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 Post subject: Subclass bonusses question
PostPosted: Tue Aug 11, 2009 12:33 pm 
Vagabond

Joined: Tue Aug 11, 2009 12:32 pm
Posts: 9
I have a saggi as main and the following subclasses : GH 76 / WL 75 / WC 75.

Can I certificate the following skills for my main : Rogue : Long Shot , Warrior : Chance Haste, Buffer : Grater MP Boost, Common Patk ( from GH ), Common PDef ( from WL), Common MDef ( from WC ) all togheter , so in the end my main could have all 6 skills in Ocupatonal skills Bar ?

What is the max. no. of skills that can appear in ocupational skills bar ( yellow area of the pic ) of a character learned by certification through subclasses ?
Image

Can my main get 12 skills from all 3 subclasses ?

Ty for answers.


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PostPosted: Tue Aug 11, 2009 2:01 pm 
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EUPHORIA wrote:
u can get 12 skills if u have all 3 subs

so u can get 4 skills
and 2 are like commonshit
u get bonus tiny mdef or pdef or w/e
and 2 matter moar right?
like trigger shiat or passive greater boost?
explainz the nab plx


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PostPosted: Tue Aug 11, 2009 2:04 pm 
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EUPHORIA wrote:
actually the skill u rly need is at lvl 75
transformations suck ass since they r rly useless and that pdef shit will not do much anyway
but u can never get 2 much pdef/mdef or w/e u else need xD

dood so im right?
of 4 skills u get 2 low lvl(65+ right?) and they are slight bonus to stat
so u can has 2 more good skillz?


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PostPosted: Tue Aug 11, 2009 2:06 pm 
Vagabond

Joined: Tue Aug 11, 2009 12:32 pm
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Can choose 3 trigger skills for each subclass ?

Like trigger haste, trigger invincibility and trigger critical .. can choose all for main class?


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PostPosted: Tue Aug 11, 2009 2:23 pm 
Vassal

Joined: Wed Jul 29, 2009 11:04 pm
Posts: 24
Learning Abilities:
It was mentioned before:
- Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 70: Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type.
- Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type.

Application/Learning the skills:
Each subclass can apply for the skills 4 times, 3 subclasses have a total of 12 skills, after application you will obtain a subclass skill book (untradable), you can then learn the skills on your main class accordingly.

NOTES
1) "Applying for skills" will determine the skills you get according to class-type (of subclass), "learning skills" will allow you to choose from that list.
2) "Applying for skills" cannot be changed or reverted (note: this means that once you've applied for the skill on subclass that's it... no more changing the class-type... for this particular subclass anyway), "learning skills" can be undone/relearnt (note: you can re-choose the skills, but only within the allowed skills set by your subclass's class-type)

If you have 3 subclasses it means you can apply for skills 12 times, after application, for example if my second subclass is a knight, level to lvl 75 and apply for skill, then I've chosen a knight-type application for skill and obtain a knight-type skill book, using this book you can learn a knight-type subclass skill, if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills)

Class types:
Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get

Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker
Rogue: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester
Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger
Summoner: Elemental Summoner, Phantom Summoner, Warlock
Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer
Healer: Bishop, Elven Elder, Shillien Elder
Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer

Lvl 65, 70:
The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times.

Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5

Increase Pdef:
Tested with lvl 81 character base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9

Increase Mdef:
Tested with lvl 81 character base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12

Lvl 75:
There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total.

Common skills:
- Increase patk
- Increase Pdef
- Increase Matk
- Increase Mdef
- Increase Critical Rate
- Increase casting speed

Enchanter:
- Counter Celestial: Chance of getting a 10s celestial shield when under attack
- Increase MP: Increase max MP
- Increase MP regen

Wizard:
- Resist magic: Increase chance to resist magic (works against normal nukes too)
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

Warrior:
- Increase CP
- Chance Haste: Chance of increasing attack speed when attacking
- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)

Summoner:
- Counter .... : slightly increases patk, matk and casting speed
- Increase HP/MP: increase max hp and mp
- Resist elements: increase resistance against elemental attacks

Knight:
- Counter defense: Chance of increasing pdef/mdef when under attack
- Increase HP: Increase max HP
- Resist critical damage

Healer:
- Divine Protection: Increase resistance against holy and dark attacks
- Counter Heal: Chance of healing yourself when under attack
- Prayer: Increase HP recovered from heals (on self)

Rouge:
- Increase evasion
- Chance critical: Chance of increasing critical rate when attacking a target
- Long shot: increase bow attack range

Lvl 80
Divine transformations
The transformation type is determined by the subclass. If all 3 subclasses are different class-types you get 3 different types of transformations; but if you have a same-type subclass, you can *level up* the transformation, up to level 3 (because there are 3 max subclasses).

Skill cancellation:
If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000
You can only redeem a new skill not the new skill book, so if you had a knight-type skill book, after removing a knight skill you can only choose a knight skill after that.


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PostPosted: Tue Aug 11, 2009 2:25 pm 
Duke
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sticky up on this MF :D


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PostPosted: Tue Aug 11, 2009 2:26 pm 
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<3 google
says almost everything


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PostPosted: Tue Aug 11, 2009 2:27 pm 
Duke
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EUPHORIA wrote:
lol, that is just a gay copy-paste
i could come up with better info if someone would sticky it


DO IT FAGGOT!!


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PostPosted: Tue Aug 11, 2009 2:30 pm 
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EUPHORIA wrote:
BANANANNANANANANNANANNANNANANANANANANNA
KK WAIT

add how to get
and statsshit of transformations and ull be better


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PostPosted: Tue Aug 11, 2009 2:32 pm 
Vassal

Joined: Wed Jul 29, 2009 11:04 pm
Posts: 24
i dont care copy paste or sucky past i just showed it and thats all


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PostPosted: Wed Aug 12, 2009 6:21 am 
Vagabond

Joined: Tue Aug 11, 2009 12:32 pm
Posts: 9
Vins wrote:
Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5

Increase Pdef:
Tested with lvl 81 character base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9

Increase Mdef:
Tested with lvl 81 character base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12

So basicly, lvl 1 of the emergent skill is better than level 6 of the same skill ?


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PostPosted: Wed Aug 12, 2009 4:48 pm 
Count
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its summary...


lvl 1 + 2 + 3...
i dont know it, but it cant be different bcoz it would be senseless :roll:


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PostPosted: Thu Aug 13, 2009 6:24 am 
Vagabond

Joined: Tue Aug 11, 2009 12:32 pm
Posts: 9
Banana wrote:
its summary...


lvl 1 + 2 + 3...
i dont know it, but it cant be different bcoz it would be senseless :roll:


Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

So summarizing lvl 1 = lvl 1 , lvl 6 = lvl 1 + 2+ 3+ 4+ 5+ 6 , and lvl 1- +22 and lvl 6 - +10 .
So lvl 1 > lvl 1 + 2+ 3+ 4+ 5 + 6 ?
My math is doing well here ? :?:


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PostPosted: Thu Aug 13, 2009 10:33 am 
Knight

Joined: Thu Dec 18, 2008 1:03 pm
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99


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PostPosted: Thu Aug 13, 2009 11:09 am 
Vagabond

Joined: Tue Aug 11, 2009 12:32 pm
Posts: 9
I guess i didnt expressed myself clear enough.
Idea is that lvl 1 emergent skill > lvl 2 emergent skill

P.atk:
lvl 1 - +22
lvl 6 - +10
22 > 10 => lvl 1 > lvl 6.

I am wright ?


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