Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next
  Print view Previous topic | Next topic 
Author Message
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 10:40 pm 
Forum Troll
User avatar

Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
nigger please ur totally clueless
go do some research i aint gona argue with u anymore
u know SHIT about later chronicles

im am free to express my opinion and ur not the one that is allowed to tell me what to do


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 10:46 pm 
Vassal

Joined: Wed Jun 30, 2010 10:35 pm
Posts: 22
Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.

Ability/Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.


I dont want to flame about any opinion but plz read 1st and then flame each other.
So plz after u read can u explain me again why daggers need STR?to crit on blows?ok then go for it and let me go for DEX and land more blows than someone with STR who will deal more critical damage . . . . . if he can touch me at all !!!

P.S. I have seen Wind Rider slaying Eva's Templar in oly coz of evasion and landed blows so STR users QQ a bit more :)


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 10:54 pm 
Heir

Joined: Mon May 11, 2009 9:16 pm
Posts: 71
Adelante wrote:
Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.

Ability/Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.


I dont want to flame about any opinion but plz read 1st and then flame each other.
So plz after u read can u explain me again why daggers need STR?to crit on blows?ok then go for it and let me go for DEX and land more blows than someone with STR who will deal more critical damage . . . . . if he can touch me at all !!!

P.S. I have seen Wind Rider slaying Eva's Templar in oly coz of evasion and landed blows so STR users QQ a bit more :)



O rly? ;o
Skill mastery: Masters excellence in skills. Low possibility of being able to reuse skills without delay or doubles the duration. Influenced by STR.

it's from pmfun, i check it at epilogue server, description is the same, so more qq for dex users a bit more.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:00 pm 
Marquis
User avatar

Joined: Fri Feb 19, 2010 4:57 am
Posts: 1202
if u hit in back u dont need to increase blow land rate, even th blows land with like 95% of probability, face stabs r weak anyway
dex - wont give u anything useful in pvp
str - crit skill land rate, half kill land rate, skill mastery chance increased

godsend: anyway why do i ever try to argue with u? if u have different opinion ask daggers in top clans on official servers why they dont use +dex instead of +str..
i think the guy who started this topic have a bit of brain and wont follow ur "advice" based on reading internetz instead of experiencing it live....


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:02 pm 
Vassal

Joined: Wed Jun 30, 2010 10:35 pm
Posts: 22
Are u serious?U want to play L2 and depend on skill mastery skill?
Plz share with us what u r using seems great!!!

About BigLOL : ofc u need land rate for blows even from behind coz u have to kill heavy armor users not only robes,so plz let me insist on landing more than landing less and critical,all in all if i wanted critical power i would use Ghost Hunter not Wind Rider!!!


Last edited by Adelante on Wed Jun 30, 2010 11:07 pm, edited 1 time in total.

Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:04 pm 
Viscount
User avatar

Joined: Sun Jan 24, 2010 4:37 pm
Posts: 639
I've seen a PW from Nova (I guess it's one of the top clans, but I dunno, since I don't play there) that uses +CON dyes (and he's been hero like 20 times, so it's not a random) but noone even mentions +con from what I've seen (haven't really read much here tho)


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:09 pm 
Vassal

Joined: Wed Jun 30, 2010 10:35 pm
Posts: 22
Vortex man ofc all chars need +con.I thought +con was out of discussion as 100% must!


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:18 pm 
Marquis
User avatar

Joined: Fri Feb 19, 2010 4:57 am
Posts: 1202
Vortex wrote:
I've seen a PW from Nova (I guess it's one of the top clans, but I dunno, since I don't play there) that uses +CON dyes (and he's been hero like 20 times, so it's not a random) but noone even mentions +con from what I've seen (haven't really read much here tho)


WTF is nova?


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:27 pm 
Viscount
User avatar

Joined: Sun Jan 24, 2010 4:37 pm
Posts: 639
Adelante wrote:
Vortex man ofc all chars need +con.I thought +con was out of discussion as 100% must!
well, ppl are discussing about making str or dex higher, but to make ur con higher u have to lower one of those....

BigLoL wrote:
Vortex wrote:
I've seen a PW from Nova (I guess it's one of the top clans, but I dunno, since I don't play there) that uses +CON dyes (and he's been hero like 20 times, so it's not a random) but noone even mentions +con from what I've seen (haven't really read much here tho)

WTF is nova?


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Wed Jun 30, 2010 11:29 pm 
Marquis
User avatar

Joined: Fri Feb 19, 2010 4:57 am
Posts: 1202
Vortex wrote:
Adelante wrote:
Vortex man ofc all chars need +con.I thought +con was out of discussion as 100% must!
well, ppl are discussing about making str or dex higher, but to make ur con higher u have to lower one of those....

BigLoL wrote:
Vortex wrote:
I've seen a PW from Nova (I guess it's one of the top clans, but I dunno, since I don't play there) that uses +CON dyes (and he's been hero like 20 times, so it's not a random) but noone even mentions +con from what I've seen (haven't really read much here tho)

WTF is nova?


sry my bad, somehow i read nova as a server name :D

and he got hero bcuz of feed :)


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Thu Jul 01, 2010 12:03 am 
Grand Duke
User avatar

Joined: Mon May 25, 2009 7:08 pm
Posts: 5185
+5 dex = over 9000 evasion
lf confirm

ps: go for +5 str

u can close the topic now

_________________
Image
Stef wrote:
without greece you was living now in mountains and forrest.


facepalm.png


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Thu Jul 01, 2010 12:04 am 
Forum Troll
User avatar

Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
+9000 evasion in yo ass


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Thu Jul 01, 2010 3:01 am 
Duke
User avatar

Joined: Fri Jun 27, 2008 9:44 pm
Posts: 2513
jeez you guys are so clueless xD


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Thu Jul 01, 2010 8:54 am 
Marquis

Joined: Sun May 04, 2008 10:14 am
Posts: 1829
Adelante wrote:
Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.

Ability/Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.


I dont want to flame about any opinion but plz read 1st and then flame each other.
So plz after u read can u explain me again why daggers need STR?to crit on blows?ok then go for it and let me go for DEX and land more blows than someone with STR who will deal more critical damage . . . . . if he can touch me at all !!!

P.S. I have seen Wind Rider slaying Eva's Templar in oly coz of evasion and landed blows so STR users QQ a bit more :)

nice copying C4 stats bro maiby try to find gracia epilogue and what dye modifiers dose?

_________________
BaMZziLIan wrote:
You can interrupt it with any kind of shit
Switch/trickor run behind a rock or run out of range

EUPHORIA wrote:
what song ?im tard


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Mon Jul 05, 2010 12:31 am 
Forum Troll
User avatar

Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
EUPHORIA wrote:
oh plz give us ct999 stataas ajajaja

bai hui


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy