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| WHAT'S THE BEST SUB CLASSES FOR HELL KNIGHT?[size=24][/size] https://forum.pmfun.com/viewtopic.php?f=11&t=4613 |
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| Author: | Vengeance [ Sun Jan 25, 2009 4:16 am ] |
| Post subject: | WHAT'S THE BEST SUB CLASSES FOR HELL KNIGHT?[size=24][/size] |
WHAT'S THE BEST SUB CLASSES FOR HELL KNIGHT? [/u][/i][/b] |
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| Author: | Ruud44 [ Sun Jan 25, 2009 8:54 am ] |
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lineage2.com wrote: New main-class skills have been added. These new skills are determined by your subclass type(s). The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level.
Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power) Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power) Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. If you have all three subclasses, you can acquire a total of 12 specialized skills. Adding New Skills While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification. Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill. You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills. None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse. The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level. You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class. The special subclass-determined skills you can acquire are as follows: Warrior Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Warrior Abilities – Boost CP, Resist Trait, and Haste Ultimate Skill – Transformation: Divine Warrior Rogue Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Rogue Abilities – Long Shot, Evasion, and Critical Chance Ultimate Skill – Transformation: Divine Rogue Knight Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Knight Abilities – Boost HP, Resist Critical, and Defense Ultimate Skill – Transformation: Divine Knight Summoner Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit Ultimate Skill – Transformation: Divine Summoner Wizard Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal Ultimate Skill – Transformation: Divine Wizard Healer Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Healer Abilities – Prayer, Divine Protection, and Heal Ultimate Skill – Transformation: Divine Healer Enchanter Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Enchanter Abilities – Boost Mana, Mana Recovery, and Barrier Ultimate Skill – Transformation: Divine Enchanter Subclass types are categorized as follows: Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female) Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight Summoner: Warlock, Elemental Summoner, Phantom Summoner Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler Healer: Bishop, Elven Elder, Shillien Elder Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female) Knight would be the best for DA, but since you can't sub Paladin, SK or TK, better go for Warrior imo. |
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| Author: | SwordMaster [ Sun Jan 25, 2009 3:37 pm ] |
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What about Duelist what's best for him? |
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| Author: | SoulBlade [ Sun Jan 25, 2009 3:55 pm ] |
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bd. |
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| Author: | SwordMaster [ Sun Jan 25, 2009 8:19 pm ] |
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Just as I tought |
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| Author: | SpidAp [ Sun Jan 25, 2009 8:29 pm ] |
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knight classes - PA, DA, SK, TK - presonally I would choose PA |
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| Author: | SwordMaster [ Mon Jan 26, 2009 1:28 am ] |
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tnx for advice |
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| Author: | calcifer [ Fri Feb 13, 2009 9:50 am ] |
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im also Hell Knight.. i subbed spellhowler, but which is better to take on subclass skill? passive mdef or anti-magic? is it good to take warcryer as my 2nd sub nd take counter celestial? |
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