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M.def
https://forum.pmfun.com/viewtopic.php?f=1&t=38081
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Author:  ez1ss [ Thu Dec 23, 2010 1:59 pm ]
Post subject:  M.def

What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 :(

Author:  IdooL [ Thu Dec 23, 2010 2:01 pm ]
Post subject:  Re: M.def

master mdef and emergent mdef from sub skills.

Author:  Xmvp [ Thu Dec 23, 2010 2:11 pm ]
Post subject:  Re: M.def

IdooL wrote:
master mdef and emergent mdef from sub skills.


master mdef is worst choice ever .

ez1ss wrote:
What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 :(


emergent mdef lvl 6
over enchant jewels
enchant magic resistance (passive mdef skill)
passive mdef augment
territory skill (+1 men)
counter ud (subclass trigger skill)
lvl 81 skill protection of rune (trigger skill) : increases mdef .

Author:  IdooL [ Thu Dec 23, 2010 2:21 pm ]
Post subject:  Re: M.def

he only asked how to improve his mdef :P
that is one solution. i didn't say it is good at smth :P

Author:  ez1ss [ Thu Dec 23, 2010 7:25 pm ]
Post subject:  Re: M.def

i use str +5 con - 5 dye and Wit +4 int -4 its for windrider is right dyes?

Author:  Xmvp [ Thu Dec 23, 2010 7:36 pm ]
Post subject:  Re: M.def

sure

Author:  BigLoL [ Fri Dec 24, 2010 4:26 pm ]
Post subject:  Re: M.def

Xmvp wrote:
IdooL wrote:
master mdef and emergent mdef from sub skills.


master mdef is worst choice ever .

ez1ss wrote:
What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 :(


emergent mdef lvl 6
over enchant jewels
enchant magic resistance (passive mdef skill)
passive mdef augment
territory skill (+1 men)
counter ud (subclass trigger skill)
lvl 81 skill protection of rune (trigger skill) : increases mdef .

1. true
2. true
3. false
4. true
5. partially true, u can get +3 MEN from territory wards
6. true
7. true, also when it triggers u get +1000 mdef and 20 to each def attribute, same goes for every protection so its worth to have all 3 to get trigger more often

also its worth to take resist magic class specific certificate from nuker :)

Author:  Xmvp [ Sun Dec 26, 2010 1:07 pm ]
Post subject:  Re: M.def

BigLoL wrote:
3. false


Now I see it doesnt have such a skill :)

Author:  3agle [ Tue Jul 26, 2011 3:50 am ]
Post subject:  Re: M.def

If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones.

Author:  miahi [ Tue Jul 26, 2011 10:41 am ]
Post subject:  Re: M.def

As Windrider you have active skill that you can enchant in order to increase your mdef ( self buff ). It can go up to +30 afaik which gives a pretty nice bonus. Also, try better jewels, 'cause dyansty suck ...

Author:  BigLoL [ Tue Jul 26, 2011 10:42 am ]
Post subject:  Re: M.def

3agle wrote:
If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones.

i never knew how to make those dino with some effect, any1 knows how?

Author:  adames [ Tue Jul 26, 2011 1:39 pm ]
Post subject:  Re: M.def

miahi wrote:
As Windrider you have active skill that you can enchant in order to increase your mdef ( self buff ). It can go up to +30 afaik which gives a pretty nice bonus. Also, try better jewels, 'cause dyansty suck ...


It is just +5 or +7% what I know...best is to OE jewells...It adds a lot of power even whrn its +6 or +5...

BigLoL wrote:
3agle wrote:
If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones.

i never knew how to make those dino with some effect, any1 knows how?


I think only from baylor's chests...But don't know more info cause i never needed them.

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