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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Sun Aug 10, 2014 10:04 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
26 players online , even worse than expected =)


add mana pots / cov / s,d and you will have 200-400


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Sun Aug 10, 2014 10:23 pm 
Vagabond

Joined: Mon Aug 04, 2014 1:08 am
Posts: 17
mariolinho wrote:
26 players online , even worse than expected =)


add mana pots / cov / s,d and you will have 200-400



mana pots ?? it is already in gm shop

cov and song added

:shock:


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 4:03 am 
Vagabond

Joined: Mon Aug 04, 2014 1:08 am
Posts: 17
Magnus' chant added


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 11:53 am 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
not only this server is dead, under 10 players on, problem is you can't even play it. I tried to check it out, but after login in server, i got d/c in max 1 min. did several times and got same result, d/c d/c d/c d/c.


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 12:21 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
Server is at the moment dead, but admin seems willing to do adjustments. Question is, in which direction will he take it? It is already far from retail-like, and must compete with a shitload of similar H5-servers. GM-shop is already downsized to only B and A, my suggestion is to remove it totally.

Whit that setup, server would have auto-learn skills, classchanger, NPC-buffer and autopickup, but NOT mammons in town and GM-shop. Pretty laidback and convinient, but not to far from what the oldtimers ask for. Could attract a wider player base.

Some have had problems with the game account registration. Hope admin sort this out. If problem, reg on forum and pm admin. Played only an hour sofar, but server was stable and snappy while I was in. Time will show if I stay.

Don't use space here to discuss small details, like buffs, rates and such. We can take that on the servers own forum. Main issue now is to find an overall server profile that will attract more players. GF-servers are rare, and we should try to keep this one. It has already survived the crucial first weeks.....


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 2:14 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
add fullbuff at the npc buffer , mana pots at some shop and you may have 200-300 online if u advertise it


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 8:43 pm 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
I do have to make a small update to my previous post. I initially logged with tower, as I do on every server, and I got d/c every time in less then 1m, I know I tested 1 time w/o tower and I still got d/c so I thought it's just the way it was.

However, I tested again, without tower and the game went ok, no d/c in 20-30 min, then I logged with tower and I got d/c in less then 1m, so it's possible that the frequent d/c that I had was due to use of tower.

Still, the server is pretty much dead, but they do have full buffs npc and mana pots.


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Thu Aug 21, 2014 10:02 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
With this setup, rates around 20 would be more logical. The lower grades will be just a walk-through, the real game starts at 76. Very few will spend much time to raise dwarfs and support-characters for their main, and the lifespan of the server will suffer. To keep server alive in the long run, you need activity in the lower grades, especially after the first guys have shown up in Dynasty. Few newcomers join in on servers with only S-grade players......


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 12:23 am 
Elder
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Joined: Tue Mar 20, 2012 2:41 pm
Posts: 151
Come back with real retail like setup, wipe the database advertise for 2 weeks and open again. Admins have no idea this days. :wink:


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 2:51 am 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
MaliceMizer wrote:
Come back with real retail like setup, wipe the database advertise for 2 weeks and open again. Admins have no idea this days. :wink:

no1 will join an unknown lowrate server...


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 7:30 am 
Vagabond

Joined: Mon Aug 04, 2014 1:08 am
Posts: 17
The registration has no problem, they were used invalid email
The auto d/c because server has anti bot system
The manager pots already in gm shop ( DONT UNDERSTAND WHY YOU KEEP REPEAT SAME MSG)
The rate of server decided according to players request as I read in many forums and this can be changed if it is an issue
Adding full buffs again you want to change server to pvp server
If there is any issue with server you can post in our forum, I'm not ignoring any post and willing to make every one happy


Thanks for your comments


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 9:27 am 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
FinalAge wrote:
Adding full buffs again you want to change server to pvp server

Thanks for your comments


From a perspective of someone who plays lowrate, as it is right now, with dances/songs/buff/cov 1h, mana pots, gm shop (a grade, but .. in gf it counts), this server is allready pretty much a pvp server. Only difference would be that, this is a pvp serv. I wold play, as regular ones, have custom farm zones, custom items, custom shit, this is still close to retail, so I woldn't mind this kind of pvp server, but the point was this "lowrate" is not lowrate anymore, still to be honest.... I'm not sure what the problem is, you should have had some players... maybe not hardcore ones, but still pretty decent server.


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 9:48 am 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
Actually I thin kI know what the problem is... you try to be everything, so you don't have an identity as a server. It's not lowrate due to features, it's not mid/high rate also due to exp and lack of aditional feautears, so you kinda have no identity as a server.

I think you should pick a server you want to be, and stick to it. IMO, as there aren't gf servers, you should make it low rate, that means removing gm shop, removing npc buffer, only letting the .menu options witch are good, maybe only allowing d-c shots, 1st class prof., and that's about all...
Sad part about wanting to be a lowrate, is that I'm not sure how many people would be willing to invest time in a unknown lowrate team, anything anyone could now is that the server is hosted in FR, besides that...


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Fri Aug 22, 2014 2:09 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
Agree with Adrian. Remove GM-shop, including shots and dyes, and you end up with a pretty decent laidback near-retail server with room for crafters, those who just want to mingle, and those who prefer pure PVP. This setup was pretty common some years ago, and it worked well then. This would make my day! And no reason to wipe, it would just piss off those already in.


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 Post subject: Re: [L2OFF] Gracia Final x10 L2Finalage
PostPosted: Sun Aug 24, 2014 2:03 am 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
RheaCoos wrote:
Agree with Adrian. Remove GM-shop, including shots and dyes, and you end up with a pretty decent laidback near-retail server with room for crafters, those who just want to mingle, and those who prefer pure PVP. This setup was pretty common some years ago, and it worked well then. This would make my day! And no reason to wipe, it would just piss off those already in.


I think it's too late to remove all gm shop like items and pvp like npc buffer, since the server is allready running, there are allready a grade items in game, people with subclass and so on, only thing is that its not that populated, but the people that play now as it is, I'm not sure they're to opened to this kind of drastic changes. It's sad, coz the server has nice files, to have such crap kids features, and it's only admin's foult for listening to 2-3 whiners on his forum asking for shits, the game is perfect as it is, few little tweaks and thats that, anyway, point is... I'm not sure it's a good move to apply what we suggested on a working server. It will most likely make those few actually playing leave.


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