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| Subclass bonusses question https://forum.pmfun.com/viewtopic.php?f=11&t=7105 |
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| Author: | patrician [ Tue Aug 11, 2009 12:33 pm ] |
| Post subject: | Subclass bonusses question |
I have a saggi as main and the following subclasses : GH 76 / WL 75 / WC 75. Can I certificate the following skills for my main : Rogue : Long Shot , Warrior : Chance Haste, Buffer : Grater MP Boost, Common Patk ( from GH ), Common PDef ( from WL), Common MDef ( from WC ) all togheter , so in the end my main could have all 6 skills in Ocupatonal skills Bar ? What is the max. no. of skills that can appear in ocupational skills bar ( yellow area of the pic ) of a character learned by certification through subclasses ?
Can my main get 12 skills from all 3 subclasses ? Ty for answers. |
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| Author: | GoDs3nD [ Tue Aug 11, 2009 2:01 pm ] |
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EUPHORIA wrote: u can get 12 skills if u have all 3 subs
so u can get 4 skills and 2 are like commonshit u get bonus tiny mdef or pdef or w/e and 2 matter moar right? like trigger shiat or passive greater boost? explainz the nab plx |
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| Author: | GoDs3nD [ Tue Aug 11, 2009 2:04 pm ] |
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EUPHORIA wrote: actually the skill u rly need is at lvl 75
transformations suck ass since they r rly useless and that pdef shit will not do much anyway but u can never get 2 much pdef/mdef or w/e u else need xD dood so im right? of 4 skills u get 2 low lvl(65+ right?) and they are slight bonus to stat so u can has 2 more good skillz? |
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| Author: | patrician [ Tue Aug 11, 2009 2:06 pm ] |
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Can choose 3 trigger skills for each subclass ? Like trigger haste, trigger invincibility and trigger critical .. can choose all for main class? |
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| Author: | Vins [ Tue Aug 11, 2009 2:23 pm ] |
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Learning Abilities: It was mentioned before: - Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength - Subclass lvl 70: Main class can obtain a passive that increases atk/defensive strength - Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type. - Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type. Application/Learning the skills: Each subclass can apply for the skills 4 times, 3 subclasses have a total of 12 skills, after application you will obtain a subclass skill book (untradable), you can then learn the skills on your main class accordingly. NOTES 1) "Applying for skills" will determine the skills you get according to class-type (of subclass), "learning skills" will allow you to choose from that list. 2) "Applying for skills" cannot be changed or reverted (note: this means that once you've applied for the skill on subclass that's it... no more changing the class-type... for this particular subclass anyway), "learning skills" can be undone/relearnt (note: you can re-choose the skills, but only within the allowed skills set by your subclass's class-type) If you have 3 subclasses it means you can apply for skills 12 times, after application, for example if my second subclass is a knight, level to lvl 75 and apply for skill, then I've chosen a knight-type application for skill and obtain a knight-type skill book, using this book you can learn a knight-type subclass skill, if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills) Class types: Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker Rogue: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger Summoner: Elemental Summoner, Phantom Summoner, Warlock Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer Healer: Bishop, Elven Elder, Shillien Elder Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer Lvl 65, 70: The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times. Increase Patk: Tested with lvl 81 character base patk 937 lvl 1 - +22 lvl 2 - +20 lvl 3 - +18 lvl 4 - +15 lvl 5 - +14 lvl 6 - +10 Increase Matk: Tested with lvl 81 character base matk 1708 lvl 1 - +11 lvl 2 - +9 lvl 3 - +9 lvl 4 - +8 lvl 5 - +6 lvl 6 - +5 Increase Pdef: Tested with lvl 81 character base pdef 780 lvl 1 - +9 lvl 2 - +9 lvl 3 - +8 lvl 4 - +9 lvl 5 - +9 lvl 6 - +9 Increase Mdef: Tested with lvl 81 character base mdef 918 lvl 1 - +15 lvl 2 - +15 lvl 3 - +15 lvl 4 - +16 lvl 5 - +18 lvl 6 - +12 Lvl 75: There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total. Common skills: - Increase patk - Increase Pdef - Increase Matk - Increase Mdef - Increase Critical Rate - Increase casting speed Enchanter: - Counter Celestial: Chance of getting a 10s celestial shield when under attack - Increase MP: Increase max MP - Increase MP regen Wizard: - Resist magic: Increase chance to resist magic (works against normal nukes too) - Increase Recharge rate: Increase amount of MP recharged by recharge skill - Chance MP steal: Chance of MP being recovered when attacking Warrior: - Increase CP - Chance Haste: Chance of increasing attack speed when attacking - Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs) Summoner: - Counter .... : slightly increases patk, matk and casting speed - Increase HP/MP: increase max hp and mp - Resist elements: increase resistance against elemental attacks Knight: - Counter defense: Chance of increasing pdef/mdef when under attack - Increase HP: Increase max HP - Resist critical damage Healer: - Divine Protection: Increase resistance against holy and dark attacks - Counter Heal: Chance of healing yourself when under attack - Prayer: Increase HP recovered from heals (on self) Rouge: - Increase evasion - Chance critical: Chance of increasing critical rate when attacking a target - Long shot: increase bow attack range Lvl 80 Divine transformations The transformation type is determined by the subclass. If all 3 subclasses are different class-types you get 3 different types of transformations; but if you have a same-type subclass, you can *level up* the transformation, up to level 3 (because there are 3 max subclasses). Skill cancellation: If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000 You can only redeem a new skill not the new skill book, so if you had a knight-type skill book, after removing a knight skill you can only choose a knight skill after that. |
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| Author: | MustLoveL2 [ Tue Aug 11, 2009 2:25 pm ] |
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sticky up on this MF |
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| Author: | GoDs3nD [ Tue Aug 11, 2009 2:26 pm ] |
| Post subject: | |
<3 google says almost everything |
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| Author: | MustLoveL2 [ Tue Aug 11, 2009 2:27 pm ] |
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EUPHORIA wrote: lol, that is just a gay copy-paste
i could come up with better info if someone would sticky it DO IT FAGGOT!! |
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| Author: | GoDs3nD [ Tue Aug 11, 2009 2:30 pm ] |
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EUPHORIA wrote: BANANANNANANANANNANANNANNANANANANANANNA
KK WAIT add how to get and statsshit of transformations and ull be better |
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| Author: | Vins [ Tue Aug 11, 2009 2:32 pm ] |
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i dont care copy paste or sucky past i just showed it and thats all |
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| Author: | patrician [ Wed Aug 12, 2009 6:21 am ] |
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Vins wrote: Increase Patk:
Tested with lvl 81 character base patk 937 lvl 1 - +22 lvl 2 - +20 lvl 3 - +18 lvl 4 - +15 lvl 5 - +14 lvl 6 - +10 Increase Matk: Tested with lvl 81 character base matk 1708 lvl 1 - +11 lvl 2 - +9 lvl 3 - +9 lvl 4 - +8 lvl 5 - +6 lvl 6 - +5 Increase Pdef: Tested with lvl 81 character base pdef 780 lvl 1 - +9 lvl 2 - +9 lvl 3 - +8 lvl 4 - +9 lvl 5 - +9 lvl 6 - +9 Increase Mdef: Tested with lvl 81 character base mdef 918 lvl 1 - +15 lvl 2 - +15 lvl 3 - +15 lvl 4 - +16 lvl 5 - +18 lvl 6 - +12 So basicly, lvl 1 of the emergent skill is better than level 6 of the same skill ? |
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| Author: | Banana [ Wed Aug 12, 2009 4:48 pm ] |
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its summary... lvl 1 + 2 + 3... i dont know it, but it cant be different bcoz it would be senseless |
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| Author: | patrician [ Thu Aug 13, 2009 6:24 am ] |
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Banana wrote: its summary...
lvl 1 + 2 + 3... i dont know it, but it cant be different bcoz it would be senseless Increase Patk: Tested with lvl 81 character base patk 937 lvl 1 - +22 lvl 2 - +20 lvl 3 - +18 lvl 4 - +15 lvl 5 - +14 lvl 6 - +10 So summarizing lvl 1 = lvl 1 , lvl 6 = lvl 1 + 2+ 3+ 4+ 5+ 6 , and lvl 1- +22 and lvl 6 - +10 . So lvl 1 > lvl 1 + 2+ 3+ 4+ 5 + 6 ? My math is doing well here ? |
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| Author: | Lisdodde [ Thu Aug 13, 2009 10:33 am ] |
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99 |
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| Author: | patrician [ Thu Aug 13, 2009 11:09 am ] |
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I guess i didnt expressed myself clear enough. Idea is that lvl 1 emergent skill > lvl 2 emergent skill P.atk: lvl 1 - +22 lvl 6 - +10 22 > 10 => lvl 1 > lvl 6. I am wright ? |
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