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| M.def https://forum.pmfun.com/viewtopic.php?f=1&t=38081 |
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| Author: | ez1ss [ Thu Dec 23, 2010 1:59 pm ] |
| Post subject: | M.def |
What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 |
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| Author: | IdooL [ Thu Dec 23, 2010 2:01 pm ] |
| Post subject: | Re: M.def |
master mdef and emergent mdef from sub skills. |
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| Author: | Xmvp [ Thu Dec 23, 2010 2:11 pm ] |
| Post subject: | Re: M.def |
IdooL wrote: master mdef and emergent mdef from sub skills. master mdef is worst choice ever . ez1ss wrote: What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 emergent mdef lvl 6 over enchant jewels enchant magic resistance (passive mdef skill) passive mdef augment territory skill (+1 men) counter ud (subclass trigger skill) lvl 81 skill protection of rune (trigger skill) : increases mdef . |
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| Author: | IdooL [ Thu Dec 23, 2010 2:21 pm ] |
| Post subject: | Re: M.def |
he only asked how to improve his mdef that is one solution. i didn't say it is good at smth |
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| Author: | ez1ss [ Thu Dec 23, 2010 7:25 pm ] |
| Post subject: | Re: M.def |
i use str +5 con - 5 dye and Wit +4 int -4 its for windrider is right dyes? |
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| Author: | Xmvp [ Thu Dec 23, 2010 7:36 pm ] |
| Post subject: | Re: M.def |
sure |
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| Author: | BigLoL [ Fri Dec 24, 2010 4:26 pm ] |
| Post subject: | Re: M.def |
Xmvp wrote: IdooL wrote: master mdef and emergent mdef from sub skills. master mdef is worst choice ever . ez1ss wrote: What i need doing for more M.def for WindRider i got full dynasty jewel but m.def is only 1244 emergent mdef lvl 6 over enchant jewels enchant magic resistance (passive mdef skill) passive mdef augment territory skill (+1 men) counter ud (subclass trigger skill) lvl 81 skill protection of rune (trigger skill) : increases mdef . 1. true 2. true 3. false 4. true 5. partially true, u can get +3 MEN from territory wards 6. true 7. true, also when it triggers u get +1000 mdef and 20 to each def attribute, same goes for every protection so its worth to have all 3 to get trigger more often also its worth to take resist magic class specific certificate from nuker |
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| Author: | Xmvp [ Sun Dec 26, 2010 1:07 pm ] |
| Post subject: | Re: M.def |
BigLoL wrote: 3. false Now I see it doesnt have such a skill |
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| Author: | 3agle [ Tue Jul 26, 2011 3:50 am ] |
| Post subject: | Re: M.def |
If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones. |
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| Author: | miahi [ Tue Jul 26, 2011 10:41 am ] |
| Post subject: | Re: M.def |
As Windrider you have active skill that you can enchant in order to increase your mdef ( self buff ). It can go up to +30 afaik which gives a pretty nice bonus. Also, try better jewels, 'cause dyansty suck ... |
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| Author: | BigLoL [ Tue Jul 26, 2011 10:42 am ] |
| Post subject: | Re: M.def |
3agle wrote: If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones. i never knew how to make those dino with some effect, any1 knows how? |
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| Author: | adames [ Tue Jul 26, 2011 1:39 pm ] |
| Post subject: | Re: M.def |
miahi wrote: As Windrider you have active skill that you can enchant in order to increase your mdef ( self buff ). It can go up to +30 afaik which gives a pretty nice bonus. Also, try better jewels, 'cause dyansty suck ... It is just +5 or +7% what I know...best is to OE jewells...It adds a lot of power even whrn its +6 or +5... BigLoL wrote: 3agle wrote: If your dynasty jowels are with effect (like stun resistance ecc) that's the problem, coz dynasty jowels with no effect have double mdef than effect ones. i never knew how to make those dino with some effect, any1 knows how? I think only from baylor's chests...But don't know more info cause i never needed them. |
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