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 Post subject: Re: WR evasion serts
PostPosted: Tue Jul 27, 2010 10:16 pm 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
Posts: 1754
hahahaha looooooool noooooooooooooooooooooob moorooooooooooon
(it gives 50)

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
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 Post subject: Re: WR evasion serts
PostPosted: Thu Jul 29, 2010 1:59 pm 
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BigLoL wrote:
EUPHORIA wrote:
GoDs3nD wrote:
never go for +cp/hp
knight ud eva cele

or mdef

+20 mdef sucks....

teon experience says 20 right?:D


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 Post subject: Re: WR evasion serts
PostPosted: Thu Jul 29, 2010 5:03 pm 
Marquis
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Joined: Fri Feb 19, 2010 4:57 am
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GoDs3nD wrote:
teon experience says 20 right?:D


that mdef from nuker (wizard emergent ability) is mainly to increase chance to resist magic (by 5% if i remember well) also it increases mdef by some low worth nothing value (it was around 20-30 as far as i remember)
or maybe we r talking here about master ability which is imo waste of subclass?


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 Post subject: Re: WR evasion serts
PostPosted: Thu Jul 29, 2010 5:11 pm 
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BigLoL wrote:
GoDs3nD wrote:
teon experience says 20 right?:D


that mdef from nuker (wizard emergent ability) is mainly to increase chance to resist magic (by 5% if i remember well) also it increases mdef by some low worth nothing value (it was around 20-30 as far as i remember)
or maybe we r talking here about master ability which is imo waste of subclass?

Magic Defence Anti Magic Increase resistance to magic attacks +5% chance for attacking magic to fail
Mana Gain (Subclass) Mana Gain Increase the amount of MP gained from recharge +6% per MP recharge
Counter Mana Steal Counter Mana Steal 3% chance to steal MP from the opponent and recover it as your own when under attack +17 MP

wtb 20-30 mp info here...
oh wait
nobody of the testers has played teon
and its different there


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 Post subject: Re: WR evasion serts
PostPosted: Fri Jul 30, 2010 11:42 am 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
Posts: 1754
BigLoL wrote:
GoDs3nD wrote:
teon experience says 20 right?:D


that mdef from nuker (wizard emergent ability) is mainly to increase chance to resist magic (by 5% if i remember well) also it increases mdef by some low worth nothing value (it was around 20-30 as far as i remember)
or maybe we r talking here about master ability which is imo waste of subclass?

wooot?
since when emergent abilities gives smth other than p/m def, p/m atk?
Srsly, teon has to bugged hard :D

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
:]]


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