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| Increasing Weapon Enchant success https://forum.pmfun.com/viewtopic.php?f=1&t=1151 |
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| Author: | SpikeBit [ Mon Dec 24, 2007 6:10 pm ] |
| Post subject: | Increasing Weapon Enchant success |
Hi all, I found out the most of the pvt servers have an enchant system based on the stack system[read on the ragezone L2 server Dev section]. It means that the server will ensure a certain amount of success rate for a given achieved failure rate. Its a tough job to assign the success rate for all items in the game. On a 65% server, if u fail 2 times, the success rate goes up by 30%. I worked it out and also tried it. Its working for me. Can someone plz try this on their server and post their views? I will explain the steps first and explain the logic next. I tried it with my SOM. The trial server [7x Xp] i played had a max enchant rate of 16+ with rate of 65%. SO owning a weapon of 8+ was Huge here. Items needed : Player's item to enchant [In this case my SOM] Lots of D grade boots or gloves [low price] Lots of enchant scrolls Enchant all items to max safe enchant rate. Then start enchanting the D grades. When 2 fail at the same time, then enchant the item the player wants to lvl. There is a 95% chance of success with this. Warning : Best tried if u have loads of adena or playing on a high rate server or love to take risks like me Here's the logic. [Plz go through it properly and patiently]. I will try and make it as simple as possible Considering i have 3 items [2 D grade and 1 A grade] So if the enchant rate is 65%,there is a 35% of failure ie 1 out of 3 items will fail. For the next 2 items there is 50% that 1 will fail and other will suceed. Again if the next D grade item breaks enchant the A grade.Here's how the server sees it: First item [break] : fail rate= 35% Second item break : fail rate = 17.5% So for the third item it adds up the remaining rates So 65%+17.5= 82.5 Now adding the server success rate to the ratio of 65 :: 82.5 the total becomes 82.5+13 = 95.5% If the third item breaks then the enchant rate goes above 100% and the order will be reset. Now i have a 13+ SOm which ppl want to buy for 500 mill and made a 16+ DB for friend due to which he's the hero of the server |
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| Author: | Lhyno [ Mon Dec 24, 2007 9:18 pm ] |
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yeah it's just luck, i heard this 3rd item breaks story too and it does not work coz a friend of mine tried it out with lots of ead and ewd. i heard an another story in which you have to click on the scroll click somewhere to move and before halfway there enchant. That does not work either. why? because i don't think that ncsoft will make secrets ingame for safe enchant. They just gave a success rate, nothing else. The enchant rate is the same and there's no tricks to enchant safely. However on laggy servers there is a way for safe enchant. Just w8 till it lags extremely and enchant from +2 til the lag ends. I don't rly know that this works still on roxy, but i had 2 clanmates with +16demon fangs and +24eminence bow, enchanted in this way... I've just wrote this down as a +reason to avoid laggy servers. |
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| Author: | IvoR [ Tue Dec 25, 2007 4:50 am ] |
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on server with 75% enchant rete i brake 6 AM for +4,on server with 95% success rate of enchant a fr broke a DB for +16 |
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| Author: | speed[12] [ Tue Dec 25, 2007 12:51 pm ] |
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There's servers where the enchantement by dwarves of level more or less high can augment the luck of the enchantement. But it seem to be rare |
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| Author: | xxExecutionerxx [ Tue Dec 25, 2007 10:23 pm ] |
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is there a different rate of enchant per server??? i have never heard of that... |
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| Author: | Lhyno [ Tue Dec 25, 2007 11:08 pm ] |
| Post subject: | |
some of them change the rates, but most of them are l2j |
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| Author: | WaZaWanGa [ Wed Dec 26, 2007 2:00 am ] |
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yeah, one cool bug was on c3 or c4 i dont remember sure but if u had max casting speed with a mage and heal ureself and enchant, the item didnt break even if it wrote down there that it broked , the item remained in youre hand |
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| Author: | SpikeBit [ Wed Dec 26, 2007 8:54 am ] |
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@Executioner Yes, the enchant rates differ from each server. By default its 65%. But on the PVP server of l2 rez it had 100% success. And for all who dont believe this,try applying some probibility and logic while enchanting. Its a game and is made up of codes and codes r based on logic. Fr now im getting Ant queen's ring for a 18+ DB bow i made with this logic. |
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| Author: | Serenity [ Wed Dec 26, 2007 9:29 am ] |
| Post subject: | |
SpikeBit wrote: @Executioner
Yes, the enchant rates differ from each server. By default its 65%. But on the PVP server of l2 rez it had 100% success. And for all who dont believe this,try applying some probibility and logic while enchanting. Its a game and is made up of codes and codes r based on logic. Fr now im getting Ant queen's ring for a 18+ DB bow i made with this logic. The man knows what he is talking about +1 from me |
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| Author: | mystiq [ Sat Dec 29, 2007 7:40 pm ] |
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each pc game is made of 'code'- mostly c++. why im saying it? to proof u that there is diffrence when u start enchanting [time, date]. in c++ for number generating is used 'srand' command. here is link to it's reference: http://www.cplusplus.com/reference/clib ... srand.html after reading it u might understand where's the diffrence [u cant see a diffrence in normal playing- only in special 'condiction's] //sry for my english// |
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| Author: | KentZ0ne [ Sat Dec 29, 2007 9:26 pm ] |
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Yes exactly , i don't know very well but i think after c3, on c4+ ncsoft worked a lil bit longer on this algoritms so now are more types of codes , and it's a lil difficult to divulge them than back of c3. It's a fact deductabled after i experienced on my own scale. |
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| Author: | SirAdrian [ Sun Dec 30, 2007 7:32 am ] |
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YOU SUCK!!! this topic sucks safe enchant = +3 on all weapons! if you don't understand it,YOU SUCK!! |
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| Author: | speed[12] [ Sun Dec 30, 2007 1:28 pm ] |
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