasue we are restarting the server a lot.

So it will be opened when the "big" features get ready (actually they are on 90% so very soon) to use the open beta just to make minor fixes.

We could say next monday we will open a beta and next friday/saturday go live (since the only stuff you have to test is that the zones added are working and maybe the pomanders stuff, the beta won't last too long)


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Sun Aug 07, 2011 1:25 pm 
Heir

Joined: Sat Jul 16, 2011 2:40 pm
Posts: 59
Fields of silence/whispers revamped and working correctly, we're almost done!


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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Sun Aug 07, 2011 2:06 pm 
Baron
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Joined: Tue Jul 19, 2011 4:41 pm
Posts: 281
Location: Romania. FUCK YEA.
great news

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 Post subject: Re: [L2OFF-GF+] Gens of Destruction x23 Hi5 Features Coming
PostPosted: Sun Aug 07, 2011 2:43 pm 
Vagabond

Joined: Tue May 31, 2011 1:33 am
Posts: 13
do we need subclass quest ?


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