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 Post subject: SPELLSINGER
PostPosted: Thu Oct 25, 2007 9:27 pm 
Vagabond
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Joined: Thu Oct 25, 2007 9:24 pm
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Tell me your ideas for spellsingers dyes....
Mine is INT +5 MEN -6 WIT +4 MEN -4


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PostPosted: Thu Oct 25, 2007 9:44 pm 
Viscount
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Joined: Tue Aug 21, 2007 2:51 am
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Ok here are THE dyes Sps and SH should wear

+4 Con -4 Str
+4 Dex -4 Str
+4 Wit -4 Men |or| +4 Int -4 Men (depends on play style)

You must never cut -8 or more from your Men simply cause Curses will land 75%+++ on you and spells will do more damage as well, -4 men is acceptable

You need Dex in order to run faster than other mages or even some fighters i say this from personal experience it has saved my life plenty of times also if i am not mistaken shield defense rate is now based on dex?

You need con for extra cp/hp to carry more potions and more stun resistance

Yes with -8 str your defence will suck BUT you wont be a glass cannon and if you play it right you will see good results ;)

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PostPosted: Thu Oct 25, 2007 10:19 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
serenity sup? 2 much beer ?:)
i have to disagree with u

Necro +4 int + 4 wit + 4 con

Sps +4 int +4 wit + 4 con / +4 int +5 wit depends of the player,srvr's
conditions etc.

SH +4 int + 4 wit +4 con

In PvE, including "exact hit/hits theory" wich is applyed on treasure boxes or mobs.. u can put +5 int instead of that con. +4/5int it's very effective during raids also.

Nukers don't learn shield mastery so in this case that +4 dex means for mages 4% speed 2 evasion and let say 1-2% shield def rate wich it's nothing when u can have +4 int -4men wich means in SpS case 21% m atk (SH 30%) ,-6% m def .

Serenity wrote:

+4 Wit -4 Men |or| +4 Int -4 Men (depends on play style)


As much in PvP like in PvE +4 wit it's necessary . There's no |or|..
A lots of casting intreruptions/ a lots of deaths(-5%/lvl ; -5%/lvl; -5%/lvl;
on 1x i'll tell u that counts when u're 74+ and tryng to lvl).. and we're talking about SpS where +4 wit means a lot.
serenity wrote:
Yes with -8 str your defence will suck BUT you wont be a glass cannon and if you play it right you will see good results ;)


Str doesn't give p def.


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PostPosted: Fri Oct 26, 2007 12:24 am 
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Whatever, these dyes never let me down, its personal choice after all :P

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PostPosted: Fri Oct 26, 2007 12:05 pm 
Vagabond
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Well I think
+4 Con -4 Str
+4 Dex -4 Str is good
but for +4 Wit -4 Men |or| +4 Int -4 Men
I think I will chose the second one becouse I have Cast...


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PostPosted: Fri Oct 26, 2007 12:54 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
switch u're self.. keep in mind that
+4 int on Spellhowler = 30% m atk/ +4wit on SH = 21% cast speed
+4 int on SpellSinger = 21% m atk /+4wit on SpS = 25% cast speed

With a SpS full bufed including Malaria lvl 4(16% cast speed) and acording items/dyes i can have 2187 Cast Speed if i'm not wrong.. just a memo.


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PostPosted: Fri Oct 26, 2007 2:15 pm 
Vagabond

Joined: Mon Aug 27, 2007 5:44 pm
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I will have to agree with Kentz0ne......-Men is not much m def after all.And SpS may be fast at cast spelling but there basic skill "Hydro Blast" is a slow spell and wit will give enough casting to an SpS to make it a fast skill... :D


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PostPosted: Fri Oct 26, 2007 6:44 pm 
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you will cut -8 men? ok then dont wonder why does silence/anchor/slow and other curses always land on you

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