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 Post subject: Subs and races in GoD
PostPosted: Tue Jun 21, 2011 8:20 pm 
Vagabond

Joined: Fri Jun 17, 2011 6:06 pm
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In GoD, we will get race specific abilities and stats will come a lot closer to each other.

I somehow believed that this would affect the ability to keep stats and race abilities when sublcassing and especially for the 2nd "full" main class we will be able to get.

Is this how it will be? thought?


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 Post subject: Re: Subs and races in GoD
PostPosted: Tue Jun 21, 2011 8:25 pm 
Viscount
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Original: http://boards.lineage2.com/showthread.php?t=213576

The concept is, after reaching lv.85, you get an opportunity to get the power of one of the 8 great ancient giants to fight against the GoD based on your class tree, different warriors are now going to be one warrior, and different rogues are now going to be one rogue and so forth.

What you must understand is though, even though the classes are reduced and all same class will share same skill even with difference in race, each race will receive their own unique race skills. For example, the orc race will get the passive barrier that would be activated when he received the damage that would reduce his health below 0.
The entire dark elf race will get an automatic resurrection when dead. (I don’t know how long the delay is.) The Kamels are going to be able to deal more heavier damages on PvK… etc.
So even though the classes are reduced down to 8, each race is still going to be unique.

You will have access to many more new and different faces and hair styles.
R grade weapons and armors are going to be released. And the colors of the weapon when enchanted are going to be more detailed.


Let me explain about the new 8 classes now.
(I don’t know if I spelled them right, I am just translating the name that I know in Korean as it gets pronounced.)

1. Siegel Knights
The entire knight classes are now going to be merged into one tanker called Siegel knight.
No warriors are now going to be able to replace the knight class.
Rest of the party is now going to heavily rely on tankers defense skill when in party.
They will be able to continuously cast hate skill when even dead, and can be resurrected instantly to protect the party. And they can also pull the party out of the danger.

2. Tyr Warriors
All the warriors are now going to be merged into one class called Tyr Warrior.
They are going to be an expert of all weapons. Especially spear.
They are going to be very strong against multiple enemies. They are expert on reducing the defense of the enemies and mesmerizing them. They can increase the attack and defense ability of the whole party.
Good news for all of you Kamaels, now you can wear the heavy armor.


3. Assail Rogue
All the rogues are now going to be merged into one class called Assail Rogue.
They will contribute the level of hate of the mobs against certain classes and change the order. For example, if the mob has most hate against the healer and would attack the healer first, the assail rogue can change that against toward the tanker.
Their ‘hide’ skill gets enhanced, can cast multiple mirror images of oneself that has reduced ability then oneself, but others cannot tell which one is the real you.
The assail rogue also uses two different kinds of poisons that enhances a critical chance, reduce movement speed and prevents enemies from casting spell.
They will mostly take the role of luring the mobs and prevent them from casting spells.

4. Yield Archer
All the archer class is now going to be called Yield archer.
They have the fastest movement speed above of all the classes. Now they can use both the bow and the bow gun. The archers can summon a lightning falcon that can attack. The yield archer will no longer need to carry any arrows but can shoot out three different kinds of magic arrows, each has different effects. One deals higher critical damage, another deals multiple damage on multiple enemies and the other that can deal sustainable damage.
They will acquire special trap skills that are similar to the ones from the tricksters but are stronger, and can increase their attack speed dramatically temporarily.
It seems they have been improved on the PvK also. They can push back the enemy with the bow and shoot out an arrow that reduces the movement speed of the enemy.
Just like the assail rogues, they can control the aggressiveness of the mobs toward the tanker, and when in danger, they can ‘dribble’ the monsters.


5. Win Summoner
All the summoners are going to be called Win Summoner.
They can summon multiple creatures and would be somewhat similar to the new wizard class, the Paired Wizard. They will be able to summon an ultimate creature.
They are experts on de-buffs.

6. Paired Wizard
The entire wizards are now going to be called Paired Wizard. They have mastered all the elementals. Whatever the elemental you choose, all of your attack skill would be syncronized to that elemental (and can be switched easily), except some of the ultimate spells. They can double cast any magic of 4 elemental attacks. They can also cast one de-buff and one attack spells at same time, or even cast double de-buff spells. Because they are extremely vulnerable at close combat, they have skills that prevent the enemy from getting close.


7. Eath Enchanter
All the buffer class would be called the Eath enchanter. (Includes the Kamael Judicator.)
Even the dancers and singers are now going to be the Eath Enchanter. They will be expert on dual weapons, including the dual blunt weapons. They will get rush skill that will get them get closer to the monster quickly. They are the point guard of the party if compared to the basket ball. They can take the party out of the danger when necessary. They can turn the mobs into a butter fly or a pig.

8. Aeore Healer
All the healers are now going to be one under class called Aeore Healer.
They can summon ‘lumi’ to help them do solo play. But not recommended to summon it when in party, because it reduces the healing ability.
They can also summon the fairy of life to aid them healing the party. You could assign the fairy of the life to heal exclusively on one character, and then it will automatically heal that character any time he/she needs to be healed. This means less pressing that hated ‘F1’ button. You can let the fairy of life heal one while you concentrate healing the others.
They can also summon trees that replenish life, removes de-buff and enhances defense.


All classes are going to receive an unique ride based on the race that has special skills.


Conclusion.

The new project GoD is most extreme update the NCSoft has ever attempted. It is almost looks like a whole new game that still has lineage heritage. It’s already starting to bring some of the old users back and also I see many new users too.
Because it’s still being updated and the full detail has not been released, we can expect that our beloved L2 is going to transform into something refreshing and exciting again. And, yeah.. better graphic for sure.

I really wanted to post more pictures for you guys. But I currently have restriction and can post only up to 4 pictures. sorry about that.

I hope this article would answer some of you that had questions on the new projects and also some of you that had concern. But in my opinion, all is going to be better.

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 Post subject: Re: Subs and races in GoD
PostPosted: Tue Jun 21, 2011 8:32 pm 
Vassal

Joined: Sun Apr 18, 2010 4:55 pm
Posts: 42
L2 ends with High Five


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 Post subject: Re: Subs and races in GoD
PostPosted: Tue Jun 21, 2011 8:35 pm 
Viscount
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Location: Denmark
it will be something like DLC to lineage2 :D

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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 9:20 am 
Duke
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Selphes wrote:
L2 ends with High Five

L2 ended with hellbound for me.

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What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 9:51 am 
Baron
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Joined: Wed Jun 22, 2011 3:18 pm
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l2 is already borring and dead so a radical cahnge like god wont be that bad , it looks nice and if they keep the l2 clasic gameplay will be great

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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 10:04 am 
Marquis
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you know, it doesn't seem so bad after all, but it's a completely different game.

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NC is trying to make a shit to smell good right now, which is impossible.. l2 was a good fight tho.


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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 11:29 am 
Marquis
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Icarus wrote:
Selphes wrote:
L2 ends with High Five

L2 ended with hellbound for me.


for me gracia final was the last playable, but nothing more than just playable

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<3 clueless ppl.Check again smartass.Str does not pattk.



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GoD = gay.
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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 12:43 pm 
Duke
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Still, GoD may have a chance because they're gonna change the game to 360 degrees. Almost NOTHING can be worse than h5 IMO. Seriously.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 12:50 pm 
Grand Duke
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I like h5 :P

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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 1:08 pm 
Vassal

Joined: Sun Apr 18, 2010 4:55 pm
Posts: 42
http://boards.lineage2.com/showthread.php?t=216369


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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 1:36 pm 
Viscount
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H5 is good. Only one thing I don't like is that most of fighter classes have rush skill.

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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 1:40 pm 
Viscount
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Joined: Wed Nov 21, 2007 8:40 pm
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actually h5 is considered as the best update since years by those who play on official.


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 Post subject: Re: Subs and races in GoD
PostPosted: Fri Jun 24, 2011 1:41 pm 
Marquis

Joined: Sat Aug 30, 2008 10:39 pm
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Location: Poland
y, 1st check how the GoD would look like, then u shall comment how shitty it is, i also think that it gonna kill L2 seriously, but i wont say that in public till i see it, as someone said already if it would not change playstyle of good old L2 it would be still nice to try (i mean imo pvp in l2 is best i ever seen in any mmo i playd, simple but full enjoyable) and i also vgot feeling that L2 started dying after hellbound, but give them a shoot, they re doing it coz they know that they fcked up L2 as it is now, thats why they try to survive trying to do new l2, myby this time balanced, even if it doesnt look like it have to be at present...

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