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 Post subject: Interlude Duelist Advice
PostPosted: Mon Dec 23, 2013 11:05 pm 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
Hello,
I am new to this forum so I'm sorry if i didn't posted in right section.
I am currently playing on a High Rate PvP Interlude Server and started as duelist.
I need some help regarding oly. I made some research, read some posts on this forum, but I can't get to figured out:
1. What's the best choice for main weap augmentation since on this server OL/Tyrant and Duelist are the best at oly? Should I go for a m.def aug or on might?
2. Are these dyes correct? +4con -4dex, +4str -4dex, +1str -4dex
Sorry for english mistakes.
Thanks,


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Tue Dec 24, 2013 9:54 am 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
Anyone? :lol:


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Tue Dec 24, 2013 12:35 pm 
Elder

Joined: Fri May 13, 2011 4:15 am
Posts: 137
1.- It depends on how many Augs you can stack. If it's the regular 1 active + 1 passive setup, then Duel might is the best passive skill you can get on your duals. Duel Might affects your skill damage and your p atk, while Might increases your p atk only. As for active, Shield, Magic Barrier and a second Duel Might are good against different classes so make your choice.

2.- Those are the correct dyes, yes. STR maximizes your skill crit chance and damage and CON is a must in Oly. You will be casting skills so DEX is not needed.


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Tue Dec 24, 2013 1:20 pm 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
From what I knew Duel Might gives the same stats as Might but only when you are attacked by a enemy. Someone can confirm this?


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Wed Dec 25, 2013 8:50 pm 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
Sorry for double post but I have another question. The one above remains valid since no one answered.
Active Focus Augment on weapon increases the critical chance of skill attacks too?


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Thu Dec 26, 2013 10:22 am 
Heir
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Joined: Thu Dec 02, 2010 5:23 pm
Posts: 57
exilod wrote:
Active Focus Augment on weapon increases the critical chance of skill attacks too?

It doesn't.


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Thu Dec 26, 2013 11:02 pm 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
Thanks for the answer. What about Wild Magic Augmnet?It increases the criticals of skills?


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Fri Dec 27, 2013 2:44 am 
Vassal

Joined: Sat Aug 25, 2012 11:16 pm
Posts: 20
exilod wrote:
Thanks for the answer. What about Wild Magic Augmnet?It increases the criticals of skills?

Nice joke man , it's increase magic critical chance, it means that this augment is only and only for mages / supports with nuke.


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Fri Dec 27, 2013 8:21 pm 
Baron
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Joined: Sat Oct 02, 2010 1:48 pm
Posts: 205
Location: Lietuva
Interlude interlude....
Well get ic set, duals +4 tts jewels and u can kill everyone.
This Client is for handless ppl so with that gear must be enough to you to kill anyone anywhere


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 Post subject: Re: Interlude Duelist Advice
PostPosted: Sun Dec 29, 2013 11:38 am 
Vagabond

Joined: Mon Dec 23, 2013 10:58 pm
Posts: 6
What about mana burners like es? 2/3 of oly matches if lose to these classes. I win only if I get 2-3 criticals one after another and it doesn't have time to heal. Else they will keep drain my mp, even with clarity, mp regen or max mp augment on.. Healing,healing and again healing... Furthermore it is possible to create macros with more augments?I mean if I put a augment skill on skills bar and take the weap off I lose it. Is there a quick way to activate the augment when I equip the weapon?
Thanks,


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