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PostPosted: Tue May 19, 2009 2:54 pm 
Marquis
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imo divine rouge cuz has melle atack and range also has stunshot and stabs

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PostPosted: Tue May 19, 2009 3:18 pm 
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Motorhead wrote:
imo divine rouge cuz has melle atack and range also has stunshot and stabs



is divine rogue better than a regular lvl 80 rogue :D ?


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PostPosted: Tue May 19, 2009 3:19 pm 
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FenixFera wrote:
Motorhead wrote:
imo divine rouge cuz has melle atack and range also has stunshot and stabs



is divine rogue better than a regular lvl 80 rogue :D ?
nothing is better than the original :)

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PostPosted: Tue May 19, 2009 5:50 pm 
Duke
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what transformation have the bd/sws ?

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PostPosted: Tue May 19, 2009 5:53 pm 
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atlant448 wrote:
what transformation have the bd/sws ?
those are enchanter classes i think so its divine enchanter :P or smth like that :P

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PostPosted: Tue May 19, 2009 8:06 pm 
Duke
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Motorhead wrote:
atlant448 wrote:
what transformation have the bd/sws ?
those are enchanter classes i think so its divine enchanter :P or smth like that :P
i thought enchanter = pp ee se wc

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PostPosted: Tue May 19, 2009 8:08 pm 
Marquis
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atlant448 wrote:
Motorhead wrote:
atlant448 wrote:
what transformation have the bd/sws ?
those are enchanter classes i think so its divine enchanter :P or smth like that :P
i thought enchanter = pp ee se wc
im not shure but they are either enchanter or knight but moar enchanter

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PostPosted: Tue May 19, 2009 8:20 pm 
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instead of asstalking check lineage2.com
clearly said that bd/sws are enchanters


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PostPosted: Tue May 19, 2009 8:23 pm 
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GoDs3nD wrote:
instead of asstalking check lineage2.com
clearly said that bd/sws are enchanters
^^ i knew it in yo face atlant

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PostPosted: Wed May 20, 2009 11:06 am 
Duke
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Motorhead wrote:
nothing is better than the original :)

Generally it's better. Imagine an archer. Imagine it equipping a dagger and kicking in blows too when the enemy is near.

I don't know if the stab performance is the same, I doubt it, and I don't think you have all the skills such as silent move, the buffs, etc. Archer + dagger is a very dangerous combination.

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PostPosted: Wed May 20, 2009 3:16 pm 
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Icarus wrote:
Motorhead wrote:
nothing is better than the original :)

Generally it's better. Imagine an archer. Imagine it equipping a dagger and kicking in blows too when the enemy is near.

I don't know if the stab performance is the same, I doubt it, and I don't think you have all the skills such as silent move, the buffs, etc. Archer + dagger is a very dangerous combination.
pr/th > divine transgender ;p

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PostPosted: Sun May 24, 2009 11:22 pm 
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EUPHORIA wrote:
Icarus wrote:
Motorhead wrote:
nothing is better than the original :)

Generally it's better. Imagine an archer. Imagine it equipping a dagger and kicking in blows too when the enemy is near.

I don't know if the stab performance is the same, I doubt it, and I don't think you have all the skills such as silent move, the buffs, etc. Archer + dagger is a very dangerous combination.


Divine Transformations can be obtained by leveling a subclass to lvl 80, only the main class can utilise this skill.

Usage:

Lasts: 30min
Cooldown: 3 hours
Sense of Achievement: Priceless

Each class has it's own set of transformation skills, the skills you get are also more than your normal transformations, but the rules regarding transformation are basically the same, you cannot use your class's original set of skills, subclass skills (i.e. the ones you get for your main from subclass) remain active, your stats are determined by your equipment, your abilities will not raise significantly, the 6 stats (str,dex,con,int,wit,men) will change to the stats of the class type of the transformation.

Sacrifice Skills:

Each class has a sacrifice skill, your HP will go to 0 after usage and you cannot be healed or use health potions for a duration, you should be prepared to die once you use this skill. Different classes have different usage conditions:

Fighter-type: 30% HP or lower
Mage-type: 10% MP or lower

Transformation Level:

Each transformation has 3 levels, if you choose similar type subclasses (warrior, enchanter...etc.) and get them all to lvl 80 you can level up the transformation, but currently noone knows what changes you get if you level the transformation up. Maybe your stats change, or maybe you get more or better skills.

Transformations:

Divine Warrior


Skills:
- Attacking enemy using hurricane force, can critical, power 2904
- Attacking enemy at range using sword force, can critical, power 2323
- Attack surrounding enemies (earthquake), ignores shield defense, can critical, power 2323
- For a short duration greatly increase your own attack strength, effect 2
- Poison an enemy with a poison needle, power 1689, effect 3
- Sacrifice your own life to increase party's attack power


Divine Knight


- Hate, power 6752
- Hate Aura, power 6752
- Attack target while rushing at target, stuns target, can overhit, power 1162
- Attack surrounding enemies, stuns enemies, ignores shield deffense, can overhit, power 775
- Greatly increase your pdef, mdef and resistance to buff cancelling attacks, cannot move while in effect, effect 2
- Swing your axe to hit enemies in front of you, power 2322
- (... dosent much sense here... but i'm guessing it's a rush attack), power 1900
- Sacrifice your life, boosts party's defenses (pdef and mdef probably)


Divine Rouge
Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type...



- When attacking enemy has chance of removing buffs (not sure..) and stunning target, can only be used with a bow, can overhit, power 2323
- Shoot two arrows simultaneously, lethal strike is possible, can overhit, power 6195
- bleed shot, can overhit, power 1549, effect 3
- strong attack, can instant kill, can only be used with dagger equipped, power 6969
- for a short duration increase your evasion
- Attack enemies behind you, power 2111
- Sacrifice your life, increases party's evasion


Divine Healer



- Heal target's HP overtime, power 946
- Instantly recover target's HP, power 826
- Heals party's HP and increase HP regeneration, power 400, effect 5
- Resurrection, recovers 70% of target's experience lost
- Removes debuffs from target
- Sacrifice your life, recovers HP and MP of all party members (not yours obviously)


Divine Wizard (nuker)



- Aura Flare, during PVP your matk will decrease, power 102
- Sacred magic attack, can overhit, power 128
- AoE sacred attack, power 64
- AoE sleep, while slept target's resistance to sleep increases (doesn't say it won't land at all)
- Increase dark resistance, decrease holy resistance, effect 3
- Sacrifice your life, recovers (wtf they left out what it recovers but i'm guessing mp) of party members


Divine Enchanter



- PoWater, consumes 5 spiritore
- PoFire, consumes 5 spiritore
- PoWind, consumes 5 spiritore
- Target CoV (not party buff), consumes 5 spiritore
- AoE Root, if target rooted already it has no effect
- Sacrifice your left, increases all abilities of party


Divine Summoner



Picture: Sacred Beast
does player chance appearance? Unsure

- Summon sacred beast, summoning consumes 2 A Crystals, consumes 1 extra A crystal each time it usually consumes crystals
- Transfer pain, continuously consumes MP
- Final Servitor (CoV for summon), consumes 20 spirit ore
- Servitor Heal, power 991
- Sacrifice your life, increases party's critical rate


Euphoria, you are clearly amazing, sometimes. :D


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PostPosted: Mon May 25, 2009 1:22 am 
Viscount
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yeah, like a retard that somewhow trades his normal wits for a few seconds of excelled intelligente

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