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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 12:30 am 
Viscount
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NoFreaksAll0wed wrote:
I pwn the other tanks with their unwritten rules...

that i mean with my upper post about ppl with unwriten rules



as I said some classes use same dyes for everything, but 1/3 of chars need to change some of them
about mages ofc +4int,wit,con -4menx2,str
better leave empty berserk dyes

about "clever" guy with c00l servers i dont play star wars server and I`m experienced on lets say medium lvl with mages/berserk/destro

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IdooL wrote:
u ppl forget Str influences doombringer Skill Crit Rate since 1911

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 12:38 am 
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FunMax wrote:
about "clever" guy with c00l servers i dont play star wars server and I`m experienced on lets say medium lvl with mages/berserk/destro


words dont mean anything here :D

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 12:40 am 
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FunMax wrote:
NoFreaksAll0wed wrote:
I pwn the other tanks with their unwritten rules...

that i mean with my upper post about ppl with unwriten rules



as I said some classes use same dyes for everything, but 1/3 of chars need to change some of them
about mages ofc +4int,wit,con -4menx2,str
better leave empty berserk dyes

about "clever" guy with c00l servers i dont play star wars server and I`m experienced on lets say medium lvl with mages/berserk/destro


And also there was discussion about 1wit/int vs 4 con
400 hp and unnoticable stun resist are nothing vs 50 cast for sps or 70m atk for sph

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 12:46 am 
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actually stat bonuses are accumulative
the more u add the more u get boost
check pmfun basic stats->stat relation ;]


~edit
29%-->37%
+4int -->+5int

de mage stats

gf to all idiot SHs who use +4con:)
keep it going like that-everybody needs free frags :)


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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 9:16 am 
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Joined: Sat Jul 10, 2010 7:43 pm
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and why +con is bad? +stun ressist, more hp, and if -str, female sh don't need it. So why it is so bad?


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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 10:19 am 
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SaNs wrote:
and why +con is bad? +stun ressist, more hp, and if -str, female sh don't need it. So why it is so bad?


np +4 con wont keep you away from getting stunned 24/7 by good tanks/archers . btw we talk about real nukers (sph) not soulhounds .

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 1:37 pm 
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sh=spellhowler since 1969
Slh=soulhound
Geez...dont tell me u use PP for party and wl for warlock


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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 8:04 pm 
Baron
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IdooL wrote:
NightMar3 wrote:

And your dyes for daggers suck.


^^ no comment


Ye pro th dagger use ur +str dyes and keep asking why u get perma stunned/bluffed and ur skills miss. :lol:


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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 8:31 pm 
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NightMar3 wrote:
IdooL wrote:
NightMar3 wrote:

And your dyes for daggers suck.


^^ no comment


Ye pro th dagger use ur +str dyes and keep asking why u get perma stunned/bluffed and ur skills miss. :lol:


:D isn't he lolsome ? do u even know bluff is not resisted by CON? i bet u don't. do u even know TH is bugged like sh1t in l2dc? i bet u don't, do u even know +str = +skill crit rate? i bet u don't know either.
stop spamming sticky topics, leave this topic, learn some l2 till u still can, stop playing random bugged servers and get a life.

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 8:53 pm 
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con gives resistance to stun so it also gives resistance to bluff's stun (bluff has 3 'debuffs' : remove target, turn back, stun) .

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 9:32 pm 
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no, bluff stun is mental, not physical, it's resisted by MEN, not by CON.
the only things that resist it are epics, talismans, buffs who resist mental attacks and MEN.
(tested and proven since ages)

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Xmvp wrote:
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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 9:41 pm 
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Xmvp wrote:
con gives resistance to stun so it also gives resistance to bluff's stun (bluff has 3 'debuffs' : remove target, turn back, stun) .

That's 100% right, idool ^^

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 9:43 pm 
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idol and his proven unwriten rules since ages

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IdooL wrote:
u ppl forget Str influences doombringer Skill Crit Rate since 1911

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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 9:53 pm 
Marquis
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Bluff = stun/abnormal mental state attack.

1 - shock type attack - lands stun - maybe only this thing is resisted by CON
2 - abnormal mental attack - cancel target and turn back- by what i said
3 - shock/abnormal mental state attack - stun lands, turn back and the target is canceled - by what i said
4 - abnormal mental attack - turn back - by what i said
and this thing is known, really, since ages.

u're right for point 1 only, i guess that's what he meant and i probably misunderstood.

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Xmvp wrote:
NC is trying to make a shit to smell good right now, which is impossible.. l2 was a good fight tho.


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 Post subject: Re: Dyes list
PostPosted: Mon Feb 28, 2011 10:23 pm 
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Now better :D

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
:]]


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