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need help with constant crashing https://forum.pmfun.com/viewtopic.php?f=1&t=71767 |
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Author: | Edelweiss [ Wed Jan 16, 2019 12:13 am ] |
Post subject: | need help with constant crashing |
i have bin playing l2 for a time. and now im getting constant crashes here are the logs Quote: 2019.1.13 20:11:36 OS : Windows7(32) 6.1 (Build: 7601) CPU : GenuineIntel Intel(R) Xeon(R) CPU X5687 @ 3.60GHz @ 3598 MHz 4095MB RAM Video : Radeon RX 580 Series (58) PosCode : LS1(273) 151517:-47441:-2617 16/1 [685] Assertion failed: GObjObjects(InIndex)==NULL [File:.\UnObj.cpp] [Line: 4215] History: UObject::AddObject <- UObject::StaticAllocateObject <- (AnimNotify_Sound AnimNotify_Sound28) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AnimNotify_Sound28 6579960) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 6579960)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Kamael.FKamael_anim) <- LoadObject <- (MeshAnimation Kamael.FKamael_anim 6579960==6579960/59009752 53434 6537036) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Kamael.FKamael_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 2019.1.13 20:12:39 OS : Windows7(32) 6.1 (Build: 7601) CPU : GenuineIntel Intel(R) Xeon(R) CPU X5687 @ 3.60GHz @ 3597 MHz 4095MB RAM Video : Radeon RX 580 Series (58) PosCode : LS1(273) 151400:-47112:-2562 16/1 [685] General protection fault! History: FilterActor <- InitializeLists <- SetupActors <- RenderLevel <- FDepthShadowSceneNode::Render <- RenderDepthShadow <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 2019.1.13 20:20:22 OS : Windows7(32) 6.1 (Build: 7601) CPU : GenuineIntel Intel(R) Xeon(R) CPU X5687 @ 3.60GHz @ 3597 MHz 4095MB RAM Video : Radeon RX 580 Series (58) PosCode : LS1(273) 148361:-45972:-1781 16/1 [685] General protection fault! History: FMallocWindows::Free <- FMallocWindows::Realloc <- 86A1B400 0 FArray <- FArray::Realloc <- 0*4 <- FMallocWindows::Free <- FSkinVertexStream::GetStreamData <- FMallocWindows::Free <- FMallocWindows::Realloc <- 86A1A800 0 FArray <- FArray::Realloc <- 0*4 <- FMallocWindows::Free <- FSkinVertexStream::GetStreamData <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 2019.1.13 20:21:32 OS : Windows7(32) 6.1 (Build: 7601) CPU : GenuineIntel Intel(R) Xeon(R) CPU X5687 @ 3.60GHz @ 3598 MHz 4095MB RAM Video : Radeon RX 580 Series (58) PosCode : LS1(273) 148925:-47829:-1609 16/1 [685] General protection fault! History: FilterActor <- InitializeLists <- SetupActors <- RenderLevel <- FDepthShadowSceneNode::Render <- RenderDepthShadow <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 2019.1.15 23:01:17 OS : Windows7(32) 6.1 (Build: 7600) CPU : GenuineIntel Intel(R) Xeon(R) CPU X5687 @ 3.60GHz @ 3597 MHz 1023MB RAM Video : Radeon RX 580 Series (1004) PosCode : LS1(273) 83304:148321:-3406 16/1 [685] General protection fault! History: UObject::SetLinker <- (BeamEmitter Transient.BeamEmitter) <- UObject::Destroy <- (BeamEmitter Transient.BeamEmitter) <- UParticleEmitter::Destroy <- UObject::ConditionalDestroy <- (BeamEmitter Transient.BeamEmitter) <- FMallocWindows::Free <- UObject::~UObject <- AActor::PostScriptDestroyed <- AEMitter::PostScriptDestroyed <- ULevel::DestroyActor <- (wh_heal_ta Transient.wh_heal_ta) <- AEmitter::PostUpdate <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop who can help me??? i allready did a clean install. and new system replacement. new gpu drivers |
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