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 Post subject: Your Glad's sub-skills?
PostPosted: Sat Jul 05, 2008 2:15 am 
Vagabond

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Anyone want to share their thoughts?

Anyone here's what I got... Since most of the skills are not that useful in PVP because Gladiators are relying on critical skills, I will have to choose magic defense. Getting m.def for all 65 and 70 skills. And for the 75 skills, I prefer having the wizard m.def and regular passive m.def.


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 Post subject: Re: Your Glad's sub-skills?
PostPosted: Sat Jul 05, 2008 3:58 am 
Count
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hiphophip wrote:
Anyone want to share their thoughts?

Anyone here's what I got... Since most of the skills are not that useful in PVP because Gladiators are relying on critical skills, I will have to choose magic defense. Getting m.def for all 65 and 70 skills. And for the 75 skills, I prefer having the wizard m.def and regular passive m.def.



not even dogsend can talk that much crap


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 Post subject: Re: Your Glad's sub-skills?
PostPosted: Sat Jul 05, 2008 9:50 am 
Duke
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hiphophip wrote:
Anyone want to share their thoughts?

Anyone here's what I got... Since most of the skills are not that useful in PVP because Gladiators are relying on critical skills, I will have to choose magic defense. Getting m.def for all 65 and 70 skills. And for the 75 skills, I prefer having the wizard m.def and regular passive m.def.


u mean stuck skills? :?
for gladi critical power from AW would be good
if u want m def u can sub any tank for Magic Resistence passive or a mage for anti magic

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 Post subject: Re: Your Glad's sub-skills?
PostPosted: Mon Jul 07, 2008 2:53 pm 
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WaZaWanGa wrote:
hiphophip wrote:
Anyone want to share their thoughts?

Anyone here's what I got... Since most of the skills are not that useful in PVP because Gladiators are relying on critical skills, I will have to choose magic defense. Getting m.def for all 65 and 70 skills. And for the 75 skills, I prefer having the wizard m.def and regular passive m.def.



not even dogsend can talk that much crap


whats ur problem peace of chilidish crap?are u fkin idiot or what?u should rly kill urself.. meng.. just piss off u lameshit.. if u just dont know nothing about the skills that u r able to learn after subing shut the fuck up and hide in ur hole..


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PostPosted: Mon Jul 07, 2008 3:05 pm 
Duke
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no, he doesnt mean stuck subs. Its a new feature from hellbound. U can have special skills from subclasses (NOT the actual skills from the sub). Like I explained in the Portuguese section of the forum, I will do so here:

* Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power)
* Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass
* Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass



Warrior

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Warrior Abilities – Boost CP, Resist Trait, and Haste
* Ultimate Skill – Transformation: Divine Warrior



Rogue

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Rogue Abilities – Long Shot, Evasion, and Critical Chance
* Ultimate Skill – Transformation: Divine Rogue



Knight

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Knight Abilities – Boost HP, Resist Critical, and Defense
* Ultimate Skill – Transformation: Divine Knight



Summoner

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit
* Ultimate Skill – Transformation: Divine Summoner



Wizard

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal
* Ultimate Skill – Transformation: Divine Wizard



Healer

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Healer Abilities – Prayer, Divine Protection, and Heal
* Ultimate Skill – Transformation: Divine Healer



Enchanter

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.
* Master Abilities – Attack, Empower, Casting, and Focus
* Enchanter Abilities – Boost Mana, Mana Recovery, and Barrier
* Ultimate Skill – Transformation: Divine Enchanter



I dont know the exact details, but this means u can buy an item and take it to a certain NPC, which will give u the desired skill. At lvl 80 u can do a quest for the transformation skill.




@topic: I dunno what sub u have, but yes, u should go for defense, since u will rely on criticals. And at lvl 65 go for attack, not focus ;)

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PostPosted: Mon Jul 07, 2008 3:07 pm 
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ffs raz thanx! its rly usefull


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