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| SPELLSINGER https://forum.pmfun.com/viewtopic.php?f=11&t=753 |
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| Author: | ddoogg [ Thu Oct 25, 2007 9:27 pm ] |
| Post subject: | SPELLSINGER |
Tell me your ideas for spellsingers dyes.... Mine is INT +5 MEN -6 WIT +4 MEN -4 |
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| Author: | Serenity [ Thu Oct 25, 2007 9:44 pm ] |
| Post subject: | |
Ok here are THE dyes Sps and SH should wear +4 Con -4 Str +4 Dex -4 Str +4 Wit -4 Men |or| +4 Int -4 Men (depends on play style) You must never cut -8 or more from your Men simply cause Curses will land 75%+++ on you and spells will do more damage as well, -4 men is acceptable You need Dex in order to run faster than other mages or even some fighters i say this from personal experience it has saved my life plenty of times also if i am not mistaken shield defense rate is now based on dex? You need con for extra cp/hp to carry more potions and more stun resistance Yes with -8 str your defence will suck BUT you wont be a glass cannon and if you play it right you will see good results |
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| Author: | KentZ0ne [ Thu Oct 25, 2007 10:19 pm ] |
| Post subject: | |
serenity sup? 2 much beer ?:) i have to disagree with u Necro +4 int + 4 wit + 4 con Sps +4 int +4 wit + 4 con / +4 int +5 wit depends of the player,srvr's conditions etc. SH +4 int + 4 wit +4 con In PvE, including "exact hit/hits theory" wich is applyed on treasure boxes or mobs.. u can put +5 int instead of that con. +4/5int it's very effective during raids also. Nukers don't learn shield mastery so in this case that +4 dex means for mages 4% speed 2 evasion and let say 1-2% shield def rate wich it's nothing when u can have +4 int -4men wich means in SpS case 21% m atk (SH 30%) ,-6% m def . Serenity wrote: +4 Wit -4 Men |or| +4 Int -4 Men (depends on play style) As much in PvP like in PvE +4 wit it's necessary . There's no |or|.. A lots of casting intreruptions/ a lots of deaths(-5%/lvl ; -5%/lvl; -5%/lvl; on 1x i'll tell u that counts when u're 74+ and tryng to lvl).. and we're talking about SpS where +4 wit means a lot. serenity wrote: Yes with -8 str your defence will suck BUT you wont be a glass cannon and if you play it right you will see good results
Str doesn't give p def. |
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| Author: | Serenity [ Fri Oct 26, 2007 12:24 am ] |
| Post subject: | |
Whatever, these dyes never let me down, its personal choice after all |
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| Author: | ddoogg [ Fri Oct 26, 2007 12:05 pm ] |
| Post subject: | |
Well I think +4 Con -4 Str +4 Dex -4 Str is good but for +4 Wit -4 Men |or| +4 Int -4 Men I think I will chose the second one becouse I have Cast... |
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| Author: | KentZ0ne [ Fri Oct 26, 2007 12:54 pm ] |
| Post subject: | |
switch u're self.. keep in mind that +4 int on Spellhowler = 30% m atk/ +4wit on SH = 21% cast speed +4 int on SpellSinger = 21% m atk /+4wit on SpS = 25% cast speed With a SpS full bufed including Malaria lvl 4(16% cast speed) and acording items/dyes i can have 2187 Cast Speed if i'm not wrong.. just a memo. |
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| Author: | Xristodoulos [ Fri Oct 26, 2007 2:15 pm ] |
| Post subject: | |
I will have to agree with Kentz0ne......-Men is not much m def after all.And SpS may be fast at cast spelling but there basic skill "Hydro Blast" is a slow spell and wit will give enough casting to an SpS to make it a fast skill... |
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| Author: | Serenity [ Fri Oct 26, 2007 6:44 pm ] |
| Post subject: | |
you will cut -8 men? ok then dont wonder why does silence/anchor/slow and other curses always land on you |
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